#include <TopoDS_Shell.hxx>
#include <TopoDS_Vertex.hxx>
#include <gp_Pnt.hxx>
+#include <BRepTools.hxx>
+#include <BRepTools_WireExplorer.hxx>
+#include <TopTools_MapOfShape.hxx>
#include <stdio.h>
#include <algorithm>
typedef map < int, int, less<int> >::iterator \
StdMeshers_IteratorOfDataMapOfIntegerInteger;
-//=======================================================================
-//
-// StdMeshers_Penta_3D
-//
//=======================================================================
//function : StdMeshers_Penta_3D
//purpose :
myTol3D=0.1;
myWallNodesMaps.resize( SMESH_Block::NbFaces() );
myShapeXYZ.resize( SMESH_Block::NbSubShapes() );
+ myTool = 0;
}
+
+//=======================================================================
+//function : ~StdMeshers_Penta_3D
+//purpose :
+//=======================================================================
+
+StdMeshers_Penta_3D::~StdMeshers_Penta_3D()
+{
+ if ( myTool )
+ delete myTool;
+}
+
//=======================================================================
//function : Compute
//purpose :
if (myErrorStatus){
return bOK;
}
+
+ myTool = new StdMeshers_Helper(aMesh);
+ myCreateQuadratic = myTool->IsQuadraticSubMesh(aShape);
+
//
MakeBlock();
- if (myErrorStatus){
+ if (myErrorStatus){
+ delete myTool; myTool = 0;
+ return bOK;
+ }
+ //
+ ClearMeshOnFxy1();
+ if (myErrorStatus) {
+ delete myTool; myTool = 0;
return bOK;
}
//
MakeNodes();
if (myErrorStatus){
+ delete myTool; myTool = 0;
return bOK;
}
//
MakeConnectingMap();
//
- ClearMeshOnFxy1();
- if (myErrorStatus) {
- return bOK;
- }
- //
MakeMeshOnFxy1();
if (myErrorStatus) {
+ delete myTool; myTool = 0;
return bOK;
}
//
MakeVolumeMesh();
//
+ delete myTool; myTool = 0;
return !bOK;
}
+
//=======================================================================
//function : MakeNodes
//purpose :
// 1.1 Horizontal size
myJSize=0;
for (i=0; i<aNbSIDs; ++i) {
- const TopoDS_Shape& aS=myBlock.Shape(aSIDs[i]);
+ const TopoDS_Shape& aS = myBlock.Shape(aSIDs[i]);
SMESH_subMesh *aSubMesh = pMesh->GetSubMeshContaining(aS);
ASSERT(aSubMesh);
- SMESHDS_SubMesh *aSM=aSubMesh->GetSubMeshDS();
- iNbN=aSM->NbNodes();
- myJSize+=iNbN;
+ SMESHDS_SubMesh *aSM = aSubMesh->GetSubMeshDS();
+ if(!myCreateQuadratic) {
+ iNbN = aSM->NbNodes();
+ }
+ else {
+ iNbN = 0;
+ SMDS_NodeIteratorPtr itn = aSM->GetNodes();
+ while(itn->more()) {
+ const SMDS_MeshNode* aNode = itn->next();
+ if(myTool->IsMedium(aNode))
+ continue;
+ iNbN++;
+ }
+ }
+ myJSize += iNbN;
}
//printf("*** Horizontal: number of nodes summary=%d\n", myJSize);
//
const TopoDS_Shape& aS=myBlock.Shape(SMESH_Block::ID_E00z);
SMESH_subMesh *aSubMesh = pMesh->GetSubMeshContaining(aS);
ASSERT(aSubMesh);
- SMESHDS_SubMesh *aSM=aSubMesh->GetSubMeshDS();
- iNbN=aSM->NbNodes();
- myISize+=iNbN;
+ SMESHDS_SubMesh *aSM = aSubMesh->GetSubMeshDS();
+ if(!myCreateQuadratic) {
+ iNbN = aSM->NbNodes();
+ }
+ else {
+ iNbN = 0;
+ SMDS_NodeIteratorPtr itn = aSM->GetNodes();
+ while(itn->more()) {
+ const SMDS_MeshNode* aNode = itn->next();
+ if(myTool->IsMedium(aNode))
+ continue;
+ iNbN++;
+ }
+ }
+ myISize += iNbN;
}
//printf("*** Vertical: number of nodes on edges and vertices=%d\n", myISize);
//
// vertices
for (k=0; k<aNbSIDs; ++k) {
aSID=aSIDs[k];
- const TopoDS_Shape& aS=myBlock.Shape(aSID);
- SMDS_NodeIteratorPtr ite =pMesh->GetSubMeshContaining(aS)->GetSubMeshDS()->GetNodes();
+ const TopoDS_Shape& aS = myBlock.Shape(aSID);
+ SMDS_NodeIteratorPtr ite = pMesh->GetSubMeshContaining(aS)->GetSubMeshDS()->GetNodes();
while(ite->more()) {
const SMDS_MeshNode* aNode = ite->next();
+ if(myTool->IsMedium(aNode))
+ continue;
aNodeID=aNode->GetID();
//
aTNode.SetNode(aNode);
aTNode.SetShapeSupportID(aSID);
aTNode.SetBaseNodeID(aNodeID);
//
- if ( SMESH_Block::IsEdgeID (aSID))
- {
+ if ( SMESH_Block::IsEdgeID (aSID)) {
const SMDS_EdgePosition* epos =
static_cast<const SMDS_EdgePosition*>(aNode->GetPosition().get());
myBlock.ComputeParameters( epos->GetUParameter(), aS, aCoords );
aP3D.SetCoord(aX, aY, aZ);
myBlock.ComputeParameters(aP3D, aS, aCoords);
}
- iErr=myBlock.ErrorStatus();
+ iErr = myBlock.ErrorStatus();
if (iErr) {
MESSAGE("StdMeshers_Penta_3D::MakeNodes()," <<
"SMESHBlock: ComputeParameters operation failed");
// 3.3 set XYZ of vertices, and initialize of the rest
SMESHDS_Mesh* aMesh = GetMesh()->GetMeshDS();
- for ( int id = SMESH_Block::ID_V000; id < SMESH_Block::ID_Shell; ++id )
- {
+ for ( int id = SMESH_Block::ID_V000; id < SMESH_Block::ID_Shell; ++id ) {
if ( SMESH_Block::IsVertexID( id )) {
TopoDS_Shape V = myBlock.Shape( id );
SMESHDS_SubMesh* sm = aMesh->MeshElements( V );
SMESH_Block::TShapeID aSSID, aBNSSID;
StdMeshers_TNode aTN;
//
- for (j=0; j<myJSize; ++j)
- {
+
+ // create top face and find UV for it's corners
+ const TopoDS_Face& TopFace = TopoDS::Face(myBlock.Shape(SMESH_Block::ID_Fxy1));
+ SMESHDS_Mesh* meshDS = pMesh->GetMeshDS();
+ int topfaceID = meshDS->ShapeToIndex(TopFace);
+ const TopoDS_Vertex& v001 = TopoDS::Vertex(myBlock.Shape(SMESH_Block::ID_V001));
+ SMDS_NodeIteratorPtr itn = pMesh->GetSubMeshContaining(v001)->GetSubMeshDS()->GetNodes();
+ const SMDS_MeshNode* N = itn->next();
+ gp_XY UV001 = myTool->GetNodeUV(TopFace,N);
+ const TopoDS_Vertex& v101 = TopoDS::Vertex(myBlock.Shape(SMESH_Block::ID_V101));
+ itn = pMesh->GetSubMeshContaining(v101)->GetSubMeshDS()->GetNodes();
+ N = itn->next();
+ gp_XY UV101 = myTool->GetNodeUV(TopFace,N);
+ const TopoDS_Vertex& v011 = TopoDS::Vertex(myBlock.Shape(SMESH_Block::ID_V011));
+ itn = pMesh->GetSubMeshContaining(v011)->GetSubMeshDS()->GetNodes();
+ N = itn->next();
+ gp_XY UV011 = myTool->GetNodeUV(TopFace,N);
+ const TopoDS_Vertex& v111 = TopoDS::Vertex(myBlock.Shape(SMESH_Block::ID_V111));
+ itn = pMesh->GetSubMeshContaining(v111)->GetSubMeshDS()->GetNodes();
+ N = itn->next();
+ gp_XY UV111 = myTool->GetNodeUV(TopFace,N);
+
+ for (j=0; j<myJSize; ++j) {
// base node info
- const StdMeshers_TNode& aBN=myTNodes[j];
- aBNSSID=(SMESH_Block::TShapeID)aBN.ShapeSupportID();
- iBNID=aBN.BaseNodeID();
- const gp_XYZ& aBNXYZ=aBN.NormCoord();
+ const StdMeshers_TNode& aBN = myTNodes[j];
+ aBNSSID = (SMESH_Block::TShapeID)aBN.ShapeSupportID();
+ iBNID = aBN.BaseNodeID();
+ const gp_XYZ& aBNXYZ = aBN.NormCoord();
bool createNode = ( aBNSSID == SMESH_Block::ID_Fxy0 );
//
// set XYZ on horizontal edges and get node columns of faces:
// 2 columns for each face, between which a base node is located
vector<const SMDS_MeshNode*>* nColumns[8];
double ratio[4]; // base node position between columns [0.-1.]
- if ( createNode )
- for ( k = 0; k < 4; ++k )
+ if ( createNode ) {
+ for ( k = 0; k < 4; ++k ) {
ratio[ k ] = SetHorizEdgeXYZ (aBNXYZ, wallFaceID[ k ],
nColumns[k*2], nColumns[k*2+1]);
+ }
+ }
//
// XYZ on the bottom and top faces
const SMDS_MeshNode* n = aBN.Node();
myShapeXYZ[ SMESH_Block::ID_Fxy1 ].SetCoord( 0., 0., 0. );
//
// first create or find a top node, then the rest ones in a column
- for (i=myISize-1; i>0; --i)
- {
+ for (i=myISize-1; i>0; --i) {
+ bIsUpperLayer = (i==(myISize-1));
+ gp_XY UV_Ex01, UV_Ex11, UV_E0y1, UV_E1y1;
if ( createNode ) {
// set XYZ on vertical edges and faces
for ( k = 0; k < 4; ++k ) {
myShapeXYZ[ verticEdgeID[ k ] ].SetCoord( n->X(), n->Y(), n->Z() );
//
n = (*nColumns[k*2]) [ i ];
+ gp_XY tmp1;
+ if( i==myISize-1 ) {
+ tmp1 = myTool->GetNodeUV(TopFace,n);
+ tmp1 = ( 1. - ratio[ k ]) * tmp1;
+ }
gp_XYZ xyz( n->X(), n->Y(), n->Z() );
myShapeXYZ[ wallFaceID[ k ]] = ( 1. - ratio[ k ]) * xyz;
n = (*nColumns[k*2+1]) [ i ];
xyz.SetCoord( n->X(), n->Y(), n->Z() );
myShapeXYZ[ wallFaceID[ k ]] += ratio[ k ] * xyz;
+ if( i==myISize-1 ) {
+ gp_XY tmp2 = myTool->GetNodeUV(TopFace,n);
+ tmp1 += ratio[ k ] * tmp2;
+ if( k==0 )
+ UV_Ex01 = tmp1;
+ else if( k==1 )
+ UV_Ex11 = tmp1;
+ else if( k==2 )
+ UV_E0y1 = tmp1;
+ else
+ UV_E1y1 = tmp1;
+ }
}
}
// fill current node info
aCoords.SetCoord(aX, aY, aZ);
//
// suporting shape ID
- bIsUpperLayer=(i==(myISize-1));
ShapeSupportID(bIsUpperLayer, aBNSSID, aSSID);
if (myErrorStatus) {
MESSAGE("StdMeshers_Penta_3D::MakeNodes() ");
if ( bIsUpperLayer ) {
const SMDS_MeshNode* n = aTN.Node();
myShapeXYZ[ SMESH_Block::ID_Fxy1 ].SetCoord( n->X(), n->Y(), n->Z() );
+ // set node on top face:
+ // find UV parameter for this node
+ // UV_Ex11
+ // UV011+-----+----------+UV111
+ // | |
+ // | |
+ // UV_E0y1+ +node +UV_E1y1
+ // | |
+ // | |
+ // | |
+ // UV001+-----+----------+UV101
+ // UV_Ex01
+ gp_Pnt2d aP;
+ double u = aCoords.X(), v = aCoords.Y();
+ double u1 = ( 1. - u ), v1 = ( 1. - v );
+ aP.ChangeCoord() = UV_Ex01 * v1;
+ aP.ChangeCoord() += UV_Ex11 * v;
+ aP.ChangeCoord() += UV_E0y1 * u1;
+ aP.ChangeCoord() += UV_E1y1 * u;
+ aP.ChangeCoord() -= UV001 * u1 * v1;
+ aP.ChangeCoord() -= UV101 * u * v1;
+ aP.ChangeCoord() -= UV011 * u1 * v;
+ aP.ChangeCoord() -= UV111 * u * v;
+ meshDS->SetNodeOnFace((SMDS_MeshNode*)n, topfaceID, aP.X(), aP.Y());
}
}
if (myErrorStatus) {
*/
//DEB t
}
+
+
//=======================================================================
//function : FindNodeOnShape
//purpose :
//=======================================================================
+
void StdMeshers_Penta_3D::FindNodeOnShape(const TopoDS_Shape& aS,
const gp_XYZ& aParams,
const int z,
double aX, aY, aZ, aD, aTol2, minD;
gp_Pnt aP1, aP2;
//
- SMESH_Mesh* pMesh=GetMesh();
- aTol2=myTol3D*myTol3D;
+ SMESH_Mesh* pMesh = GetMesh();
+ aTol2 = myTol3D*myTol3D;
minD = 1.e100;
- SMDS_MeshNode* pNode=NULL;
+ SMDS_MeshNode* pNode = NULL;
//
if ( aS.ShapeType() == TopAbs_FACE ||
- aS.ShapeType() == TopAbs_EDGE )
- {
+ aS.ShapeType() == TopAbs_EDGE ) {
// find a face ID to which aTN belongs to
int faceID;
if ( aS.ShapeType() == TopAbs_FACE )
}
ASSERT( SMESH_Block::IsFaceID( faceID ));
int fIndex = SMESH_Block::ShapeIndex( faceID );
- StdMeshers_IJNodeMap & ijNodes= myWallNodesMaps[ fIndex ];
+ StdMeshers_IJNodeMap & ijNodes = myWallNodesMaps[ fIndex ];
// look for a base node in ijNodes
const SMDS_MeshNode* baseNode = pMesh->GetMeshDS()->FindNode( aTN.BaseNodeID() );
StdMeshers_IJNodeMap::const_iterator par_nVec = ijNodes.begin();
for ( ; par_nVec != ijNodes.end(); par_nVec++ )
if ( par_nVec->second[ 0 ] == baseNode ) {
- pNode=(SMDS_MeshNode*)par_nVec->second.at( z );
+ pNode = (SMDS_MeshNode*)par_nVec->second.at( z );
aTN.SetNode(pNode);
return;
}
pMesh->GetSubMeshContaining(aS)->GetSubMeshDS()->GetNodes();
while(ite->more()) {
const SMDS_MeshNode* aNode = ite->next();
+ if(myTool->IsMedium(aNode))
+ continue;
aX=aNode->X();
aY=aNode->Y();
aZ=aNode->Z();
//myErrorStatus=11; // can not find the node;
}
+
//=======================================================================
//function : SetHorizEdgeXYZ
//purpose :
return r;
}
+
//=======================================================================
//function : MakeVolumeMesh
//purpose :
//
int i, j, ij, ik, i1, i2, aSSID;
//
- TopoDS_Shell aShell;
- TopExp_Explorer aExp;
+ SMESH_Mesh* pMesh = GetMesh();
+ SMESHDS_Mesh* meshDS = pMesh->GetMeshDS();
//
- SMESH_Mesh* pMesh =GetMesh();
- SMESHDS_Mesh* meshDS=pMesh->GetMeshDS();
- //
- aExp.Init(myShape, TopAbs_SHELL);
- for (; aExp.More(); aExp.Next()){
- aShell=TopoDS::Shell(aExp.Current());
- break;
- }
+ int shapeID = meshDS->ShapeToIndex( myShape );
//
// 1. Set Node In Volume
- ik=myISize-1;
+ ik = myISize-1;
for (i=1; i<ik; ++i){
for (j=0; j<myJSize; ++j){
ij=i*myJSize+j;
- const StdMeshers_TNode& aTN=myTNodes[ij];
+ const StdMeshers_TNode& aTN = myTNodes[ij];
aSSID=aTN.ShapeSupportID();
if (aSSID==SMESH_Block::ID_NONE) {
- SMDS_MeshNode* aNode=(SMDS_MeshNode*)aTN.Node();
- meshDS->SetNodeInVolume(aNode, aShell);
+ SMDS_MeshNode* aNode = (SMDS_MeshNode*)aTN.Node();
+ meshDS->SetNodeInVolume(aNode, shapeID);
}
}
}
const TopoDS_Face& aFxy0=
TopoDS::Face(myBlock.Shape(SMESH_Block::ID_Fxy0));
SMESH_subMesh *aSubMesh0 = pMesh->GetSubMeshContaining(aFxy0);
- SMESHDS_SubMesh *aSM0=aSubMesh0->GetSubMeshDS();
+ SMESHDS_SubMesh *aSM0 = aSubMesh0->GetSubMeshDS();
//
- itf=aSM0->GetElements();
+ itf = aSM0->GetElements();
while(itf->more()) {
- const SMDS_MeshElement* pE0=itf->next();
+ const SMDS_MeshElement* pE0 = itf->next();
//
int nbFaceNodes = pE0->NbNodes();
+ if(myCreateQuadratic)
+ nbFaceNodes = nbFaceNodes/2;
if ( aN.size() < nbFaceNodes * 2 )
aN.resize( nbFaceNodes * 2 );
//
k=0;
aItNodes=pE0->nodesIterator();
while (aItNodes->more()) {
- const SMDS_MeshElement* pNode=aItNodes->next();
- aID0=pNode->GetID();
- aJ[k]=GetIndexOnLayer(aID0);
+ //const SMDS_MeshElement* pNode = aItNodes->next();
+ const SMDS_MeshNode* pNode =
+ static_cast<const SMDS_MeshNode*> (aItNodes->next());
+ if(myTool->IsMedium(pNode))
+ continue;
+ aID0 = pNode->GetID();
+ aJ[k] = GetIndexOnLayer(aID0);
if (myErrorStatus) {
MESSAGE("StdMeshers_Penta_3D::MakeVolumeMesh");
return;
}
//
bool forward = true;
- for (i=0; i<ik; ++i){
+ for (i=0; i<ik; ++i) {
i1=i;
i2=i+1;
for(j=0; j<nbFaceNodes; ++j) {
- ij=i1*myJSize+aJ[j];
- const StdMeshers_TNode& aTN1=myTNodes[ij];
- const SMDS_MeshNode* aN1=aTN1.Node();
+ ij = i1*myJSize+aJ[j];
+ const StdMeshers_TNode& aTN1 = myTNodes[ij];
+ const SMDS_MeshNode* aN1 = aTN1.Node();
aN[j]=aN1;
//
ij=i2*myJSize+aJ[j];
- const StdMeshers_TNode& aTN2=myTNodes[ij];
- const SMDS_MeshNode* aN2=aTN2.Node();
- aN[j+nbFaceNodes]=aN2;
+ const StdMeshers_TNode& aTN2 = myTNodes[ij];
+ const SMDS_MeshNode* aN2 = aTN2.Node();
+ aN[j+nbFaceNodes] = aN2;
}
// check if volume orientation will be ok
if ( i == 0 ) {
SMDS_MeshVolume* aV = 0;
switch ( nbFaceNodes ) {
case 3:
- if ( forward )
- aV = meshDS->AddVolume(aN[0], aN[1], aN[2],
- aN[3], aN[4], aN[5]);
- else
- aV = meshDS->AddVolume(aN[0], aN[2], aN[1],
- aN[3], aN[5], aN[4]);
+ if ( forward ) {
+ //aV = meshDS->AddVolume(aN[0], aN[1], aN[2],
+ // aN[3], aN[4], aN[5]);
+ aV = myTool->AddVolume(aN[0], aN[1], aN[2], aN[3], aN[4], aN[5]);
+ }
+ else {
+ //aV = meshDS->AddVolume(aN[0], aN[2], aN[1],
+ // aN[3], aN[5], aN[4]);
+ aV = myTool->AddVolume(aN[0], aN[2], aN[1], aN[3], aN[5], aN[4]);
+ }
break;
case 4:
- if ( forward )
- aV = meshDS->AddVolume(aN[0], aN[1], aN[2], aN[3],
+ if ( forward ) {
+ //aV = meshDS->AddVolume(aN[0], aN[1], aN[2], aN[3],
+ // aN[4], aN[5], aN[6], aN[7]);
+ aV = myTool->AddVolume(aN[0], aN[1], aN[2], aN[3],
aN[4], aN[5], aN[6], aN[7]);
- else
- aV = meshDS->AddVolume(aN[0], aN[3], aN[2], aN[1],
+ }
+ else {
+ //aV = meshDS->AddVolume(aN[0], aN[3], aN[2], aN[1],
+ // aN[4], aN[7], aN[6], aN[5]);
+ aV = myTool->AddVolume(aN[0], aN[3], aN[2], aN[1],
aN[4], aN[7], aN[6], aN[5]);
+ }
break;
default:
continue;
}
- meshDS->SetMeshElementOnShape(aV, aShell);
+ meshDS->SetMeshElementOnShape(aV, shapeID);
}
}
}
const TopoDS_Face& aFxy1=
TopoDS::Face(myBlock.Shape(SMESH_Block::ID_Fxy1));
//
- SMESH_Mesh* pMesh=GetMesh();
+ SMESH_Mesh* pMesh = GetMesh();
SMESHDS_Mesh * meshDS = pMesh->GetMeshDS();
//
SMESH_subMesh *aSubMesh0 = pMesh->GetSubMeshContaining(aFxy0);
- SMESHDS_SubMesh *aSM0=aSubMesh0->GetSubMeshDS();
+ SMESHDS_SubMesh *aSM0 = aSubMesh0->GetSubMeshDS();
//
// set nodes on aFxy1
- aLevel=myISize-1;
- itn=aSM0->GetNodes();
- aNbNodes=aSM0->NbNodes();
+ aLevel = myISize-1;
+ itn = aSM0->GetNodes();
+ aNbNodes = aSM0->NbNodes();
//printf("** aNbNodes=%d\n", aNbNodes);
- while(itn->more()) {
- const SMDS_MeshNode* aN0=itn->next();
- aID0=aN0->GetID();
- aJ=GetIndexOnLayer(aID0);
- if (myErrorStatus) {
- MESSAGE("StdMeshers_Penta_3D::MakeMeshOnFxy1() ");
- return;
- }
- //
- ij=aLevel*myJSize+aJ;
- const StdMeshers_TNode& aTN1=myTNodes[ij];
- SMDS_MeshNode* aN1=(SMDS_MeshNode*)aTN1.Node();
- //
- meshDS->SetNodeOnFace(aN1, aFxy1);
- }
+
//
// set elements on aFxy1
vector<const SMDS_MeshNode*> aNodes1;
//
- itf=aSM0->GetElements();
+ itf = aSM0->GetElements();
while(itf->more()) {
- const SMDS_MeshElement * pE0=itf->next();
- aElementType=pE0->GetType();
+ const SMDS_MeshElement* pE0 = itf->next();
+ aElementType = pE0->GetType();
if (!aElementType==SMDSAbs_Face) {
continue;
}
- aNbNodes=pE0->NbNodes();
+ aNbNodes = pE0->NbNodes();
+ if(myCreateQuadratic)
+ aNbNodes = aNbNodes/2;
// if (aNbNodes!=3) {
// continue;
// }
if ( aNodes1.size() < aNbNodes )
aNodes1.resize( aNbNodes );
//
- k=aNbNodes-1; // reverse a face
- aItNodes=pE0->nodesIterator();
+ k = aNbNodes-1; // reverse a face
+ aItNodes = pE0->nodesIterator();
while (aItNodes->more()) {
- const SMDS_MeshElement* pNode=aItNodes->next();
- aID0=pNode->GetID();
- aJ=GetIndexOnLayer(aID0);
+ //const SMDS_MeshElement* pNode = aItNodes->next();
+ const SMDS_MeshNode* pNode =
+ static_cast<const SMDS_MeshNode*> (aItNodes->next());
+ if(myTool->IsMedium(pNode))
+ continue;
+ aID0 = pNode->GetID();
+ aJ = GetIndexOnLayer(aID0);
if (myErrorStatus) {
MESSAGE("StdMeshers_Penta_3D::MakeMeshOnFxy1() ");
return;
}
//
- ij=aLevel*myJSize+aJ;
- const StdMeshers_TNode& aTN1=myTNodes[ij];
- const SMDS_MeshNode* aN1=aTN1.Node();
- aNodes1[k]=aN1;
+ ij = aLevel*myJSize + aJ;
+ const StdMeshers_TNode& aTN1 = myTNodes[ij];
+ const SMDS_MeshNode* aN1 = aTN1.Node();
+ aNodes1[k] = aN1;
--k;
}
SMDS_MeshFace * face = 0;
switch ( aNbNodes ) {
case 3:
- face = meshDS->AddFace(aNodes1[0], aNodes1[1], aNodes1[2]);
+ //face = meshDS->AddFace(aNodes1[0], aNodes1[1], aNodes1[2]);
+ face = myTool->AddFace(aNodes1[0], aNodes1[1], aNodes1[2]);
break;
case 4:
- face = meshDS->AddFace(aNodes1[0], aNodes1[1], aNodes1[2], aNodes1[3]);
+ //face = meshDS->AddFace(aNodes1[0], aNodes1[1], aNodes1[2], aNodes1[3]);
+ face = myTool->AddFace(aNodes1[0], aNodes1[1], aNodes1[2], aNodes1[3]);
break;
default:
continue;
meshDS->SetMeshElementOnShape(face, aFxy1);
}
}
+
//=======================================================================
//function : ClearMeshOnFxy1
//purpose :
j=(*aMapIt).second;
return j;
}
+
//=======================================================================
//function : MakeConnectingMap
//purpose :
myConnectingMap[aBNID]=j;
}
}
+
//=======================================================================
//function : CreateNode
//purpose :
{
myErrorStatus=0;
//
- int iErr;
+ // int iErr;
double aX, aY, aZ;
//
gp_Pnt aP;
// // point inside solid
// myBlock.Point(aParams, aP);
// }
- if (bIsUpperLayer)
- {
+ if (bIsUpperLayer) {
double u = aParams.X(), v = aParams.Y();
double u1 = ( 1. - u ), v1 = ( 1. - v );
aP.ChangeCoord() = myShapeXYZ[ SMESH_Block::ID_Ex01 ] * v1;
aP.ChangeCoord() -= myShapeXYZ[ SMESH_Block::ID_V011 ] * u1 * v;
aP.ChangeCoord() -= myShapeXYZ[ SMESH_Block::ID_V111 ] * u * v;
}
- else
- {
+ else {
SMESH_Block::ShellPoint( aParams, myShapeXYZ, aP.ChangeCoord() );
}
//
//
aX=aP.X(); aY=aP.Y(); aZ=aP.Z();
//
- SMESH_Mesh* pMesh=GetMesh();
- SMESHDS_Mesh* pMeshDS=pMesh->GetMeshDS();
+ SMESH_Mesh* pMesh = GetMesh();
+ SMESHDS_Mesh* pMeshDS = pMesh->GetMeshDS();
//
pNode = pMeshDS->AddNode(aX, aY, aZ);
+
aTN.SetNode(pNode);
}
+
//=======================================================================
//function : ShapeSupportID
//purpose :
SMDSAbs_ElementType aElementType;
SMESH_Mesh* pMesh=GetMesh();
//
- iCnt=0;
- iNbF=aM.Extent();
+ iCnt = 0;
+ iNbF = aM.Extent();
for (i=1; i<=iNbF; ++i) {
- const TopoDS_Shape& aF=aM(i);
+ const TopoDS_Shape& aF = aM(i);
SMESH_subMesh *aSubMesh = pMesh->GetSubMeshContaining(aF);
ASSERT(aSubMesh);
- SMESHDS_SubMesh *aSM=aSubMesh->GetSubMeshDS();
- SMDS_ElemIteratorPtr itf=aSM->GetElements();
+ SMESHDS_SubMesh *aSM = aSubMesh->GetSubMeshDS();
+ SMDS_ElemIteratorPtr itf = aSM->GetElements();
while(itf->more()) {
- const SMDS_MeshElement * pElement=itf->next();
- aElementType=pElement->GetType();
+ const SMDS_MeshElement * pElement = itf->next();
+ aElementType = pElement->GetType();
if (aElementType==SMDSAbs_Face) {
- iNbNodes=pElement->NbNodes();
- if (iNbNodes==3) {
- aFTr=aF;
+ iNbNodes = pElement->NbNodes();
+ if ( iNbNodes==3 || (myCreateQuadratic && iNbNodes==6) ) {
+ aFTr = aF;
++iCnt;
if (iCnt>1) {
MESSAGE("StdMeshers_Penta_3D::MakeBlock() ");
TopExp::MapShapesAndAncestors(myShape, TopAbs_VERTEX, TopAbs_EDGE, aMVES);
//
// 1.1 Base vertex V000
- iNbE=aME.Extent();
+ iNbE = aME.Extent();
if (iNbE!=4){
MESSAGE("StdMeshers_Penta_3D::MakeBlock() ");
myErrorStatus=7; // too few edges are in base face aFTr
// 2. Load Block
const TopoDS_Shell& aShell=TopoDS::Shell(aME(1));
myBlock.Load(aShell, aV000, aV001);
- iErr=myBlock.ErrorStatus();
+ iErr = myBlock.ErrorStatus();
if (iErr) {
MESSAGE("StdMeshers_Penta_3D::MakeBlock() ");
myErrorStatus=100; // SMESHBlock: Load operation failed
bool rev1, CumOri = false;
TopExp_Explorer exp( theFace, TopAbs_EDGE );
int nbEdges = 0;
- for ( ; exp.More(); exp.Next() )
- {
- if ( ++nbEdges > 4 )
+ for ( ; exp.More(); exp.Next() ) {
+ if ( ++nbEdges > 4 ) {
return false; // more than 4 edges in theFace
+ }
TopoDS_Edge e = TopoDS::Edge( exp.Current() );
if ( theBaseEdge.IsSame( e ))
continue;
else
e2 = e;
}
- if ( nbEdges < 4 )
- return false; // lass than 4 edges in theFace
+ if ( nbEdges < 4 ) {
+ return false; // less than 4 edges in theFace
+ }
// submeshes corresponding to shapes
SMESHDS_SubMesh* smFace = theMesh->MeshElements( theFace );
return false;
}
if ( sm1->NbNodes() * smb->NbNodes() != smFace->NbNodes() ) {
- MESSAGE( "Wrong nb face nodes: " <<
- sm1->NbNodes()<<" "<<smb->NbNodes()<<" "<<smFace->NbNodes());
- return false;
+ // check quadratic case
+ if ( myCreateQuadratic ) {
+ int n1 = sm1->NbNodes()/2;
+ int n2 = smb->NbNodes()/2;
+ int n3 = sm1->NbNodes() - n1;
+ int n4 = smb->NbNodes() - n2;
+ int nf = sm1->NbNodes()*smb->NbNodes() - n3*n4;
+ if( nf != smFace->NbNodes() ) {
+ MESSAGE( "Wrong nb face nodes: " <<
+ sm1->NbNodes()<<" "<<smb->NbNodes()<<" "<<smFace->NbNodes());
+ return false;
+ }
+ }
+ else {
+ MESSAGE( "Wrong nb face nodes: " <<
+ sm1->NbNodes()<<" "<<smb->NbNodes()<<" "<<smFace->NbNodes());
+ return false;
+ }
}
// IJ size
int vsize = sm1->NbNodes() + 2;
int hsize = smb->NbNodes() + 2;
+ if(myCreateQuadratic) {
+ vsize = vsize - sm1->NbNodes()/2 -1;
+ hsize = hsize - smb->NbNodes()/2 -1;
+ }
// load nodes from theBaseEdge
double range = l - f;
SMDS_NodeIteratorPtr nIt = smb->GetNodes();
const SMDS_MeshNode* node;
- while ( nIt->more() )
- {
+ while ( nIt->more() ) {
node = nIt->next();
+ if(myTool->IsMedium(node))
+ continue;
const SMDS_EdgePosition* pos =
dynamic_cast<const SMDS_EdgePosition*>( node->GetPosition().get() );
- if ( !pos ) return false;
+ if ( !pos ) {
+ return false;
+ }
double u = ( pos->GetUParameter() - f ) / range;
vector<const SMDS_MeshNode*> & nVec = theIJNodes[ u ];
nVec.resize( vsize, nullNode );
map< double, const SMDS_MeshNode*> sortedNodes; // sort by param on edge
nIt = sm1->GetNodes();
- while ( nIt->more() )
- {
+ while ( nIt->more() ) {
node = nIt->next();
+ if(myTool->IsMedium(node))
+ continue;
const SMDS_EdgePosition* pos =
dynamic_cast<const SMDS_EdgePosition*>( node->GetPosition().get() );
- if ( !pos ) return false;
+ if ( !pos ) {
+ return false;
+ }
sortedNodes.insert( make_pair( pos->GetUParameter(), node ));
}
loadedNodes.insert( nVecf[ vsize - 1 ] = smVft->GetNodes()->next() );
map< double, const SMDS_MeshNode*>::iterator u_n = sortedNodes.begin();
int row = rev1 ? vsize - 1 : 0;
- for ( ; u_n != sortedNodes.end(); u_n++ )
- {
+ for ( ; u_n != sortedNodes.end(); u_n++ ) {
if ( rev1 ) row--;
else row++;
loadedNodes.insert( nVecf[ row ] = u_n->second );
StdMeshers_IJNodeMap::iterator par_nVec_2 = par_nVec_1;
// loop on columns
int col = 0;
- for ( par_nVec_2++; par_nVec_2 != theIJNodes.end(); par_nVec_1++, par_nVec_2++ )
- {
+ for ( par_nVec_2++; par_nVec_2 != theIJNodes.end(); par_nVec_1++, par_nVec_2++ ) {
col++;
row = 0;
const SMDS_MeshNode* n1 = par_nVec_1->second[ row ];
do {
// look for a face by 2 nodes
face = SMESH_MeshEditor::FindFaceInSet( n1, n2, allFaces, foundFaces );
- if ( face )
- {
+ if ( face ) {
int nbFaceNodes = face->NbNodes();
- if ( nbFaceNodes > 4 ) {
+ if ( (!myCreateQuadratic && nbFaceNodes>4) ||
+ (myCreateQuadratic && nbFaceNodes>8) ) {
MESSAGE(" Too many nodes in a face: " << nbFaceNodes );
return false;
}
eIt = face->nodesIterator() ;
while ( !found && eIt->more() ) {
node = static_cast<const SMDS_MeshNode*>( eIt->next() );
+ if(myTool->IsMedium(node))
+ continue;
found = loadedNodes.insert( node ).second;
if ( !found && node != n1 && node != n2 )
n3 = node;
par_nVec_2->second[ row ] = node;
foundFaces.insert( face );
n2 = node;
- if ( nbFaceNodes == 4 )
+ if ( nbFaceNodes==4 || (myCreateQuadratic && nbFaceNodes==8) ) {
n1 = par_nVec_1->second[ row ];
+ }
}
- else if (nbFaceNodes == 3 &&
- n3 == par_nVec_1->second[ row ] )
+ else if ( (nbFaceNodes==3 || (myCreateQuadratic && nbFaceNodes==6) ) &&
+ n3 == par_nVec_1->second[ row ] ) {
n1 = n3;
+ }
else {
MESSAGE( "Not quad mesh, column "<< col );
return false;
}
}
- } while ( face && n1 && n2 );
+ }
+ while ( face && n1 && n2 );
if ( row < vsize - 1 ) {
MESSAGE( "Too few nodes in column "<< col <<": "<< row+1);
{
return myErrorStatus;
}
+
//=======================================================================
//function : Load
//purpose :
//=======================================================================
void StdMeshers_SMESHBlock::Load(const TopoDS_Shell& theShell)
{
-
TopoDS_Vertex aV000, aV001;
//
Load(theShell, aV000, aV001);
}
+
//=======================================================================
//function : Load
//purpose :
bool bOk;
//
myShapeIDMap.Clear();
- bOk=myTBlock.LoadBlockShapes(myShell, theV000, theV001, myShapeIDMap);
+ bOk = myTBlock.LoadBlockShapes(myShell, theV000, theV001, myShapeIDMap);
if (!bOk) {
myErrorStatus=2;
return;
}
}
+
//=======================================================================
//function : ComputeParameters
//purpose :
{
ComputeParameters(thePnt, myShell, theXYZ);
}
+
//=======================================================================
//function : ComputeParameters
//purpose :
//=======================================================================
void StdMeshers_SMESHBlock::ComputeParameters(const gp_Pnt& thePnt,
const TopoDS_Shape& theShape,
- gp_XYZ& theXYZ)
+ gp_XYZ& theXYZ)
{
myErrorStatus=0;
//
int aID;
bool bOk;
//
- aID=ShapeID(theShape);
+ aID = ShapeID(theShape);
if (myErrorStatus) {
return;
}
- bOk=myTBlock.ComputeParameters(thePnt, theXYZ, aID);
+ bOk = myTBlock.ComputeParameters(thePnt, theXYZ, aID);
if (!bOk) {
myErrorStatus=4; // problems with computation Parameters
return;
int aID;
bool bOk=false;
//
- aID=ShapeID(theShape);
+ aID = ShapeID(theShape);
if (myErrorStatus) {
return;
}
if ( SMESH_Block::IsEdgeID( aID ))
- bOk=myTBlock.EdgeParameters( aID, theU, theXYZ );
+ bOk = myTBlock.EdgeParameters( aID, theU, theXYZ );
if (!bOk) {
myErrorStatus=4; // problems with computation Parameters
return;
//
Point(theParams, aS, aP3D);
}
+
//=======================================================================
//function : Point
//purpose :
const TopoDS_Shape& theShape,
gp_Pnt& aP3D)
{
- myErrorStatus=0;
+ myErrorStatus = 0;
//
int aID;
- bool bOk=false;
+ bool bOk = false;
gp_XYZ aXYZ(99.,99.,99.);
aP3D.SetXYZ(aXYZ);
//
if (theShape.IsNull()) {
- bOk=myTBlock.ShellPoint(theParams, aXYZ);
+ bOk = myTBlock.ShellPoint(theParams, aXYZ);
}
//
else {
}
//
if (SMESH_Block::IsVertexID(aID)) {
- bOk=myTBlock.VertexPoint(aID, aXYZ);
+ bOk = myTBlock.VertexPoint(aID, aXYZ);
}
else if (SMESH_Block::IsEdgeID(aID)) {
- bOk=myTBlock.EdgePoint(aID, theParams, aXYZ);
+ bOk = myTBlock.EdgePoint(aID, theParams, aXYZ);
}
//
else if (SMESH_Block::IsFaceID(aID)) {
- bOk=myTBlock.FacePoint(aID, theParams, aXYZ);
+ bOk = myTBlock.FacePoint(aID, theParams, aXYZ);
}
}
if (!bOk) {
}
aP3D.SetXYZ(aXYZ);
}
+
//=======================================================================
//function : ShapeID
//purpose :
myErrorStatus=2; // unknown shape;
return aID;
}
+
//=======================================================================
//function : Shape
//purpose :
const TopoDS_Shape& aS=myShapeIDMap.FindKey(theID);
return aS;
}
+
+