const SMESH_Mesh* theMesh)
{
if ( dflts._elemLength )
- return bool( theMesh ? _nbLayers = int( theMesh->GetShapeDiagonalSize() / dflts._elemLength/ 2.) : 0);
+ return theMesh ? (_nbLayers = int( theMesh->GetShapeDiagonalSize() / dflts._elemLength/ 2.)) : 0;
return false;
}