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1) + // RadialQuadrangle_1D2D ----------
[modules/smesh.git] / src / StdMeshers / StdMeshers_Hexa_3D.hxx
index d34d812dd81e48335a17ce18b0e7f7f21bc6e8cc..c892ac729cca98b7b517795287cbf3fddc3977aa 100644 (file)
@@ -74,7 +74,7 @@ public:
                                SMESH_Hypothesis::Hypothesis_Status& aStatus);
 
   virtual bool Compute(SMESH_Mesh& aMesh,
-                      const TopoDS_Shape& aShape)
+                       const TopoDS_Shape& aShape)
     /*throw (SALOME_Exception)*/;
 
   virtual bool Evaluate(SMESH_Mesh & aMesh, const TopoDS_Shape & aShape,
@@ -87,32 +87,32 @@ public:
 protected:
   TopoDS_Edge
   EdgeNotInFace(SMESH_Mesh& aMesh,
-               const TopoDS_Shape& aShape,
-               const TopoDS_Face& aFace,
-               const TopoDS_Vertex& aVertex,
-               const TopTools_IndexedDataMapOfShapeListOfShape& MS);
+                const TopoDS_Shape& aShape,
+                const TopoDS_Face& aFace,
+                const TopoDS_Vertex& aVertex,
+                const TopTools_IndexedDataMapOfShapeListOfShape& MS);
 
   int GetFaceIndex(SMESH_Mesh& aMesh,
-                  const TopoDS_Shape& aShape,
-                  const std::vector<SMESH_subMesh*>& meshFaces,
-                  const TopoDS_Vertex& V0,
-                  const TopoDS_Vertex& V1,
-                  const TopoDS_Vertex& V2,
-                  const TopoDS_Vertex& V3);
+                   const TopoDS_Shape& aShape,
+                   const std::vector<SMESH_subMesh*>& meshFaces,
+                   const TopoDS_Vertex& V0,
+                   const TopoDS_Vertex& V1,
+                   const TopoDS_Vertex& V2,
+                   const TopoDS_Vertex& V3);
 
   void GetConv2DCoefs(const faceQuadStruct& quad,
-                     const TopoDS_Shape& aShape,
-                     const TopoDS_Vertex& V0,
-                     const TopoDS_Vertex& V1,
-                     const TopoDS_Vertex& V2,
-                     const TopoDS_Vertex& V3,
-                     Conv2DStruct& conv);
+                      const TopoDS_Shape& aShape,
+                      const TopoDS_Vertex& V0,
+                      const TopoDS_Vertex& V1,
+                      const TopoDS_Vertex& V2,
+                      const TopoDS_Vertex& V3,
+                      Conv2DStruct& conv);
 
   void GetPoint(Pt3 p,
-               int i, int j, int k,
-               int nbx, int nby, int nbz,
-               Point3DStruct *np,
-               const SMESHDS_Mesh* meshDS);
+                int i, int j, int k,
+                int nbx, int nby, int nbz,
+                Point3DStruct *np,
+                const SMESHDS_Mesh* meshDS);
 
   bool ClearAndReturn(FaceQuadStruct* theQuads[6], const bool res);
 };