// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//
-// See http://www.opencascade.org/SALOME/ or email : webmaster.salome@opencascade.org
+// See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
//
//
//
// Moved here from SMESH_Hexa_3D.hxx
// Author : Paul RASCLE, EDF
// Module : SMESH
-// $Header$
#ifndef _SMESH_HEXA_3D_HXX_
#define _SMESH_HEXA_3D_HXX_
+#include "SMESH_StdMeshers.hxx"
+
#include "SMESH_3D_Algo.hxx"
#include "SMESH_Mesh.hxx"
#include "StdMeshers_Quadrangle_2D.hxx"
#include "Utils_SALOME_Exception.hxx"
+#include "SMESH_MesherHelper.hxx"
+
+class TopTools_IndexedMapOfShape;
+
typedef struct point3Dstruct
{
- const SMDS_MeshNode * node;
+ const SMDS_MeshNode * node;
} Point3DStruct;
typedef double Pt3[3];
int jc;
} Conv2DStruct;
-typedef struct cubeStruct
-{
- TopoDS_Vertex V000;
- TopoDS_Vertex V001;
- TopoDS_Vertex V010;
- TopoDS_Vertex V011;
- TopoDS_Vertex V100;
- TopoDS_Vertex V101;
- TopoDS_Vertex V110;
- TopoDS_Vertex V111;
- faceQuadStruct* quad_X0;
- faceQuadStruct* quad_X1;
- faceQuadStruct* quad_Y0;
- faceQuadStruct* quad_Y1;
- faceQuadStruct* quad_Z0;
- faceQuadStruct* quad_Z1;
- Point3DStruct* np; // normalised 3D coordinates
-} CubeStruct;
-
-class StdMeshers_Hexa_3D:
+class STDMESHERS_EXPORT StdMeshers_Hexa_3D:
public SMESH_3D_Algo
{
public:
virtual bool Compute(SMESH_Mesh& aMesh,
const TopoDS_Shape& aShape)
- throw (SALOME_Exception);
+ /*throw (SALOME_Exception)*/;
- ostream & SaveTo(ostream & save);
- istream & LoadFrom(istream & load);
- friend ostream & operator << (ostream & save, StdMeshers_Hexa_3D & hyp);
- friend istream & operator >> (istream & load, StdMeshers_Hexa_3D & hyp);
+ static TopoDS_Vertex OppositeVertex(const TopoDS_Vertex& aVertex,
+ const TopTools_IndexedMapOfShape& aQuads0Vertices,
+ FaceQuadStruct* aQuads[6]);
protected:
TopoDS_Edge
Point3DStruct *np,
const SMESHDS_Mesh* meshDS);
- CubeStruct _cube;
- FaceQuadStruct* _quads[6];
- int _indX0;
- int _indX1;
- int _indY0;
- int _indY1;
- int _indZ0;
- int _indZ1;
+ bool ClearAndReturn(FaceQuadStruct* theQuads[6], const bool res);
};
#endif