// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//
-// See http://www.opencascade.org/SALOME/ or email : webmaster.salome@opencascade.org
+// See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
//
//
//
#include "SMDS_MeshElement.hxx"
#include "SMDS_MeshNode.hxx"
#include "SMDS_FacePosition.hxx"
+#include "SMDS_VolumeTool.hxx"
+#include "SMDS_VolumeOfNodes.hxx"
#include <TopExp.hxx>
#include <TopTools_IndexedDataMapOfShapeListOfShape.hxx>
#include <TopTools_ListOfShape.hxx>
#include <TopTools_ListIteratorOfListOfShape.hxx>
#include <TColStd_ListIteratorOfListOfInteger.hxx>
+#include <TColStd_MapOfInteger.hxx>
#include <BRep_Tool.hxx>
#include <Geom_Surface.hxx>
#include "utilities.h"
#include "Utils_ExceptHandlers.hxx"
+//modified by NIZNHY-PKV Wed Nov 17 15:31:58 2004 f
+#include "StdMeshers_Penta_3D.hxx"
+
+static bool ComputePentahedralMesh(SMESH_Mesh & aMesh, const TopoDS_Shape & aShape);
+//modified by NIZNHY-PKV Wed Nov 17 15:32:00 2004 t
//=============================================================================
/*!
//=============================================================================
StdMeshers_Hexa_3D::StdMeshers_Hexa_3D(int hypId, int studyId,
- SMESH_Gen * gen):SMESH_3D_Algo(hypId, studyId, gen)
+ SMESH_Gen * gen):SMESH_3D_Algo(hypId, studyId, gen)
{
- MESSAGE("StdMeshers_Hexa_3D::StdMeshers_Hexa_3D");
- _name = "Hexa_3D";
-// _shapeType = TopAbs_SOLID;
- _shapeType = (1 << TopAbs_SHELL) | (1 << TopAbs_SOLID); // 1 bit /shape type
-// MESSAGE("_shapeType octal " << oct << _shapeType);
- for (int i = 0; i < 6; i++)
- _quads[i] = 0;
+ MESSAGE("StdMeshers_Hexa_3D::StdMeshers_Hexa_3D");
+ _name = "Hexa_3D";
+ _shapeType = (1 << TopAbs_SHELL) | (1 << TopAbs_SOLID); // 1 bit /shape type
}
//=============================================================================
StdMeshers_Hexa_3D::~StdMeshers_Hexa_3D()
{
- MESSAGE("StdMeshers_Hexa_3D::~StdMeshers_Hexa_3D");
+ MESSAGE("StdMeshers_Hexa_3D::~StdMeshers_Hexa_3D");
+}
+
+//================================================================================
+/*!
+ * \brief Clear fields and return the argument
+ * \param res - the value to return
+ * \retval bool - the argument value
+ */
+//================================================================================
+
+bool StdMeshers_Hexa_3D::ClearAndReturn(FaceQuadStruct* theQuads[6], const bool res)
+{
+ for (int i = 0; i < 6; i++) {
+ StdMeshers_Quadrangle_2D::QuadDelete(theQuads[i]);
+ theQuads[i] = NULL;
+ }
+ return res;
}
+
//=============================================================================
/*!
*
return true;
}
+
//=============================================================================
/*!
* Hexahedron mesh on hexaedron like form
const TopoDS_Shape & aShape)throw(SALOME_Exception)
{
Unexpect aCatch(SalomeException);
- MESSAGE("StdMeshers_Hexa_3D::Compute");
-
- bool isOk = false;
- SMESHDS_Mesh * meshDS = aMesh.GetMeshDS();
- SMESH_subMesh *theSubMesh = aMesh.GetSubMesh(aShape);
- //const SMESHDS_SubMesh *& subMeshDS = theSubMesh->GetSubMeshDS();
-
- // 0. - shape and face mesh verification
- // 0.1 - shape must be a solid (or a shell) with 6 faces
- //MESSAGE("---");
-
- vector < SMESH_subMesh * >meshFaces;
- for (TopExp_Explorer exp(aShape, TopAbs_FACE); exp.More(); exp.Next())
- {
- SMESH_subMesh *aSubMesh = aMesh.GetSubMeshContaining(exp.Current());
- ASSERT(aSubMesh);
- meshFaces.push_back(aSubMesh);
- }
- if (meshFaces.size() != 6)
- {
- SCRUTE(meshFaces.size());
-// ASSERT(0);
- return false;
- }
-
- // 0.2 - is each face meshed with Quadrangle_2D? (so, with a wire of 4 edges)
- //MESSAGE("---");
-
- for (int i = 0; i < 6; i++)
- {
- TopoDS_Shape aShape = meshFaces[i]->GetSubShape();
- SMESH_Algo *algo = _gen->GetAlgo(aMesh, aShape);
- string algoName = algo->GetName();
- if (algoName != "Quadrangle_2D")
- {
- // *** delete _quads
- SCRUTE(algoName);
-// ASSERT(0);
- return false;
- }
- StdMeshers_Quadrangle_2D *quadAlgo =
- dynamic_cast < StdMeshers_Quadrangle_2D * >(algo);
- ASSERT(quadAlgo);
- try
- {
- _quads[i] = quadAlgo->CheckAnd2Dcompute(aMesh, aShape);
- // *** to delete after usage
- }
- catch(SALOME_Exception & S_ex)
- {
- // *** delete _quads
- // *** throw exception
-// ASSERT(0);
- return false;
- }
-
- // 0.2.1 - number of points on the opposite edges must be the same
- if (_quads[i]->nbPts[0] != _quads[i]->nbPts[2] ||
- _quads[i]->nbPts[1] != _quads[i]->nbPts[3])
- {
- MESSAGE("different number of points on the opposite edges of face " << i);
-// ASSERT(0);
- return false;
- }
- }
-
- // 1. - identify faces and vertices of the "cube"
- // 1.1 - ancestor maps vertex->edges in the cube
- //MESSAGE("---");
-
- TopTools_IndexedDataMapOfShapeListOfShape MS;
- TopExp::MapShapesAndAncestors(aShape, TopAbs_VERTEX, TopAbs_EDGE, MS);
-
- // 1.2 - first face is choosen as face Y=0 of the unit cube
- //MESSAGE("---");
-
- const TopoDS_Shape & aFace = meshFaces[0]->GetSubShape();
- const TopoDS_Face & F = TopoDS::Face(aFace);
-
- // 1.3 - identify the 4 vertices of the face Y=0: V000, V100, V101, V001
- //MESSAGE("---");
-
- int i = 0;
- TopoDS_Edge E = _quads[0]->edge[i]; //edge will be Y=0,Z=0 on unit cube
- double f, l;
- Handle(Geom2d_Curve) C2d = BRep_Tool::CurveOnSurface(E, F, f, l);
- TopoDS_Vertex VFirst, VLast;
- TopExp::Vertices(E, VFirst, VLast); // corresponds to f and l
- bool isForward =
- (((l - f) * (_quads[0]->last[i] - _quads[0]->first[i])) > 0);
-
- if (isForward)
- {
- _cube.V000 = VFirst; // will be (0,0,0) on the unit cube
- _cube.V100 = VLast; // will be (1,0,0) on the unit cube
- }
- else
- {
- _cube.V000 = VLast;
- _cube.V100 = VFirst;
- }
-
- i = 1;
- E = _quads[0]->edge[i];
- C2d = BRep_Tool::CurveOnSurface(E, F, f, l);
- TopExp::Vertices(E, VFirst, VLast);
- isForward = (((l - f) * (_quads[0]->last[i] - _quads[0]->first[i])) > 0);
- if (isForward)
- _cube.V101 = VLast; // will be (1,0,1) on the unit cube
- else
- _cube.V101 = VFirst;
+ MESSAGE("StdMeshers_Hexa_3D::Compute");
+ SMESHDS_Mesh * meshDS = aMesh.GetMeshDS();
+
+ // 0. - shape and face mesh verification
+ // 0.1 - shape must be a solid (or a shell) with 6 faces
+ //MESSAGE("---");
+
+ vector < SMESH_subMesh * >meshFaces;
+ for (TopExp_Explorer exp(aShape, TopAbs_FACE); exp.More(); exp.Next()) {
+ SMESH_subMesh *aSubMesh = aMesh.GetSubMeshContaining(exp.Current());
+ ASSERT(aSubMesh);
+ meshFaces.push_back(aSubMesh);
+ }
+ if (meshFaces.size() != 6) {
+ SCRUTE(meshFaces.size());
+ return false;
+ }
- i = 2;
- E = _quads[0]->edge[i];
- C2d = BRep_Tool::CurveOnSurface(E, F, f, l);
- TopExp::Vertices(E, VFirst, VLast);
- isForward = (((l - f) * (_quads[0]->last[i] - _quads[0]->first[i])) > 0);
- if (isForward)
- _cube.V001 = VLast; // will be (0,0,1) on the unit cube
- else
- _cube.V001 = VFirst;
+ // 0.2 - is each face meshed with Quadrangle_2D? (so, with a wire of 4 edges)
+ //MESSAGE("---");
+
+ // tool for working with quadratic elements
+ SMESH_MesherHelper aTool (aMesh);
+ _quadraticMesh = aTool.IsQuadraticSubMesh(aShape);
+
+ // cube structure
+ typedef struct cubeStruct
+ {
+ TopoDS_Vertex V000;
+ TopoDS_Vertex V001;
+ TopoDS_Vertex V010;
+ TopoDS_Vertex V011;
+ TopoDS_Vertex V100;
+ TopoDS_Vertex V101;
+ TopoDS_Vertex V110;
+ TopoDS_Vertex V111;
+ faceQuadStruct* quad_X0;
+ faceQuadStruct* quad_X1;
+ faceQuadStruct* quad_Y0;
+ faceQuadStruct* quad_Y1;
+ faceQuadStruct* quad_Z0;
+ faceQuadStruct* quad_Z1;
+ Point3DStruct* np; // normalised 3D coordinates
+ } CubeStruct;
+
+ CubeStruct aCube;
+
+ // bounding faces
+ FaceQuadStruct* aQuads[6];
+ for (int i = 0; i < 6; i++)
+ aQuads[i] = 0;
+
+ for (int i = 0; i < 6; i++) {
+ TopoDS_Shape aFace = meshFaces[i]->GetSubShape();
+ SMESH_Algo *algo = _gen->GetAlgo(aMesh, aFace);
+ string algoName = algo->GetName();
+ bool isAllQuad = false;
+ if (algoName == "Quadrangle_2D") {
+ SMESHDS_SubMesh * sm = meshDS->MeshElements( aFace );
+ if ( sm ) {
+ isAllQuad = true;
+ SMDS_ElemIteratorPtr eIt = sm->GetElements();
+ while ( isAllQuad && eIt->more() ) {
+ const SMDS_MeshElement* elem = eIt->next();
+ isAllQuad = ( elem->NbNodes()==4 ||(_quadraticMesh && elem->NbNodes()==8) );
+ }
+ }
+ }
+ if ( ! isAllQuad ) {
+ //modified by NIZNHY-PKV Wed Nov 17 15:31:37 2004 f
+ bool bIsOk = ComputePentahedralMesh(aMesh, aShape);
+ return ClearAndReturn( aQuads, bIsOk );
+ }
+ StdMeshers_Quadrangle_2D *quadAlgo =
+ dynamic_cast < StdMeshers_Quadrangle_2D * >(algo);
+ ASSERT(quadAlgo);
+ try {
+ aQuads[i] = quadAlgo->CheckAnd2Dcompute(aMesh, aFace, _quadraticMesh);
+ }
+ catch(SALOME_Exception & S_ex) {
+ return ClearAndReturn( aQuads, false );
+ }
- // 1.4 - find edge X=0, Z=0 (ancestor of V000 not in face Y=0)
- // - find edge X=1, Z=0 (ancestor of V100 not in face Y=0)
- // - find edge X=1, Z=1 (ancestor of V101 not in face Y=0)
- // - find edge X=0, Z=1 (ancestor of V001 not in face Y=0)
- //MESSAGE("---");
+ // 0.2.1 - number of points on the opposite edges must be the same
+ if (aQuads[i]->nbPts[0] != aQuads[i]->nbPts[2] ||
+ aQuads[i]->nbPts[1] != aQuads[i]->nbPts[3]) {
+ MESSAGE("different number of points on the opposite edges of face " << i);
+ // ASSERT(0);
+ // \begin{E.A.}
+ // Try to go into penta algorithm 'cause it has been improved.
+ // return ClearAndReturn( aQuads, false );
+ bool bIsOk = ComputePentahedralMesh(aMesh, aShape);
+ return ClearAndReturn( aQuads, bIsOk );
+ // \end{E.A.}
+ }
+ }
- TopoDS_Edge E_0Y0 = EdgeNotInFace(aMesh, aShape, F, _cube.V000, MS);
- ASSERT(!E_0Y0.IsNull());
+ // 1. - identify faces and vertices of the "cube"
+ // 1.1 - ancestor maps vertex->edges in the cube
+ //MESSAGE("---");
- TopoDS_Edge E_1Y0 = EdgeNotInFace(aMesh, aShape, F, _cube.V100, MS);
- ASSERT(!E_1Y0.IsNull());
+ TopTools_IndexedDataMapOfShapeListOfShape MS;
+ TopExp::MapShapesAndAncestors(aShape, TopAbs_VERTEX, TopAbs_EDGE, MS);
- TopoDS_Edge E_1Y1 = EdgeNotInFace(aMesh, aShape, F, _cube.V101, MS);
- ASSERT(!E_1Y1.IsNull());
+ // 1.2 - first face is choosen as face Y=0 of the unit cube
+ //MESSAGE("---");
- TopoDS_Edge E_0Y1 = EdgeNotInFace(aMesh, aShape, F, _cube.V001, MS);
- ASSERT(!E_0Y1.IsNull());
+ const TopoDS_Shape & aFace = meshFaces[0]->GetSubShape();
+ const TopoDS_Face & F = TopoDS::Face(aFace);
- // 1.5 - identify the 4 vertices in face Y=1: V010, V110, V111, V011
- //MESSAGE("---");
+ // 1.3 - identify the 4 vertices of the face Y=0: V000, V100, V101, V001
+ //MESSAGE("---");
- TopExp::Vertices(E_0Y0, VFirst, VLast);
- if (VFirst.IsSame(_cube.V000))
- _cube.V010 = VLast;
- else
- _cube.V010 = VFirst;
+ int i = 0;
+ TopoDS_Edge E = aQuads[0]->edge[i]; //edge will be Y=0,Z=0 on unit cube
+ double f, l;
+ Handle(Geom2d_Curve) C2d = BRep_Tool::CurveOnSurface(E, F, f, l);
+ TopoDS_Vertex VFirst, VLast;
+ TopExp::Vertices(E, VFirst, VLast); // corresponds to f and l
+ bool isForward = (((l - f) * (aQuads[0]->last[i] - aQuads[0]->first[i])) > 0);
- TopExp::Vertices(E_1Y0, VFirst, VLast);
- if (VFirst.IsSame(_cube.V100))
- _cube.V110 = VLast;
- else
- _cube.V110 = VFirst;
-
- TopExp::Vertices(E_1Y1, VFirst, VLast);
- if (VFirst.IsSame(_cube.V101))
- _cube.V111 = VLast;
- else
- _cube.V111 = VFirst;
+ if (isForward) {
+ aCube.V000 = VFirst; // will be (0,0,0) on the unit cube
+ aCube.V100 = VLast; // will be (1,0,0) on the unit cube
+ }
+ else {
+ aCube.V000 = VLast;
+ aCube.V100 = VFirst;
+ }
- TopExp::Vertices(E_0Y1, VFirst, VLast);
- if (VFirst.IsSame(_cube.V001))
- _cube.V011 = VLast;
- else
- _cube.V011 = VFirst;
-
- // 1.6 - find remaining faces given 4 vertices
- //MESSAGE("---");
-
- _indY0 = 0;
- _cube.quad_Y0 = _quads[_indY0];
-
- _indY1 = GetFaceIndex(aMesh, aShape, meshFaces,
- _cube.V010, _cube.V011, _cube.V110, _cube.V111);
- _cube.quad_Y1 = _quads[_indY1];
-
- _indZ0 = GetFaceIndex(aMesh, aShape, meshFaces,
- _cube.V000, _cube.V010, _cube.V100, _cube.V110);
- _cube.quad_Z0 = _quads[_indZ0];
-
- _indZ1 = GetFaceIndex(aMesh, aShape, meshFaces,
- _cube.V001, _cube.V011, _cube.V101, _cube.V111);
- _cube.quad_Z1 = _quads[_indZ1];
-
- _indX0 = GetFaceIndex(aMesh, aShape, meshFaces,
- _cube.V000, _cube.V001, _cube.V010, _cube.V011);
- _cube.quad_X0 = _quads[_indX0];
-
- _indX1 = GetFaceIndex(aMesh, aShape, meshFaces,
- _cube.V100, _cube.V101, _cube.V110, _cube.V111);
- _cube.quad_X1 = _quads[_indX1];
-
- //MESSAGE("---");
-
- // 1.7 - get convertion coefs from face 2D normalized to 3D normalized
-
- Conv2DStruct cx0; // for face X=0
- Conv2DStruct cx1; // for face X=1
- Conv2DStruct cy0;
- Conv2DStruct cy1;
- Conv2DStruct cz0;
- Conv2DStruct cz1;
-
- GetConv2DCoefs(*_cube.quad_X0, meshFaces[_indX0]->GetSubShape(),
- _cube.V000, _cube.V010, _cube.V011, _cube.V001, cx0);
- GetConv2DCoefs(*_cube.quad_X1, meshFaces[_indX1]->GetSubShape(),
- _cube.V100, _cube.V110, _cube.V111, _cube.V101, cx1);
- GetConv2DCoefs(*_cube.quad_Y0, meshFaces[_indY0]->GetSubShape(),
- _cube.V000, _cube.V100, _cube.V101, _cube.V001, cy0);
- GetConv2DCoefs(*_cube.quad_Y1, meshFaces[_indY1]->GetSubShape(),
- _cube.V010, _cube.V110, _cube.V111, _cube.V011, cy1);
- GetConv2DCoefs(*_cube.quad_Z0, meshFaces[_indZ0]->GetSubShape(),
- _cube.V000, _cube.V100, _cube.V110, _cube.V010, cz0);
- GetConv2DCoefs(*_cube.quad_Z1, meshFaces[_indZ1]->GetSubShape(),
- _cube.V001, _cube.V101, _cube.V111, _cube.V011, cz1);
-
- // 1.8 - create a 3D structure for normalized values
-
- //MESSAGE("---");
- int nbx = _cube.quad_Z0->nbPts[0];
- if (cz0.a1 == 0.) nbx = _cube.quad_Z0->nbPts[1];
+ i = 1;
+ E = aQuads[0]->edge[i];
+ C2d = BRep_Tool::CurveOnSurface(E, F, f, l);
+ TopExp::Vertices(E, VFirst, VLast);
+ isForward = (((l - f) * (aQuads[0]->last[i] - aQuads[0]->first[i])) > 0);
+ if (isForward)
+ aCube.V101 = VLast; // will be (1,0,1) on the unit cube
+ else
+ aCube.V101 = VFirst;
+
+ i = 2;
+ E = aQuads[0]->edge[i];
+ C2d = BRep_Tool::CurveOnSurface(E, F, f, l);
+ TopExp::Vertices(E, VFirst, VLast);
+ isForward = (((l - f) * (aQuads[0]->last[i] - aQuads[0]->first[i])) > 0);
+ if (isForward)
+ aCube.V001 = VLast; // will be (0,0,1) on the unit cube
+ else
+ aCube.V001 = VFirst;
+
+ // 1.4 - find edge X=0, Z=0 (ancestor of V000 not in face Y=0)
+ // - find edge X=1, Z=0 (ancestor of V100 not in face Y=0)
+ // - find edge X=1, Z=1 (ancestor of V101 not in face Y=0)
+ // - find edge X=0, Z=1 (ancestor of V001 not in face Y=0)
+ //MESSAGE("---");
+
+ TopoDS_Edge E_0Y0 = EdgeNotInFace(aMesh, aShape, F, aCube.V000, MS);
+ ASSERT(!E_0Y0.IsNull());
+
+ TopoDS_Edge E_1Y0 = EdgeNotInFace(aMesh, aShape, F, aCube.V100, MS);
+ ASSERT(!E_1Y0.IsNull());
+
+ TopoDS_Edge E_1Y1 = EdgeNotInFace(aMesh, aShape, F, aCube.V101, MS);
+ ASSERT(!E_1Y1.IsNull());
+
+ TopoDS_Edge E_0Y1 = EdgeNotInFace(aMesh, aShape, F, aCube.V001, MS);
+ ASSERT(!E_0Y1.IsNull());
+
+ // 1.5 - identify the 4 vertices in face Y=1: V010, V110, V111, V011
+ //MESSAGE("---");
+
+ TopExp::Vertices(E_0Y0, VFirst, VLast);
+ if (VFirst.IsSame(aCube.V000))
+ aCube.V010 = VLast;
+ else
+ aCube.V010 = VFirst;
+
+ TopExp::Vertices(E_1Y0, VFirst, VLast);
+ if (VFirst.IsSame(aCube.V100))
+ aCube.V110 = VLast;
+ else
+ aCube.V110 = VFirst;
+
+ TopExp::Vertices(E_1Y1, VFirst, VLast);
+ if (VFirst.IsSame(aCube.V101))
+ aCube.V111 = VLast;
+ else
+ aCube.V111 = VFirst;
+
+ TopExp::Vertices(E_0Y1, VFirst, VLast);
+ if (VFirst.IsSame(aCube.V001))
+ aCube.V011 = VLast;
+ else
+ aCube.V011 = VFirst;
+
+ // 1.6 - find remaining faces given 4 vertices
+ //MESSAGE("---");
+
+ int _indY0 = 0;
+ aCube.quad_Y0 = aQuads[_indY0];
+
+ int _indY1 = GetFaceIndex(aMesh, aShape, meshFaces,
+ aCube.V010, aCube.V011, aCube.V110, aCube.V111);
+ aCube.quad_Y1 = aQuads[_indY1];
+
+ int _indZ0 = GetFaceIndex(aMesh, aShape, meshFaces,
+ aCube.V000, aCube.V010, aCube.V100, aCube.V110);
+ aCube.quad_Z0 = aQuads[_indZ0];
+
+ int _indZ1 = GetFaceIndex(aMesh, aShape, meshFaces,
+ aCube.V001, aCube.V011, aCube.V101, aCube.V111);
+ aCube.quad_Z1 = aQuads[_indZ1];
+
+ int _indX0 = GetFaceIndex(aMesh, aShape, meshFaces,
+ aCube.V000, aCube.V001, aCube.V010, aCube.V011);
+ aCube.quad_X0 = aQuads[_indX0];
+
+ int _indX1 = GetFaceIndex(aMesh, aShape, meshFaces,
+ aCube.V100, aCube.V101, aCube.V110, aCube.V111);
+ aCube.quad_X1 = aQuads[_indX1];
+
+ //MESSAGE("---");
+
+ // 1.7 - get convertion coefs from face 2D normalized to 3D normalized
+
+ Conv2DStruct cx0; // for face X=0
+ Conv2DStruct cx1; // for face X=1
+ Conv2DStruct cy0;
+ Conv2DStruct cy1;
+ Conv2DStruct cz0;
+ Conv2DStruct cz1;
+
+ GetConv2DCoefs(*aCube.quad_X0, meshFaces[_indX0]->GetSubShape(),
+ aCube.V000, aCube.V010, aCube.V011, aCube.V001, cx0);
+ GetConv2DCoefs(*aCube.quad_X1, meshFaces[_indX1]->GetSubShape(),
+ aCube.V100, aCube.V110, aCube.V111, aCube.V101, cx1);
+ GetConv2DCoefs(*aCube.quad_Y0, meshFaces[_indY0]->GetSubShape(),
+ aCube.V000, aCube.V100, aCube.V101, aCube.V001, cy0);
+ GetConv2DCoefs(*aCube.quad_Y1, meshFaces[_indY1]->GetSubShape(),
+ aCube.V010, aCube.V110, aCube.V111, aCube.V011, cy1);
+ GetConv2DCoefs(*aCube.quad_Z0, meshFaces[_indZ0]->GetSubShape(),
+ aCube.V000, aCube.V100, aCube.V110, aCube.V010, cz0);
+ GetConv2DCoefs(*aCube.quad_Z1, meshFaces[_indZ1]->GetSubShape(),
+ aCube.V001, aCube.V101, aCube.V111, aCube.V011, cz1);
+
+ // 1.8 - create a 3D structure for normalized values
+
+ //MESSAGE("---");
+ int nbx = aCube.quad_Z0->nbPts[0];
+ if (cz0.a1 == 0.) nbx = aCube.quad_Z0->nbPts[1];
- int nby = _cube.quad_X0->nbPts[0];
- if (cx0.a1 == 0.) nby = _cube.quad_X0->nbPts[1];
+ int nby = aCube.quad_X0->nbPts[0];
+ if (cx0.a1 == 0.) nby = aCube.quad_X0->nbPts[1];
- int nbz = _cube.quad_Y0->nbPts[0];
- if (cy0.a1 != 0.) nbz = _cube.quad_Y0->nbPts[1];
-// int nbx = _cube.quad_Y0->nbPts[0];
-// int nby = _cube.quad_Y0->nbPts[1];
-// int nbz;
-// if (cx0.a1 != 0)
-// nbz = _cube.quad_X0->nbPts[1];
-// else
-// nbz = _cube.quad_X0->nbPts[0];
- //SCRUTE(nbx);
- //SCRUTE(nby);
- //SCRUTE(nbz);
- int i1, j1, nbxyz = nbx * nby * nbz;
- Point3DStruct *np = new Point3DStruct[nbxyz];
-
- // 1.9 - store node indexes of faces
-
- {
- const TopoDS_Face & F = TopoDS::Face(meshFaces[_indX0]->GetSubShape());
-
- faceQuadStruct *quad = _cube.quad_X0;
- int i = 0; // j = x/face , k = y/face
- int nbdown = quad->nbPts[0];
- int nbright = quad->nbPts[1];
-
+ int nbz = aCube.quad_Y0->nbPts[0];
+ if (cy0.a1 != 0.) nbz = aCube.quad_Y0->nbPts[1];
- SMDS_NodeIteratorPtr itf= aMesh.GetSubMesh(F)->GetSubMeshDS()->GetNodes();
-
- while(itf->more())
- {
- const SMDS_MeshNode * node = itf->next();
- findIJ( node, quad, i1, j1 );
- int ij1 = j1 * nbdown + i1;
- quad->uv_grid[ij1].node = node;
- }
-
- for (int i1 = 0; i1 < nbdown; i1++)
- for (int j1 = 0; j1 < nbright; j1++)
- {
- int ij1 = j1 * nbdown + i1;
- int j = cx0.ia * i1 + cx0.ib * j1 + cx0.ic; // j = x/face
- int k = cx0.ja * i1 + cx0.jb * j1 + cx0.jc; // k = y/face
- int ijk = k * nbx * nby + j * nbx + i;
- //MESSAGE(" "<<ij1<<" "<<i<<" "<<j<<" "<<ijk);
- np[ijk].node = quad->uv_grid[ij1].node;
- //SCRUTE(np[ijk].nodeId);
- }
- }
-
- {
- const TopoDS_Face & F = TopoDS::Face(meshFaces[_indX1]->GetSubShape());
+ int i1, j1, nbxyz = nbx * nby * nbz;
+ Point3DStruct *np = new Point3DStruct[nbxyz];
- SMDS_NodeIteratorPtr itf= aMesh.GetSubMesh(F)->GetSubMeshDS()->GetNodes();
+ // 1.9 - store node indexes of faces
- faceQuadStruct *quad = _cube.quad_X1;
- int i = nbx - 1; // j = x/face , k = y/face
- int nbdown = quad->nbPts[0];
- int nbright = quad->nbPts[1];
+ {
+ const TopoDS_Face & F = TopoDS::Face(meshFaces[_indX0]->GetSubShape());
- while(itf->more())
- {
- const SMDS_MeshNode * node = itf->next();
- findIJ( node, quad, i1, j1 );
- int ij1 = j1 * nbdown + i1;
- quad->uv_grid[ij1].node = node;
- }
+ faceQuadStruct *quad = aCube.quad_X0;
+ int i = 0; // j = x/face , k = y/face
+ int nbdown = quad->nbPts[0];
+ int nbright = quad->nbPts[1];
- for (int i1 = 0; i1 < nbdown; i1++)
- for (int j1 = 0; j1 < nbright; j1++)
- {
- int ij1 = j1 * nbdown + i1;
- int j = cx1.ia * i1 + cx1.ib * j1 + cx1.ic; // j = x/face
- int k = cx1.ja * i1 + cx1.jb * j1 + cx1.jc; // k = y/face
- int ijk = k * nbx * nby + j * nbx + i;
- //MESSAGE(" "<<ij1<<" "<<i<<" "<<j<<" "<<ijk);
- np[ijk].node = quad->uv_grid[ij1].node;
- //SCRUTE(np[ijk].nodeId);
- }
- }
+ SMDS_NodeIteratorPtr itf= aMesh.GetSubMesh(F)->GetSubMeshDS()->GetNodes();
+
+ while(itf->more()) {
+ const SMDS_MeshNode * node = itf->next();
+ if(aTool.IsMedium(node))
+ continue;
+ findIJ( node, quad, i1, j1 );
+ int ij1 = j1 * nbdown + i1;
+ quad->uv_grid[ij1].node = node;
+ }
- {
- const TopoDS_Face & F = TopoDS::Face(meshFaces[_indY0]->GetSubShape());
+ for (int i1 = 0; i1 < nbdown; i1++)
+ for (int j1 = 0; j1 < nbright; j1++) {
+ int ij1 = j1 * nbdown + i1;
+ int j = cx0.ia * i1 + cx0.ib * j1 + cx0.ic; // j = x/face
+ int k = cx0.ja * i1 + cx0.jb * j1 + cx0.jc; // k = y/face
+ int ijk = k * nbx * nby + j * nbx + i;
+ //MESSAGE(" "<<ij1<<" "<<i<<" "<<j<<" "<<ijk);
+ np[ijk].node = quad->uv_grid[ij1].node;
+ //SCRUTE(np[ijk].nodeId);
+ }
+ }
- SMDS_NodeIteratorPtr itf= aMesh.GetSubMesh(F)->GetSubMeshDS()->GetNodes();
+ {
+ const TopoDS_Face & F = TopoDS::Face(meshFaces[_indX1]->GetSubShape());
- faceQuadStruct *quad = _cube.quad_Y0;
- int j = 0; // i = x/face , k = y/face
- int nbdown = quad->nbPts[0];
- int nbright = quad->nbPts[1];
+ SMDS_NodeIteratorPtr itf= aMesh.GetSubMesh(F)->GetSubMeshDS()->GetNodes();
- while(itf->more())
- {
- const SMDS_MeshNode * node = itf->next();
- findIJ( node, quad, i1, j1 );
- int ij1 = j1 * nbdown + i1;
- quad->uv_grid[ij1].node = node;
- }
+ faceQuadStruct *quad = aCube.quad_X1;
+ int i = nbx - 1; // j = x/face , k = y/face
+ int nbdown = quad->nbPts[0];
+ int nbright = quad->nbPts[1];
- for (int i1 = 0; i1 < nbdown; i1++)
- for (int j1 = 0; j1 < nbright; j1++)
- {
- int ij1 = j1 * nbdown + i1;
- int i = cy0.ia * i1 + cy0.ib * j1 + cy0.ic; // i = x/face
- int k = cy0.ja * i1 + cy0.jb * j1 + cy0.jc; // k = y/face
- int ijk = k * nbx * nby + j * nbx + i;
- //MESSAGE(" "<<ij1<<" "<<i<<" "<<j<<" "<<ijk);
- np[ijk].node = quad->uv_grid[ij1].node;
- //SCRUTE(np[ijk].nodeId);
- }
- }
+ while(itf->more()) {
+ const SMDS_MeshNode * node = itf->next();
+ if(aTool.IsMedium(node))
+ continue;
+ findIJ( node, quad, i1, j1 );
+ int ij1 = j1 * nbdown + i1;
+ quad->uv_grid[ij1].node = node;
+ }
- {
- const TopoDS_Face & F = TopoDS::Face(meshFaces[_indY1]->GetSubShape());
+ for (int i1 = 0; i1 < nbdown; i1++)
+ for (int j1 = 0; j1 < nbright; j1++) {
+ int ij1 = j1 * nbdown + i1;
+ int j = cx1.ia * i1 + cx1.ib * j1 + cx1.ic; // j = x/face
+ int k = cx1.ja * i1 + cx1.jb * j1 + cx1.jc; // k = y/face
+ int ijk = k * nbx * nby + j * nbx + i;
+ //MESSAGE(" "<<ij1<<" "<<i<<" "<<j<<" "<<ijk);
+ np[ijk].node = quad->uv_grid[ij1].node;
+ //SCRUTE(np[ijk].nodeId);
+ }
+ }
- SMDS_NodeIteratorPtr itf= aMesh.GetSubMesh(F)->GetSubMeshDS()->GetNodes();
+ {
+ const TopoDS_Face & F = TopoDS::Face(meshFaces[_indY0]->GetSubShape());
- faceQuadStruct *quad = _cube.quad_Y1;
- int j = nby - 1; // i = x/face , k = y/face
- int nbdown = quad->nbPts[0];
- int nbright = quad->nbPts[1];
+ SMDS_NodeIteratorPtr itf= aMesh.GetSubMesh(F)->GetSubMeshDS()->GetNodes();
- while(itf->more())
- {
- const SMDS_MeshNode * node = itf->next();
- findIJ( node, quad, i1, j1 );
- int ij1 = j1 * nbdown + i1;
- quad->uv_grid[ij1].node = node;
- }
+ faceQuadStruct *quad = aCube.quad_Y0;
+ int j = 0; // i = x/face , k = y/face
+ int nbdown = quad->nbPts[0];
+ int nbright = quad->nbPts[1];
- for (int i1 = 0; i1 < nbdown; i1++)
- for (int j1 = 0; j1 < nbright; j1++)
- {
- int ij1 = j1 * nbdown + i1;
- int i = cy1.ia * i1 + cy1.ib * j1 + cy1.ic; // i = x/face
- int k = cy1.ja * i1 + cy1.jb * j1 + cy1.jc; // k = y/face
- int ijk = k * nbx * nby + j * nbx + i;
- //MESSAGE(" "<<ij1<<" "<<i<<" "<<j<<" "<<ijk);
- np[ijk].node = quad->uv_grid[ij1].node;
- //SCRUTE(np[ijk].nodeId);
- }
- }
+ while(itf->more()) {
+ const SMDS_MeshNode * node = itf->next();
+ if(aTool.IsMedium(node))
+ continue;
+ findIJ( node, quad, i1, j1 );
+ int ij1 = j1 * nbdown + i1;
+ quad->uv_grid[ij1].node = node;
+ }
- {
- const TopoDS_Face & F = TopoDS::Face(meshFaces[_indZ0]->GetSubShape());
+ for (int i1 = 0; i1 < nbdown; i1++)
+ for (int j1 = 0; j1 < nbright; j1++) {
+ int ij1 = j1 * nbdown + i1;
+ int i = cy0.ia * i1 + cy0.ib * j1 + cy0.ic; // i = x/face
+ int k = cy0.ja * i1 + cy0.jb * j1 + cy0.jc; // k = y/face
+ int ijk = k * nbx * nby + j * nbx + i;
+ //MESSAGE(" "<<ij1<<" "<<i<<" "<<j<<" "<<ijk);
+ np[ijk].node = quad->uv_grid[ij1].node;
+ //SCRUTE(np[ijk].nodeId);
+ }
+ }
- SMDS_NodeIteratorPtr itf= aMesh.GetSubMesh(F)->GetSubMeshDS()->GetNodes();
+ {
+ const TopoDS_Face & F = TopoDS::Face(meshFaces[_indY1]->GetSubShape());
- faceQuadStruct *quad = _cube.quad_Z0;
- int k = 0; // i = x/face , j = y/face
- int nbdown = quad->nbPts[0];
- int nbright = quad->nbPts[1];
+ SMDS_NodeIteratorPtr itf= aMesh.GetSubMesh(F)->GetSubMeshDS()->GetNodes();
- while(itf->more())
- {
- const SMDS_MeshNode * node = itf->next();
- findIJ( node, quad, i1, j1 );
- int ij1 = j1 * nbdown + i1;
- quad->uv_grid[ij1].node = node;
- }
+ faceQuadStruct *quad = aCube.quad_Y1;
+ int j = nby - 1; // i = x/face , k = y/face
+ int nbdown = quad->nbPts[0];
+ int nbright = quad->nbPts[1];
- for (int i1 = 0; i1 < nbdown; i1++)
- for (int j1 = 0; j1 < nbright; j1++)
- {
- int ij1 = j1 * nbdown + i1;
- int i = cz0.ia * i1 + cz0.ib * j1 + cz0.ic; // i = x/face
- int j = cz0.ja * i1 + cz0.jb * j1 + cz0.jc; // j = y/face
- int ijk = k * nbx * nby + j * nbx + i;
- //MESSAGE(" "<<ij1<<" "<<i<<" "<<j<<" "<<ijk);
- np[ijk].node = quad->uv_grid[ij1].node;
- //SCRUTE(np[ijk].nodeId);
- }
- }
+ while(itf->more()) {
+ const SMDS_MeshNode * node = itf->next();
+ if(aTool.IsMedium(node))
+ continue;
+ findIJ( node, quad, i1, j1 );
+ int ij1 = j1 * nbdown + i1;
+ quad->uv_grid[ij1].node = node;
+ }
- {
- const TopoDS_Face & F = TopoDS::Face(meshFaces[_indZ1]->GetSubShape());
+ for (int i1 = 0; i1 < nbdown; i1++)
+ for (int j1 = 0; j1 < nbright; j1++) {
+ int ij1 = j1 * nbdown + i1;
+ int i = cy1.ia * i1 + cy1.ib * j1 + cy1.ic; // i = x/face
+ int k = cy1.ja * i1 + cy1.jb * j1 + cy1.jc; // k = y/face
+ int ijk = k * nbx * nby + j * nbx + i;
+ //MESSAGE(" "<<ij1<<" "<<i<<" "<<j<<" "<<ijk);
+ np[ijk].node = quad->uv_grid[ij1].node;
+ //SCRUTE(np[ijk].nodeId);
+ }
+ }
- SMDS_NodeIteratorPtr itf= aMesh.GetSubMesh(F)->GetSubMeshDS()->GetNodes();
+ {
+ const TopoDS_Face & F = TopoDS::Face(meshFaces[_indZ0]->GetSubShape());
- faceQuadStruct *quad = _cube.quad_Z1;
- int k = nbz - 1; // i = x/face , j = y/face
- int nbdown = quad->nbPts[0];
- int nbright = quad->nbPts[1];
+ SMDS_NodeIteratorPtr itf= aMesh.GetSubMesh(F)->GetSubMeshDS()->GetNodes();
- while(itf->more())
- {
- const SMDS_MeshNode * node = itf->next();
- findIJ( node, quad, i1, j1 );
- int ij1 = j1 * nbdown + i1;
- quad->uv_grid[ij1].node = node;
- }
+ faceQuadStruct *quad = aCube.quad_Z0;
+ int k = 0; // i = x/face , j = y/face
+ int nbdown = quad->nbPts[0];
+ int nbright = quad->nbPts[1];
- for (int i1 = 0; i1 < nbdown; i1++)
- for (int j1 = 0; j1 < nbright; j1++)
- {
- int ij1 = j1 * nbdown + i1;
- int i = cz1.ia * i1 + cz1.ib * j1 + cz1.ic; // i = x/face
- int j = cz1.ja * i1 + cz1.jb * j1 + cz1.jc; // j = y/face
- int ijk = k * nbx * nby + j * nbx + i;
- //MESSAGE(" "<<ij1<<" "<<i<<" "<<j<<" "<<ijk);
- np[ijk].node = quad->uv_grid[ij1].node;
- //SCRUTE(np[ijk].nodeId);
- }
- }
+ while(itf->more()) {
+ const SMDS_MeshNode * node = itf->next();
+ if(aTool.IsMedium(node))
+ continue;
+ findIJ( node, quad, i1, j1 );
+ int ij1 = j1 * nbdown + i1;
+ quad->uv_grid[ij1].node = node;
+ }
- // 2.0 - for each node of the cube:
- // - get the 8 points 3D = 8 vertices of the cube
- // - get the 12 points 3D on the 12 edges of the cube
- // - get the 6 points 3D on the 6 faces with their ID
- // - compute the point 3D
- // - store the point 3D in SMESHDS, store its ID in 3D structure
+ for (int i1 = 0; i1 < nbdown; i1++)
+ for (int j1 = 0; j1 < nbright; j1++) {
+ int ij1 = j1 * nbdown + i1;
+ int i = cz0.ia * i1 + cz0.ib * j1 + cz0.ic; // i = x/face
+ int j = cz0.ja * i1 + cz0.jb * j1 + cz0.jc; // j = y/face
+ int ijk = k * nbx * nby + j * nbx + i;
+ //MESSAGE(" "<<ij1<<" "<<i<<" "<<j<<" "<<ijk);
+ np[ijk].node = quad->uv_grid[ij1].node;
+ //SCRUTE(np[ijk].nodeId);
+ }
+ }
- TopoDS_Shell aShell;
- TopExp_Explorer exp(aShape, TopAbs_SHELL);
- if (exp.More())
- {
- aShell = TopoDS::Shell(exp.Current());
- }
- else
- {
- MESSAGE("no shell...");
- ASSERT(0);
- }
+ {
+ const TopoDS_Face & F = TopoDS::Face(meshFaces[_indZ1]->GetSubShape());
+
+ SMDS_NodeIteratorPtr itf= aMesh.GetSubMesh(F)->GetSubMeshDS()->GetNodes();
+
+ faceQuadStruct *quad = aCube.quad_Z1;
+ int k = nbz - 1; // i = x/face , j = y/face
+ int nbdown = quad->nbPts[0];
+ int nbright = quad->nbPts[1];
+
+ while(itf->more()) {
+ const SMDS_MeshNode * node = itf->next();
+ if(aTool.IsMedium(node))
+ continue;
+ findIJ( node, quad, i1, j1 );
+ int ij1 = j1 * nbdown + i1;
+ quad->uv_grid[ij1].node = node;
+ }
- Pt3 p000, p001, p010, p011, p100, p101, p110, p111;
- Pt3 px00, px01, px10, px11;
- Pt3 p0y0, p0y1, p1y0, p1y1;
- Pt3 p00z, p01z, p10z, p11z;
- Pt3 pxy0, pxy1, px0z, px1z, p0yz, p1yz;
-
- GetPoint(p000, 0, 0, 0, nbx, nby, nbz, np, meshDS);
- GetPoint(p001, 0, 0, nbz - 1, nbx, nby, nbz, np, meshDS);
- GetPoint(p010, 0, nby - 1, 0, nbx, nby, nbz, np, meshDS);
- GetPoint(p011, 0, nby - 1, nbz - 1, nbx, nby, nbz, np, meshDS);
- GetPoint(p100, nbx - 1, 0, 0, nbx, nby, nbz, np, meshDS);
- GetPoint(p101, nbx - 1, 0, nbz - 1, nbx, nby, nbz, np, meshDS);
- GetPoint(p110, nbx - 1, nby - 1, 0, nbx, nby, nbz, np, meshDS);
- GetPoint(p111, nbx - 1, nby - 1, nbz - 1, nbx, nby, nbz, np, meshDS);
-
- for (int i = 1; i < nbx - 1; i++)
- {
- for (int j = 1; j < nby - 1; j++)
- {
- for (int k = 1; k < nbz - 1; k++)
- {
- // *** seulement maillage regulier
- // 12 points on edges
- GetPoint(px00, i, 0, 0, nbx, nby, nbz, np, meshDS);
- GetPoint(px01, i, 0, nbz - 1, nbx, nby, nbz, np, meshDS);
- GetPoint(px10, i, nby - 1, 0, nbx, nby, nbz, np, meshDS);
- GetPoint(px11, i, nby - 1, nbz - 1, nbx, nby, nbz, np, meshDS);
-
- GetPoint(p0y0, 0, j, 0, nbx, nby, nbz, np, meshDS);
- GetPoint(p0y1, 0, j, nbz - 1, nbx, nby, nbz, np, meshDS);
- GetPoint(p1y0, nbx - 1, j, 0, nbx, nby, nbz, np, meshDS);
- GetPoint(p1y1, nbx - 1, j, nbz - 1, nbx, nby, nbz, np, meshDS);
-
- GetPoint(p00z, 0, 0, k, nbx, nby, nbz, np, meshDS);
- GetPoint(p01z, 0, nby - 1, k, nbx, nby, nbz, np, meshDS);
- GetPoint(p10z, nbx - 1, 0, k, nbx, nby, nbz, np, meshDS);
- GetPoint(p11z, nbx - 1, nby - 1, k, nbx, nby, nbz, np, meshDS);
-
- // 12 points on faces
- GetPoint(pxy0, i, j, 0, nbx, nby, nbz, np, meshDS);
- GetPoint(pxy1, i, j, nbz - 1, nbx, nby, nbz, np, meshDS);
- GetPoint(px0z, i, 0, k, nbx, nby, nbz, np, meshDS);
- GetPoint(px1z, i, nby - 1, k, nbx, nby, nbz, np, meshDS);
- GetPoint(p0yz, 0, j, k, nbx, nby, nbz, np, meshDS);
- GetPoint(p1yz, nbx - 1, j, k, nbx, nby, nbz, np, meshDS);
-
- int ijk = k * nbx * nby + j * nbx + i;
- double x = double (i) / double (nbx - 1); // *** seulement
- double y = double (j) / double (nby - 1); // *** maillage
- double z = double (k) / double (nbz - 1); // *** regulier
-
- Pt3 X;
- for (int i = 0; i < 3; i++)
- {
- X[i] =
- (1 - x) * p0yz[i] + x * p1yz[i]
- + (1 - y) * px0z[i] + y * px1z[i]
- + (1 - z) * pxy0[i] + z * pxy1[i]
- - (1 - x) * ((1 - y) * p00z[i] + y * p01z[i])
- - x * ((1 - y) * p10z[i] + y * p11z[i])
- - (1 - y) * ((1 - z) * px00[i] + z * px01[i])
- - y * ((1 - z) * px10[i] + z * px11[i])
- - (1 - z) * ((1 - x) * p0y0[i] + x * p1y0[i])
- - z * ((1 - x) * p0y1[i] + x * p1y1[i])
- + (1 - x) * ((1 - y) * ((1 - z) * p000[i] + z * p001[i])
- + y * ((1 - z) * p010[i] + z * p011[i]))
- + x * ((1 - y) * ((1 - z) * p100[i] + z * p101[i])
- + y * ((1 - z) * p110[i] + z * p111[i]));
- }
-
- SMDS_MeshNode * node = meshDS->AddNode(X[0], X[1], X[2]);
- np[ijk].node = node;
- //meshDS->SetNodeInVolume(node, TopoDS::Solid(aShape));
- meshDS->SetNodeInVolume(node, aShell);
- }
- }
- }
+ for (int i1 = 0; i1 < nbdown; i1++)
+ for (int j1 = 0; j1 < nbright; j1++) {
+ int ij1 = j1 * nbdown + i1;
+ int i = cz1.ia * i1 + cz1.ib * j1 + cz1.ic; // i = x/face
+ int j = cz1.ja * i1 + cz1.jb * j1 + cz1.jc; // j = y/face
+ int ijk = k * nbx * nby + j * nbx + i;
+ //MESSAGE(" "<<ij1<<" "<<i<<" "<<j<<" "<<ijk);
+ np[ijk].node = quad->uv_grid[ij1].node;
+ //SCRUTE(np[ijk].nodeId);
+ }
+ }
- //2.1 - for each node of the cube (less 3 *1 Faces):
- // - store hexahedron in SMESHDS
- MESSAGE("Storing hexahedron into the DS");
- for (int i = 0; i < nbx - 1; i++)
- for (int j = 0; j < nby - 1; j++)
- for (int k = 0; k < nbz - 1; k++)
- {
- int n1 = k * nbx * nby + j * nbx + i;
- int n2 = k * nbx * nby + j * nbx + i + 1;
- int n3 = k * nbx * nby + (j + 1) * nbx + i + 1;
- int n4 = k * nbx * nby + (j + 1) * nbx + i;
- int n5 = (k + 1) * nbx * nby + j * nbx + i;
- int n6 = (k + 1) * nbx * nby + j * nbx + i + 1;
- int n7 = (k + 1) * nbx * nby + (j + 1) * nbx + i + 1;
- int n8 = (k + 1) * nbx * nby + (j + 1) * nbx + i;
-
-// MESSAGE(" "<<n1<<" "<<n2<<" "<<n3<<" "<<n4<<" "<<n5<<" "<<n6<<" "<<n7<<" "<<n8);
- //MESSAGE(" "<<np[n1].nodeId<<" "<<np[n2].nodeId<<" "<<np[n3].nodeId<<" "<<np[n4].nodeId<<" "<<np[n5].nodeId<<" "<<np[n6].nodeId<<" "<<np[n7].nodeId<<" "<<np[n8].nodeId);
-
- SMDS_MeshVolume * elt = meshDS->AddVolume(np[n1].node,
- np[n2].node,
- np[n3].node,
- np[n4].node,
- np[n5].node,
- np[n6].node,
- np[n7].node,
- np[n8].node);
- ;
- meshDS->SetMeshElementOnShape(elt, aShell);
-
- // *** 5 tetrahedres ... verifier orientations,
- // mettre en coherence &vec quadrangles-> triangles
- // choisir afficher 1 parmi edges, face et volumes
-// int tetra1 = meshDS->AddVolume(np[n1].nodeId,
-// np[n2].nodeId,
-// np[n4].nodeId,
-// np[n5].nodeId);
-// int tetra2 = meshDS->AddVolume(np[n2].nodeId,
-// np[n3].nodeId,
-// np[n4].nodeId,
-// np[n7].nodeId);
-// int tetra3 = meshDS->AddVolume(np[n5].nodeId,
-// np[n6].nodeId,
-// np[n7].nodeId,
-// np[n2].nodeId);
-// int tetra4 = meshDS->AddVolume(np[n5].nodeId,
-// np[n7].nodeId,
-// np[n8].nodeId,
-// np[n4].nodeId);
-// int tetra5 = meshDS->AddVolume(np[n5].nodeId,
-// np[n7].nodeId,
-// np[n2].nodeId,
-// np[n4].nodeId);
+ // 2.0 - for each node of the cube:
+ // - get the 8 points 3D = 8 vertices of the cube
+ // - get the 12 points 3D on the 12 edges of the cube
+ // - get the 6 points 3D on the 6 faces with their ID
+ // - compute the point 3D
+ // - store the point 3D in SMESHDS, store its ID in 3D structure
+
+ int shapeID = meshDS->ShapeToIndex( aShape );
+
+ Pt3 p000, p001, p010, p011, p100, p101, p110, p111;
+ Pt3 px00, px01, px10, px11;
+ Pt3 p0y0, p0y1, p1y0, p1y1;
+ Pt3 p00z, p01z, p10z, p11z;
+ Pt3 pxy0, pxy1, px0z, px1z, p0yz, p1yz;
+
+ GetPoint(p000, 0, 0, 0, nbx, nby, nbz, np, meshDS);
+ GetPoint(p001, 0, 0, nbz - 1, nbx, nby, nbz, np, meshDS);
+ GetPoint(p010, 0, nby - 1, 0, nbx, nby, nbz, np, meshDS);
+ GetPoint(p011, 0, nby - 1, nbz - 1, nbx, nby, nbz, np, meshDS);
+ GetPoint(p100, nbx - 1, 0, 0, nbx, nby, nbz, np, meshDS);
+ GetPoint(p101, nbx - 1, 0, nbz - 1, nbx, nby, nbz, np, meshDS);
+ GetPoint(p110, nbx - 1, nby - 1, 0, nbx, nby, nbz, np, meshDS);
+ GetPoint(p111, nbx - 1, nby - 1, nbz - 1, nbx, nby, nbz, np, meshDS);
+
+ for (int i = 1; i < nbx - 1; i++) {
+ for (int j = 1; j < nby - 1; j++) {
+ for (int k = 1; k < nbz - 1; k++) {
+ // *** seulement maillage regulier
+ // 12 points on edges
+ GetPoint(px00, i, 0, 0, nbx, nby, nbz, np, meshDS);
+ GetPoint(px01, i, 0, nbz - 1, nbx, nby, nbz, np, meshDS);
+ GetPoint(px10, i, nby - 1, 0, nbx, nby, nbz, np, meshDS);
+ GetPoint(px11, i, nby - 1, nbz - 1, nbx, nby, nbz, np, meshDS);
+
+ GetPoint(p0y0, 0, j, 0, nbx, nby, nbz, np, meshDS);
+ GetPoint(p0y1, 0, j, nbz - 1, nbx, nby, nbz, np, meshDS);
+ GetPoint(p1y0, nbx - 1, j, 0, nbx, nby, nbz, np, meshDS);
+ GetPoint(p1y1, nbx - 1, j, nbz - 1, nbx, nby, nbz, np, meshDS);
+
+ GetPoint(p00z, 0, 0, k, nbx, nby, nbz, np, meshDS);
+ GetPoint(p01z, 0, nby - 1, k, nbx, nby, nbz, np, meshDS);
+ GetPoint(p10z, nbx - 1, 0, k, nbx, nby, nbz, np, meshDS);
+ GetPoint(p11z, nbx - 1, nby - 1, k, nbx, nby, nbz, np, meshDS);
+
+ // 12 points on faces
+ GetPoint(pxy0, i, j, 0, nbx, nby, nbz, np, meshDS);
+ GetPoint(pxy1, i, j, nbz - 1, nbx, nby, nbz, np, meshDS);
+ GetPoint(px0z, i, 0, k, nbx, nby, nbz, np, meshDS);
+ GetPoint(px1z, i, nby - 1, k, nbx, nby, nbz, np, meshDS);
+ GetPoint(p0yz, 0, j, k, nbx, nby, nbz, np, meshDS);
+ GetPoint(p1yz, nbx - 1, j, k, nbx, nby, nbz, np, meshDS);
+
+ int ijk = k * nbx * nby + j * nbx + i;
+ double x = double (i) / double (nbx - 1); // *** seulement
+ double y = double (j) / double (nby - 1); // *** maillage
+ double z = double (k) / double (nbz - 1); // *** regulier
+
+ Pt3 X;
+ for (int i = 0; i < 3; i++) {
+ X[i] = (1 - x) * p0yz[i] + x * p1yz[i]
+ + (1 - y) * px0z[i] + y * px1z[i]
+ + (1 - z) * pxy0[i] + z * pxy1[i]
+ - (1 - x) * ((1 - y) * p00z[i] + y * p01z[i])
+ - x * ((1 - y) * p10z[i] + y * p11z[i])
+ - (1 - y) * ((1 - z) * px00[i] + z * px01[i])
+ - y * ((1 - z) * px10[i] + z * px11[i])
+ - (1 - z) * ((1 - x) * p0y0[i] + x * p1y0[i])
+ - z * ((1 - x) * p0y1[i] + x * p1y1[i])
+ + (1 - x) * ((1 - y) * ((1 - z) * p000[i] + z * p001[i])
+ + y * ((1 - z) * p010[i] + z * p011[i]))
+ + x * ((1 - y) * ((1 - z) * p100[i] + z * p101[i])
+ + y * ((1 - z) * p110[i] + z * p111[i]));
+ }
+
+ SMDS_MeshNode * node = meshDS->AddNode(X[0], X[1], X[2]);
+ np[ijk].node = node;
+ meshDS->SetNodeInVolume(node, shapeID);
+ }
+ }
+ }
- }
+ // find orientation of furute volumes according to MED convention
+ vector< bool > forward( nbx * nby );
+ SMDS_VolumeTool vTool;
+ for (int i = 0; i < nbx - 1; i++) {
+ for (int j = 0; j < nby - 1; j++) {
+ int n1 = j * nbx + i;
+ int n2 = j * nbx + i + 1;
+ int n3 = (j + 1) * nbx + i + 1;
+ int n4 = (j + 1) * nbx + i;
+ int n5 = nbx * nby + j * nbx + i;
+ int n6 = nbx * nby + j * nbx + i + 1;
+ int n7 = nbx * nby + (j + 1) * nbx + i + 1;
+ int n8 = nbx * nby + (j + 1) * nbx + i;
+
+ SMDS_VolumeOfNodes tmpVol (np[n1].node,np[n2].node,np[n3].node,np[n4].node,
+ np[n5].node,np[n6].node,np[n7].node,np[n8].node);
+ vTool.Set( &tmpVol );
+ forward[ n1 ] = vTool.IsForward();
+ }
+ }
- //MESSAGE("End of StdMeshers_Hexa_3D::Compute()");
- return true;
+ //2.1 - for each node of the cube (less 3 *1 Faces):
+ // - store hexahedron in SMESHDS
+ MESSAGE("Storing hexahedron into the DS");
+ for (int i = 0; i < nbx - 1; i++) {
+ for (int j = 0; j < nby - 1; j++) {
+ bool isForw = forward.at( j * nbx + i );
+ for (int k = 0; k < nbz - 1; k++) {
+ int n1 = k * nbx * nby + j * nbx + i;
+ int n2 = k * nbx * nby + j * nbx + i + 1;
+ int n3 = k * nbx * nby + (j + 1) * nbx + i + 1;
+ int n4 = k * nbx * nby + (j + 1) * nbx + i;
+ int n5 = (k + 1) * nbx * nby + j * nbx + i;
+ int n6 = (k + 1) * nbx * nby + j * nbx + i + 1;
+ int n7 = (k + 1) * nbx * nby + (j + 1) * nbx + i + 1;
+ int n8 = (k + 1) * nbx * nby + (j + 1) * nbx + i;
+
+ SMDS_MeshVolume * elt;
+ if ( isForw ) {
+ //elt = meshDS->AddVolume(np[n1].node, np[n2].node,
+ // np[n3].node, np[n4].node,
+ // np[n5].node, np[n6].node,
+ // np[n7].node, np[n8].node);
+ elt = aTool.AddVolume(np[n1].node, np[n2].node,
+ np[n3].node, np[n4].node,
+ np[n5].node, np[n6].node,
+ np[n7].node, np[n8].node);
+ }
+ else {
+ //elt = meshDS->AddVolume(np[n1].node, np[n4].node,
+ // np[n3].node, np[n2].node,
+ // np[n5].node, np[n8].node,
+ // np[n7].node, np[n6].node);
+ elt = aTool.AddVolume(np[n1].node, np[n4].node,
+ np[n3].node, np[n2].node,
+ np[n5].node, np[n8].node,
+ np[n7].node, np[n6].node);
+ }
+
+ meshDS->SetMeshElementOnShape(elt, shapeID);
+ }
+ }
+ }
+ if ( np ) delete [] np;
+ //MESSAGE("End of StdMeshers_Hexa_3D::Compute()");
+ return ClearAndReturn( aQuads, true );
}
//=============================================================================
{
return hyp.LoadFrom( load );
}
+
+//modified by NIZNHY-PKV Wed Nov 17 15:34:13 2004 f
+///////////////////////////////////////////////////////////////////////////////
+//ZZ
+//#include <stdio.h>
+
+//=======================================================================
+//function : ComputePentahedralMesh
+//purpose :
+//=======================================================================
+bool ComputePentahedralMesh(SMESH_Mesh & aMesh, const TopoDS_Shape & aShape)
+{
+ //printf(" ComputePentahedralMesh HERE\n");
+ //
+ bool bOK;
+ //int iErr;
+ StdMeshers_Penta_3D anAlgo;
+ //
+ bOK=anAlgo.Compute(aMesh, aShape);
+ /*
+ iErr=anAlgo.ErrorStatus();
+
+ if (iErr) {
+ printf(" *** Error# %d\n", iErr);
+ }
+ else {
+ printf(" *** No errors# %d\n", iErr);
+ }
+ */
+ return bOK;
+}
+
+