#include <BRep_Tool.hxx>
#include <TopExp.hxx>
#include <TopExp_Explorer.hxx>
+#include <TopoDS.hxx>
#include <TopoDS_Face.hxx>
#include <TopoDS_Vertex.hxx>
#include <TopoDS_Wire.hxx>
+#include <GCPnts_AbscissaPoint.hxx>
+#include <Geom2dAdaptor_Curve.hxx>
+
#include <map>
#include "utilities.h"
myMesh = theMesh;
myMissingVertexNodes = false;
myIgnoreMediumNodes = theIgnoreMediumNodes;
+ myDefaultPnt2d = gp_Pnt2d( 1e+100, 1e+100 );
if ( nbEdges == 0 ) return;
SMESHDS_Mesh* meshDS = theMesh->GetMeshDS();
int nbDegen = 0;
list<TopoDS_Edge>::iterator edge = theEdges.begin();
+ TopoDS_Iterator vExp;
for ( int index = 0; edge != theEdges.end(); ++index, ++edge )
{
int i = theIsForward ? index : nbEdges - index - 1;
myNbPonits += nbN;
myNbSegments += sm->NbElements();
}
- if ( SMESH_Algo::VertexNode( TopExp::FirstVertex( *edge, 1), meshDS ))
+ vExp.Initialize( *edge );
+ if ( SMESH_Algo::VertexNode( TopoDS::Vertex( vExp.Value()), meshDS ))
myNbPonits += 1; // for the first end
else
myMissingVertexNodes = true;
}
- if ( SMESH_Algo::VertexNode( TopExp::LastVertex( theEdges.back(), 1), meshDS ))
- myNbPonits++; // for the last end
- else
- myMissingVertexNodes = true;
-
+ vExp.Next();
+ if ( vExp.More() )
+ {
+ if ( SMESH_Algo::VertexNode( TopoDS::Vertex( vExp.Value()), meshDS ))
+ myNbPonits++; // for the last end
+ else
+ myMissingVertexNodes = true;
+ }
if ( nbEdges > 1 && myLength > DBL_MIN ) {
const double degenNormLen = 1.e-5;
double totLength = myLength;
//dump();
}
+//================================================================================
+/*!
+ * \brief Constructor of a side for vertex using data from other FaceSide
+ * \param theVertex - the vertex
+ * \param theSide - the side
+ */
+//================================================================================
+
+StdMeshers_FaceSide::StdMeshers_FaceSide(const SMDS_MeshNode* theNode,
+ const gp_Pnt2d thePnt2d,
+ const StdMeshers_FaceSide* theSide)
+{
+ myC2d.resize(1);
+ myLength = 0;
+ myMesh = theSide->GetMesh();
+ myDefaultPnt2d = thePnt2d;
+
+ myPoints = theSide->GetUVPtStruct();
+ myNbPonits = myNbSegments = myPoints.size();
+ std::vector<uvPtStruct>::iterator it = myPoints.begin();
+ for(; it!=myPoints.end(); it++) {
+ (*it).u = thePnt2d.X();
+ (*it).v = thePnt2d.Y();
+ (*it).y = 0.0;
+ (*it).node = theNode;
+ }
+}
+
+
+//=======================================================================
+//function : IsUniform
+//purpose : auxilary function
+//=======================================================================
+bool IsUniform(const Handle(Geom2d_Curve)& C2d, double fp, double lp)
+{
+ //cout<<"IsUniform fp = "<<fp<<" lp = "<<lp<<endl;
+ if(C2d.IsNull())
+ return true;
+ Geom2dAdaptor_Curve A2dC(C2d);
+ double d1 = GCPnts_AbscissaPoint::Length( A2dC, fp, lp );
+ double d2 = GCPnts_AbscissaPoint::Length( A2dC, fp, fp+(lp-fp)/2. );
+ double d4 = GCPnts_AbscissaPoint::Length( A2dC, fp, fp+(lp-fp)/4. );
+ //cout<<"d1 = "<<d1<<" d2 = "<<d2<<" fabs(2*d2/d1-1.0) = "<<fabs(2*d2/d1-1.0)<<endl;
+ if( fabs(2*d2/d1-1.0) > 0.01 || fabs(2*d4/d2-1.0) > 0.01 )
+ return false;
+
+ return true;
+}
+
+
//================================================================================
/*!
* \brief Return info on nodes on the side
map< double, const SMDS_MeshNode*> u2node;
//int nbOnDegen = 0;
- for ( int i = 0; i < myEdge.size(); ++i )
- {
+ for ( int i = 0; i < myEdge.size(); ++i ) {
// put 1st vertex node
- TopoDS_Vertex VFirst, VLast;
- TopExp::Vertices( myEdge[i], VFirst, VLast, true);
- const SMDS_MeshNode* node = SMESH_Algo::VertexNode( VFirst, meshDS );
+ TopoDS_Vertex VV[2]; // TopExp::FirstVertex() returns NULL for INTERNAL edge
+ for ( TopoDS_Iterator vIt(myEdge[i]); vIt.More(); vIt.Next() )
+ VV[ VV[0].IsNull() ? 0 : 1 ] = TopoDS::Vertex(vIt.Value());
+ if ( VV[0].Orientation() == TopAbs_REVERSED ) std::swap ( VV[0], VV[1] );
+ const SMDS_MeshNode* node = SMESH_Algo::VertexNode( VV[0], meshDS );
double prevNormPar = ( i == 0 ? 0 : myNormPar[ i-1 ]); // normalized param
if ( node ) { // internal nodes may be missing
u2node.insert( make_pair( prevNormPar, node ));
- } else if ( i == 0 ) {
+ }
+ else if ( i == 0 ) {
MESSAGE(" NO NODE on VERTEX" );
return myPoints;
}
// put 2nd vertex node for a last edge
if ( i+1 == myEdge.size() ) {
- node = SMESH_Algo::VertexNode( VLast, meshDS );
+ node = SMESH_Algo::VertexNode( VV[1], meshDS );
if ( !node ) {
MESSAGE(" NO NODE on VERTEX" );
return myPoints;
u2node.insert( make_pair( 1., node ));
}
+ bool IsUni = IsUniform( myC2d[i], myFirst[i], myLast[i] );
+
// put internal nodes
SMESHDS_SubMesh* sm = meshDS->MeshElements( myEdge[i] );
if ( !sm ) continue;
SMDS_NodeIteratorPtr nItr = sm->GetNodes();
- double paramSize = myLast[i] - myFirst[i], r = myNormPar[i] - prevNormPar;
+ double paramSize = myLast[i] - myFirst[i];
+ double r = myNormPar[i] - prevNormPar;
while ( nItr->more() ) {
const SMDS_MeshNode* node = nItr->next();
if ( myIgnoreMediumNodes && SMESH_MeshEditor::IsMedium( node, SMDSAbs_Edge ))
static_cast<const SMDS_EdgePosition*>(node->GetPosition().get());
double u = epos->GetUParameter();
// paramSize is signed so orientation is taken into account
+
double normPar = prevNormPar + r * ( u - myFirst[i] ) / paramSize;
+ if(!IsUni) {
+ double fp,lp;
+ TopLoc_Location L;
+ Handle(Geom_Curve) C3d = BRep_Tool::Curve(myEdge[i],L,fp,lp);
+ GeomAdaptor_Curve A3dC( C3d );
+ double aLen = GCPnts_AbscissaPoint::Length( A3dC, myFirst[i], myLast[i] );
+ double aLenU = GCPnts_AbscissaPoint::Length( A3dC, myFirst[i], u );
+ normPar = prevNormPar + r*aLenU/aLen;
+ }
#ifdef _DEBUG_
if ( normPar > 1 || normPar < 0) {
dump("DEBUG");
return new BRepAdaptor_CompCurve( aWire );
}
+
//================================================================================
/*!
* \brief Return 2D point by normalized parameter
int i = EdgeIndex( U );
double prevU = i ? myNormPar[ i-1 ] : 0;
double r = ( U - prevU )/ ( myNormPar[ i ] - prevU );
- return myC2d[ i ]->Value( myFirst[i] * ( 1 - r ) + myLast[i] * r );
+
+ double par = myFirst[i] * ( 1 - r ) + myLast[i] * r;
+
+ // check parametrization of curve
+ if( !IsUniform( myC2d[i], myFirst[i], myLast[i] ) ) {
+ double fp,lp;
+ TopLoc_Location L;
+ Handle(Geom_Curve) C3d = BRep_Tool::Curve(myEdge[i],L,fp,lp);
+ fp = myFirst[i];
+ lp = myLast[i];
+ GeomAdaptor_Curve A3dC( C3d );
+ double aLen3d = GCPnts_AbscissaPoint::Length( A3dC, fp, lp );
+ double aLen3dU = aLen3d*r;
+ if(fp>lp) {
+ aLen3dU = -aLen3dU;
+ }
+ GCPnts_AbscissaPoint AbPnt( A3dC, aLen3dU, fp );
+ if( AbPnt.IsDone() ) {
+ par = AbPnt.Parameter();
+ }
+ }
+ return myC2d[ i ]->Value(par);
+
}
- return gp_Pnt2d( 1e+100, 1e+100 );
+ //return gp_Pnt2d( 1e+100, 1e+100 );
+ return myDefaultPnt2d;
}
//================================================================================
for ( int iW = 0; iW < nbWires; ++iW )
{
std::advance( to, *nbE++ );
+ if ( *nbE == 0 ) // Issue 0020676
+ {
+ --nbWires;
+ --iW;
+ wires.resize( nbWires );
+ continue;
+ }
list< TopoDS_Edge > wireEdges( from, to );
// assure that there is a node on the first vertex
// as StdMeshers_FaceSide::GetUVPtStruct() requires
- while ( !SMESH_Algo::VertexNode( TopExp::FirstVertex( wireEdges.front(), true),
- theMesh.GetMeshDS()))
- {
- wireEdges.splice(wireEdges.end(), wireEdges,
- wireEdges.begin(), ++wireEdges.begin());
- if ( from->IsSame( wireEdges.front() )) {
- theError = TError
- ( new SMESH_ComputeError(COMPERR_BAD_INPUT_MESH,"No nodes on vertices"));
- return TSideVector(0);
+ if ( wireEdges.front().Orientation() != TopAbs_INTERNAL ) // Issue 0020676
+ while ( !SMESH_Algo::VertexNode( TopExp::FirstVertex( wireEdges.front(), true),
+ theMesh.GetMeshDS()))
+ {
+ wireEdges.splice(wireEdges.end(), wireEdges,
+ wireEdges.begin(), ++wireEdges.begin());
+ if ( from->IsSame( wireEdges.front() )) {
+ theError = TError
+ ( new SMESH_ComputeError(COMPERR_BAD_INPUT_MESH,"No nodes on vertices"));
+ return TSideVector(0);
+ }
}
- }
- // find out side orientation, which is important if there are several wires (PAL19080)
- bool isForward = true;
- if ( nbWires > 1 ) {
- TopExp_Explorer e( theFace, TopAbs_EDGE );
- while ( ! e.Current().IsSame( wireEdges.back() ))
- e.Next();
- isForward = ( e.Current().Orientation() == wireEdges.back().Orientation() );
- }
-
+ const bool isForward = true;
StdMeshers_FaceSide* wire = new StdMeshers_FaceSide( theFace, wireEdges, &theMesh,
isForward, theIgnoreMediumNodes);
wires[ iW ] = StdMeshers_FaceSidePtr( wire );
return wires;
}
+//================================================================================
+/*!
+ * \brief Return 1st vertex of the i-the edge
+ */
+//================================================================================
+
+TopoDS_Vertex StdMeshers_FaceSide::FirstVertex(int i) const
+{
+ TopoDS_Vertex v;
+ if ( i < NbEdges() )
+ {
+ v = myEdge[i].Orientation() <= TopAbs_REVERSED ? // FORWARD || REVERSED
+ TopExp::FirstVertex( myEdge[i], 1 ) :
+ TopoDS::Vertex( TopoDS_Iterator( myEdge[i] ).Value() );
+ }
+ return v;
+}
+
+//================================================================================
+/*!
+ * \brief Return last vertex of the i-the edge
+ */
+//================================================================================
+
+TopoDS_Vertex StdMeshers_FaceSide::LastVertex(int i) const
+{
+ TopoDS_Vertex v;
+ if ( i < NbEdges() )
+ {
+ const TopoDS_Edge& edge = i<0 ? myEdge[ NbEdges() + i ] : myEdge[i];
+ if ( edge.Orientation() <= TopAbs_REVERSED ) // FORWARD || REVERSED
+ v = TopExp::LastVertex( edge, 1 );
+ else
+ for ( TopoDS_Iterator vIt( edge ); vIt.More(); vIt.Next() )
+ v = TopoDS::Vertex( vIt.Value() );
+ }
+ return v;
+}
+