-// Copyright (C) 2007-2010 CEA/DEN, EDF R&D, OPEN CASCADE
+// Copyright (C) 2007-2011 CEA/DEN, EDF R&D, OPEN CASCADE
//
-// Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
-// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
+// Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
+// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
//
-// This library is free software; you can redistribute it and/or
-// modify it under the terms of the GNU Lesser General Public
-// License as published by the Free Software Foundation; either
-// version 2.1 of the License.
+// This library is free software; you can redistribute it and/or
+// modify it under the terms of the GNU Lesser General Public
+// License as published by the Free Software Foundation; either
+// version 2.1 of the License.
//
-// This library is distributed in the hope that it will be useful,
-// but WITHOUT ANY WARRANTY; without even the implied warranty of
-// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
-// Lesser General Public License for more details.
+// This library is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+// Lesser General Public License for more details.
//
-// You should have received a copy of the GNU Lesser General Public
-// License along with this library; if not, write to the Free Software
-// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+// You should have received a copy of the GNU Lesser General Public
+// License along with this library; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//
-// See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
+// See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
//
-// SMESH SMESH : implementaion of SMESH idl descriptions
// File : StdMeshers_FaceSide.hxx
// Created : Wed Jan 31 18:41:25 2007
// Author : Edward AGAPOV (eap)
#include <Adaptor2d_Curve2d.hxx>
#include <BRepAdaptor_CompCurve.hxx>
-#include <BRepAdaptor_Curve.hxx>
#include <BRep_Builder.hxx>
#include <BRep_Tool.hxx>
+#include <GCPnts_AbscissaPoint.hxx>
+#include <Geom2dAdaptor_Curve.hxx>
#include <TopExp.hxx>
#include <TopExp_Explorer.hxx>
#include <TopoDS.hxx>
#include <TopoDS_Vertex.hxx>
#include <TopoDS_Wire.hxx>
-#include <GCPnts_AbscissaPoint.hxx>
-#include <Geom2dAdaptor_Curve.hxx>
-
#include <map>
#include "utilities.h"
const bool theIgnoreMediumNodes)
{
int nbEdges = theEdges.size();
- myEdge.resize( nbEdges );
- myC2d.resize( nbEdges );
+ myEdge.resize ( nbEdges );
+ myEdgeID.resize ( nbEdges );
+ myC2d.resize ( nbEdges );
myC3dAdaptor.resize( nbEdges );
- myFirst.resize( nbEdges );
- myLast.resize( nbEdges );
- myNormPar.resize( nbEdges );
+ myFirst.resize ( nbEdges );
+ myLast.resize ( nbEdges );
+ myNormPar.resize ( nbEdges );
myEdgeLength.resize( nbEdges );
- myIsUniform.resize( nbEdges, true );
- myLength = 0;
- myNbPonits = myNbSegments = 0;
- myMesh = theMesh;
+ myIsUniform.resize ( nbEdges, true );
+ myLength = 0;
+ myNbPonits = myNbSegments = 0;
+ myMesh = theMesh;
myMissingVertexNodes = false;
- myIgnoreMediumNodes = theIgnoreMediumNodes;
- myDefaultPnt2d = gp_Pnt2d( 1e+100, 1e+100 );
+ myIgnoreMediumNodes = theIgnoreMediumNodes;
+ myDefaultPnt2d = gp_Pnt2d( 1e+100, 1e+100 );
if ( nbEdges == 0 ) return;
SMESHDS_Mesh* meshDS = theMesh->GetMeshDS();
TopoDS_Iterator vExp;
for ( int index = 0; edge != theEdges.end(); ++index, ++edge )
{
- int i = theIsForward ? index : nbEdges - index - 1;
+ int i = theIsForward ? index : nbEdges-index-1;
myEdgeLength[i] = SMESH_Algo::EdgeLength( *edge );
if ( myEdgeLength[i] < DBL_MIN ) nbDegen++;
myLength += myEdgeLength[i];
myEdge[i] = *edge;
+ myEdgeID[i] = meshDS->ShapeToIndex( *edge );
if ( !theIsForward ) myEdge[i].Reverse();
if ( theFace.IsNull() )
// check if edge has non-uniform parametrization (issue 0020705)
if ( !myC2d[i].IsNull() && myEdgeLength[i] > DBL_MIN)
{
- Geom2dAdaptor_Curve A2dC( myC2d[i] );
+ Geom2dAdaptor_Curve A2dC( myC2d[i],
+ std::min( myFirst[i], myLast[i] ),
+ std::max( myFirst[i], myLast[i] ));
double p2 = myFirst[i]+(myLast[i]-myFirst[i])/2., p4 = myFirst[i]+(myLast[i]-myFirst[i])/4.;
double d2 = GCPnts_AbscissaPoint::Length( A2dC, myFirst[i], p2 );
double d4 = GCPnts_AbscissaPoint::Length( A2dC, myFirst[i], p4 );
{
// Put 1st vertex node of a current edge
TopoDS_Vertex VV[2]; // TopExp::FirstVertex() returns NULL for INTERNAL edge
- for ( TopoDS_Iterator vIt(myEdge[i]); vIt.More(); vIt.Next() )
- VV[ VV[0].IsNull() ? 0 : 1 ] = TopoDS::Vertex(vIt.Value());
- if ( VV[0].Orientation() == TopAbs_REVERSED ) std::swap ( VV[0], VV[1] );
+ VV[0] = SMESH_MesherHelper::IthVertex( 0, myEdge[i]);
+ VV[1] = SMESH_MesherHelper::IthVertex( 1, myEdge[i]);
const SMDS_MeshNode* node = SMESH_Algo::VertexNode( VV[0], meshDS );
double prevNormPar = ( i == 0 ? 0 : myNormPar[ i-1 ]); // normalized param
- if ( node ) { // internal nodes may be missing
- u2node.insert( make_pair( prevNormPar, node ));
+ if ( node ) { // nodes on internal vertices may be missing
+ u2node.insert( u2node.end(), make_pair( prevNormPar, node ));
}
else if ( i == 0 ) {
MESSAGE(" NO NODE on VERTEX" );
}
// Put internal nodes
- SMESHDS_SubMesh* sm = meshDS->MeshElements( myEdge[i] );
- if ( !sm ) continue;
- vector< pair< double, const SMDS_MeshNode*> > u2nodeVec;
- u2nodeVec.reserve( sm->NbNodes() );
- SMDS_NodeIteratorPtr nItr = sm->GetNodes();
- double paramSize = myLast[i] - myFirst[i];
- double r = myNormPar[i] - prevNormPar;
- if ( !myIsUniform[i] )
- while ( nItr->more() )
- {
- const SMDS_MeshNode* node = nItr->next();
- if ( myIgnoreMediumNodes && SMESH_MeshEditor::IsMedium( node, SMDSAbs_Edge ))
- continue;
- double u = helper.GetNodeU( myEdge[i], node, 0, ¶mOK );
- double aLenU = GCPnts_AbscissaPoint::Length
- ( const_cast<GeomAdaptor_Curve&>( myC3dAdaptor[i]), myFirst[i], u );
- if ( myEdgeLength[i] < aLenU ) // nonregression test "3D_mesh_NETGEN/G6"
+ if ( SMESHDS_SubMesh* sm = meshDS->MeshElements( myEdge[i] ))
+ {
+ vector< pair< double, const SMDS_MeshNode*> > u2nodeVec;
+ u2nodeVec.reserve( sm->NbNodes() );
+ SMDS_NodeIteratorPtr nItr = sm->GetNodes();
+ double paramSize = myLast[i] - myFirst[i];
+ double r = myNormPar[i] - prevNormPar;
+ if ( !myIsUniform[i] )
+ while ( nItr->more() )
{
- u2nodeVec.clear();
- break;
+ const SMDS_MeshNode* node = nItr->next();
+ if ( myIgnoreMediumNodes && SMESH_MeshEditor::IsMedium( node, SMDSAbs_Edge ))
+ continue;
+ double u = helper.GetNodeU( myEdge[i], node, 0, ¶mOK );
+ double aLenU = GCPnts_AbscissaPoint::Length
+ ( const_cast<GeomAdaptor_Curve&>( myC3dAdaptor[i]), myFirst[i], u );
+ if ( myEdgeLength[i] < aLenU ) // nonregression test "3D_mesh_NETGEN/G6"
+ {
+ u2nodeVec.clear();
+ break;
+ }
+ double normPar = prevNormPar + r*aLenU/myEdgeLength[i];
+ u2nodeVec.push_back( make_pair( normPar, node ));
}
- double normPar = prevNormPar + r*aLenU/myEdgeLength[i];
- u2nodeVec.push_back( make_pair( normPar, node ));
- }
- nItr = sm->GetNodes();
- if ( u2nodeVec.empty() )
- while ( nItr->more() )
- {
- const SMDS_MeshNode* node = nItr->next();
- if ( myIgnoreMediumNodes && SMESH_MeshEditor::IsMedium( node, SMDSAbs_Edge ))
- continue;
- double u = helper.GetNodeU( myEdge[i], node, 0, ¶mOK );
-
- // paramSize is signed so orientation is taken into account
- double normPar = prevNormPar + r * ( u - myFirst[i] ) / paramSize;
- u2nodeVec.push_back( make_pair( normPar, node ));
- }
- u2node.insert( u2nodeVec.begin(), u2nodeVec.end() );
+ nItr = sm->GetNodes();
+ if ( u2nodeVec.empty() )
+ while ( nItr->more() )
+ {
+ const SMDS_MeshNode* node = nItr->next();
+ if ( myIgnoreMediumNodes && SMESH_MeshEditor::IsMedium( node, SMDSAbs_Edge ))
+ continue;
+ double u = helper.GetNodeU( myEdge[i], node, 0, ¶mOK );
+
+ // paramSize is signed so orientation is taken into account
+ double normPar = prevNormPar + r * ( u - myFirst[i] ) / paramSize;
+ u2nodeVec.push_back( make_pair( normPar, node ));
+ }
+ for ( size_t j = 0; j < u2nodeVec.size(); ++j )
+ u2node.insert( u2node.end(), u2nodeVec[j] );
+ }
// Put 2nd vertex node for a last edge
if ( i+1 == myEdge.size() ) {
MESSAGE(" NO NODE on VERTEX" );
return myPoints;
}
- u2node.insert( make_pair( 1., node ));
+ u2node.insert( u2node.end(), make_pair( 1., node ));
}
}
if ( u2node.size() != myNbPonits ) {
uvPt.x = uvPt.y = uvPt.normParam = u_node->first;
if ( isXConst ) uvPt.x = constValue;
else uvPt.y = constValue;
- if ( myNormPar[ EdgeIndex ] < uvPt.normParam ) {
+ const SMDS_EdgePosition* epos =
+ dynamic_cast<const SMDS_EdgePosition*>(uvPt.node->GetPosition());
+ if (( myNormPar[ EdgeIndex ] < uvPt.normParam ) ||
+ ( epos && uvPt.node->getshapeId() != myEdgeID[ EdgeIndex ])) // for myMissingVertexNodes
+ {
prevNormPar = myNormPar[ EdgeIndex ];
++EdgeIndex;
#ifdef _DEBUG_
#endif
paramSize = myNormPar[ EdgeIndex ] - prevNormPar;
}
- const SMDS_EdgePosition* epos =
- dynamic_cast<const SMDS_EdgePosition*>(uvPt.node->GetPosition().get());
if ( epos ) {
uvPt.param = epos->GetUParameter();
}
}
return myFalsePoints;
}
-// gp_Pnt StdMeshers_FaceSide::Value(double U) const
-// {
-// }
+
+//=======================================================================
+//function : GetOrderedNodes
+//purpose : Return nodes in the order they encounter while walking along the side
+//=======================================================================
+
+std::vector<const SMDS_MeshNode*> StdMeshers_FaceSide::GetOrderedNodes() const
+{
+ vector<const SMDS_MeshNode*> resultNodes;
+ if ( myPoints.empty() )
+ {
+ if ( NbEdges() == 0 ) return resultNodes;
+
+ SMESHDS_Mesh* meshDS = myMesh->GetMeshDS();
+ SMESH_MesherHelper helper(*myMesh);
+ bool paramOK;
+
+ // Sort nodes of all edges putting them into a map
+
+ map< double, const SMDS_MeshNode*> u2node;
+ for ( int i = 0; i < myEdge.size(); ++i )
+ {
+ // Put 1st vertex node of a current edge
+ TopoDS_Vertex VV[2]; // TopExp::FirstVertex() returns NULL for INTERNAL edge
+ VV[0] = SMESH_MesherHelper::IthVertex( 0, myEdge[i]);
+ VV[1] = SMESH_MesherHelper::IthVertex( 1, myEdge[i]);
+ const SMDS_MeshNode* node = SMESH_Algo::VertexNode( VV[0], meshDS );
+ double prevNormPar = ( i == 0 ? 0 : myNormPar[ i-1 ]); // normalized param
+ if ( node ) { // nodes on internal vertices may be missing
+ u2node.insert( make_pair( prevNormPar, node ));
+ }
+ else if ( i == 0 ) {
+ MESSAGE(" NO NODE on VERTEX" );
+ return resultNodes;
+ }
+
+ // Put internal nodes
+ if ( SMESHDS_SubMesh* sm = meshDS->MeshElements( myEdge[i] ))
+ {
+ SMDS_NodeIteratorPtr nItr = sm->GetNodes();
+ double paramSize = myLast[i] - myFirst[i];
+ double r = myNormPar[i] - prevNormPar;
+ while ( nItr->more() )
+ {
+ const SMDS_MeshNode* node = nItr->next();
+ if ( myIgnoreMediumNodes && SMESH_MeshEditor::IsMedium( node, SMDSAbs_Edge ))
+ continue;
+ double u = helper.GetNodeU( myEdge[i], node, 0, ¶mOK );
+
+ // paramSize is signed so orientation is taken into account
+ double normPar = prevNormPar + r * ( u - myFirst[i] ) / paramSize;
+ u2node.insert( u2node.end(), make_pair( normPar, node ));
+ }
+ }
+
+ // Put 2nd vertex node for a last edge
+ if ( i+1 == myEdge.size() ) {
+ node = SMESH_Algo::VertexNode( VV[1], meshDS );
+ if ( !node ) {
+ return resultNodes;
+ }
+ u2node.insert( u2node.end(), make_pair( 1., node ));
+ }
+ }
+
+ // Fill the result vector
+
+ if ( u2node.size() == myNbPonits )
+ {
+ resultNodes.reserve( u2node.size() );
+ map< double, const SMDS_MeshNode*>::iterator u2n = u2node.begin();
+ for ( ; u2n != u2node.end(); ++u2n )
+ resultNodes.push_back( u2n->second );
+ }
+ }
+ else
+ {
+ resultNodes.resize( myPoints.size() );
+ for ( size_t i = 0; i < myPoints.size(); ++i )
+ resultNodes[i] = myPoints[i].node;
+ }
+
+ return resultNodes;
+}
//================================================================================
/*!
}
if ( nbEdges > 1 ) {
reverse( myEdge );
+ reverse( myEdgeID );
reverse( myC2d );
reverse( myC3dAdaptor );
reverse( myFirst );
reverse( myEdgeLength );
reverse( myIsUniform );
}
- myNormPar[nbEdges-1]=1.;
- myPoints.clear();
- myFalsePoints.clear();
+ if ( nbEdges > 0 )
+ {
+ myNormPar[nbEdges-1]=1.;
+ myPoints.clear();
+ myFalsePoints.clear();
+ }
}
//================================================================================
if ( myEdge.empty() )
return 0;
-// if ( myEdge.size() == 1 )
-// return new BRepAdaptor_Curve( myEdge[0] );
-
TopoDS_Wire aWire;
BRep_Builder aBuilder;
aBuilder.MakeWire(aWire);
for ( int i=0; i<myEdge.size(); ++i )
aBuilder.Add( aWire, myEdge[i] );
+
+ if ( myEdge.size() == 2 && FirstVertex().IsSame( LastVertex() ))
+ aWire.Closed(true); // issue 0021141
+
return new BRepAdaptor_CompCurve( aWire );
}