#include <TopoDS_Wire.hxx>
#include <map>
+#include <limits>
#include "utilities.h"
//================================================================================
/*!
* \brief Constructor of a side for vertex using data from other FaceSide
- * \param theVertex - the vertex
- * \param theSide - the side
+ * \param theVertex - the vertex
+ * \param theSide - the side
*/
//================================================================================
-StdMeshers_FaceSide::StdMeshers_FaceSide(const SMDS_MeshNode* theNode,
- const gp_Pnt2d thePnt2d,
- const StdMeshers_FaceSide* theSide)
+StdMeshers_FaceSide::StdMeshers_FaceSide(const StdMeshers_FaceSide* theSide,
+ const SMDS_MeshNode* theNode,
+ const gp_Pnt2d* thePnt2d1,
+ const gp_Pnt2d* thePnt2d2,
+ const Handle(Geom2d_Curve)& theC2d,
+ const double theUFirst,
+ const double theULast)
{
- myC2d.resize(1);
+ myC2d.push_back ( theC2d );
+ myFirst.push_back ( theUFirst );
+ myLast.push_back ( theULast );
+ myNormPar.push_back ( 1. );
+ myIsUniform.push_back( true );
+ myEdgeID.push_back ( 0 );
myLength = 0;
myProxyMesh = theSide->myProxyMesh;
- myDefaultPnt2d = thePnt2d;
-
- myPoints = theSide->GetUVPtStruct();
- myNbPonits = myPoints.size();
- myNbSegments = theSide->myNbSegments;
- std::vector<uvPtStruct>::iterator it = myPoints.begin();
- for(; it!=myPoints.end(); it++) {
- (*it).u = thePnt2d.X();
- (*it).v = thePnt2d.Y();
- (*it).y = 0.0;
- (*it).node = theNode;
+ myDefaultPnt2d = *thePnt2d1;
+ myPoints = theSide->GetUVPtStruct();
+ myNbPonits = myPoints.size();
+ myNbSegments = theSide->myNbSegments;
+ if ( thePnt2d2 )
+ for ( size_t i = 0; i < myPoints.size(); ++i )
+ {
+ double r = i / ( myPoints.size() - 1. );
+ myPoints[i].u = (1-r) * thePnt2d1->X() + r * thePnt2d2->X();
+ myPoints[i].v = (1-r) * thePnt2d1->Y() + r * thePnt2d2->Y();
+ myPoints[i].node = theNode;
+ }
+ else
+ for ( size_t i = 0; i < myPoints.size(); ++i )
+ {
+ myPoints[i].u = thePnt2d1->X();
+ myPoints[i].v = thePnt2d1->Y();
+ myPoints[i].node = theNode;
+ }
+}
+
+//================================================================================
+/*
+ * Create a side from an UVPtStructVec
+ */
+//================================================================================
+
+StdMeshers_FaceSide::StdMeshers_FaceSide(UVPtStructVec& theSideNodes)
+{
+ myEdge.resize( 1 );
+ myEdgeID.resize( 1, -1 );
+ myC2d.resize( 1 );
+ myC3dAdaptor.resize( 1 );
+ myFirst.resize( 1, 0. );
+ myLast.resize( 1, 1. );
+ myNormPar.resize( 1, 1. );
+ myIsUniform.resize( 1, 1 );
+ myMissingVertexNodes = myIgnoreMediumNodes = false;
+ myDefaultPnt2d.SetCoord( 1e100, 1e100 );
+
+ myPoints = theSideNodes;
+ myNbPonits = myPoints.size();
+ myNbSegments = myNbPonits + 1;
+
+ myLength = 0;
+ if ( !myPoints.empty() )
+ {
+ myPoints[0].normParam = 0;
+ gp_Pnt pPrev = SMESH_TNodeXYZ( myPoints[0].node );
+ for ( size_t i = 1; i < myPoints.size(); ++i )
+ {
+ gp_Pnt p = SMESH_TNodeXYZ( myPoints[i].node );
+ myLength += ( myPoints[i].normParam = p.Distance( pPrev ));
+ pPrev = p;
+ }
+ if ( myLength > std::numeric_limits<double>::min() )
+ for ( size_t i = 1; i < myPoints.size(); ++i )
+ myPoints[i].normParam /= myLength;
}
+ myEdgeLength.resize( 1, myLength );
}
//================================================================================
-/*!
- * \brief Return info on nodes on the side
- * \retval UVPtStruct* - array of data structures
+/*
+ * Return info on nodes on the side
*/
//================================================================================
double du1 = edgeUVPtStruct.back().param - edgeUVPtStruct[0].param;
double du2 = myLast[iE] - myFirst[iE];
if ( du1 * du2 < 0 )
+ {
std::reverse( & points[iPt], & points[iPt + edgeUVPtStruct.size()]);
+ for ( size_t i = 0; i < edgeUVPtStruct.size(); ++i )
+ points[iPt+i].normParam = 1. - points[iPt+i].normParam;
+ }
// update normalized params
if ( myEdge.size() > 1 ) {
for ( size_t i = 0; i < edgeUVPtStruct.size(); ++i, ++iPt )
int nbEdges = myEdge.size();
for ( int i = nbEdges-1; i >= 0; --i ) {
std::swap( myFirst[i], myLast[i] );
- myEdge[i].Reverse();
+ if ( !myEdge[i].IsNull() )
+ myEdge[i].Reverse();
if ( i > 0 ) // at the first loop 1. is overwritten
myNormPar[i] = 1 - myNormPar[i-1];
}
if ( nbEdges > 0 )
{
myNormPar[nbEdges-1]=1.;
- myPoints.clear();
- myFalsePoints.clear();
- for ( size_t i = 0; i < myEdge.size(); ++i )
- reverseProxySubmesh( myEdge[i] );
+ if ( !myEdge[0].IsNull() )
+ {
+ for ( size_t i = 0; i < myEdge.size(); ++i )
+ reverseProxySubmesh( myEdge[i] );
+ myPoints.clear();
+ myFalsePoints.clear();
+ }
+ else
+ {
+ for ( size_t i = 0; i < myPoints.size(); ++i )
+ {
+ UVPtStruct & uvPt = myPoints[i];
+ uvPt.normParam = 1 - uvPt.normParam;
+ uvPt.x = 1 - uvPt.x;
+ uvPt.y = 1 - uvPt.y;
+ }
+ reverse( myPoints );
+
+ for ( size_t i = 0; i < myFalsePoints.size(); ++i )
+ {
+ UVPtStruct & uvPt = myFalsePoints[i];
+ uvPt.normParam = 1 - uvPt.normParam;
+ uvPt.x = 1 - uvPt.x;
+ uvPt.y = 1 - uvPt.y;
+ }
+ reverse( myFalsePoints );
+ }
}
for ( size_t i = 0; i < myEdge.size(); ++i )
{