-// SMESH SMESH : implementaion of SMESH idl descriptions
+// Copyright (C) 2007-2013 CEA/DEN, EDF R&D, OPEN CASCADE
//
-// Copyright (C) 2003 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
-// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
-//
-// This library is free software; you can redistribute it and/or
-// modify it under the terms of the GNU Lesser General Public
-// License as published by the Free Software Foundation; either
-// version 2.1 of the License.
-//
-// This library is distributed in the hope that it will be useful,
-// but WITHOUT ANY WARRANTY; without even the implied warranty of
-// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
-// Lesser General Public License for more details.
-//
-// You should have received a copy of the GNU Lesser General Public
-// License along with this library; if not, write to the Free Software
-// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
-//
-// See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
+// Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
+// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
//
+// This library is free software; you can redistribute it and/or
+// modify it under the terms of the GNU Lesser General Public
+// License as published by the Free Software Foundation; either
+// version 2.1 of the License.
//
+// This library is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+// Lesser General Public License for more details.
+//
+// You should have received a copy of the GNU Lesser General Public
+// License along with this library; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+//
+// See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
//
-// File : StdMeshers_Regular_1D.cxx
-// Moved here from SMESH_Regular_1D.cxx
-// Author : Paul RASCLE, EDF
-// Module : SMESH
-// $Header$
+// SMESH SMESH : implementaion of SMESH idl descriptions
+// File : StdMeshers_CompositeSegment_1D.cxx
+// Module : SMESH
+//
#include "StdMeshers_CompositeSegment_1D.hxx"
#include "StdMeshers_FaceSide.hxx"
#include "StdMeshers_AutomaticLength.hxx"
*/
//================================================================================
- TopoDS_Edge nextC1Edge(const TopoDS_Edge& edge,
- SMESH_Mesh & aMesh,
- const bool forward)
+ TopoDS_Edge nextC1Edge(TopoDS_Edge edge,
+ SMESH_Mesh & aMesh,
+ const bool forward)
{
+ if (edge.Orientation() > TopAbs_REVERSED) // INTERNAL
+ edge.Orientation( TopAbs_FORWARD );
TopoDS_Edge eNext;
TopTools_MapOfShape edgeCounter;
edgeCounter.Add( edge );
- TopoDS_Vertex v;
- v = forward ? TopExp::LastVertex( edge,1 ) : TopExp::FirstVertex( edge,1 );
+ TopoDS_Vertex v = forward ? TopExp::LastVertex(edge,true) : TopExp::FirstVertex(edge,true);
TopTools_ListIteratorOfListOfShape ancestIt = aMesh.GetAncestors( v );
for ( ; ancestIt.More(); ancestIt.Next() )
{
if ( edgeCounter.Extent() < 3 && !eNext.IsNull() ) {
if ( SMESH_Algo::IsContinuous( edge, eNext )) {
// care of orientation
- bool reverse;
- if ( forward )
- reverse = ( !v.IsSame( TopExp::FirstVertex( eNext, true )));
- else
- reverse = ( !v.IsSame( TopExp::LastVertex( eNext, true )));
+ if (eNext.Orientation() > TopAbs_REVERSED) // INTERNAL
+ eNext.Orientation( TopAbs_FORWARD );
+ TopoDS_Vertex vn =
+ forward ? TopExp::FirstVertex(eNext,true) : TopExp::LastVertex(eNext,true);
+ bool reverse = (!v.IsSame(vn));
if ( reverse )
eNext.Reverse();
return eNext;
struct VertexNodesRestoringListener : public SMESH_subMeshEventListener
{
- VertexNodesRestoringListener():SMESH_subMeshEventListener(0) // won't be deleted by submesh
+ VertexNodesRestoringListener():
+ SMESH_subMeshEventListener(0, // won't be deleted by submesh
+ "StdMeshers_CompositeSegment_1D::VertexNodesRestoringListener")
{}
/*!
* \brief Restore nodes on internal vertices of a complex side
EventListenerData* data,
const SMESH_Hypothesis* /*hyp*/)
{
- bool hypRemoved = ( eventType == SMESH_subMesh::ALGO_EVENT &&
- subMesh->GetAlgoState() != SMESH_subMesh::HYP_OK );
- if ( hypRemoved && data )
+ if ( data && eventType == SMESH_subMesh::ALGO_EVENT )
{
- list<SMESH_subMesh*>::iterator smIt = data->mySubMeshes.begin();
- for ( ; smIt != data->mySubMeshes.end(); ++smIt )
+ bool hypRemoved;
+ if ( subMesh->GetAlgoState() != SMESH_subMesh::HYP_OK )
+ hypRemoved = true;
+ else {
+ SMESH_Algo* algo = subMesh->GetAlgo();
+ hypRemoved = ( string( algo->GetName() ) != StdMeshers_CompositeSegment_1D::AlgoName());
+ }
+ if ( hypRemoved )
{
- if ( SMESH_subMesh* sm = *smIt ) {
- sm->SetIsAlwaysComputed( false );
- sm->ComputeStateEngine( SMESH_subMesh::CHECK_COMPUTE_STATE );
- }
+ list<SMESH_subMesh*>::iterator smIt = data->mySubMeshes.begin();
+ for ( ; smIt != data->mySubMeshes.end(); ++smIt )
+ if ( SMESH_subMesh* sm = *smIt ) {
+ sm->SetIsAlwaysComputed( false );
+ sm->ComputeStateEngine( SMESH_subMesh::CHECK_COMPUTE_STATE );
+ }
}
}
// at study restoration:
:StdMeshers_Regular_1D(hypId, studyId, gen)
{
MESSAGE("StdMeshers_CompositeSegment_1D::StdMeshers_CompositeSegment_1D");
- _name = "CompositeSegment_1D";
+ _name = AlgoName();
_EventListener = new VertexNodesRestoringListener();
}
+//=======================================================================
+//function : AlgoName
+//purpose : Returns algo type name
+//=======================================================================
+
+std::string StdMeshers_CompositeSegment_1D::AlgoName()
+{
+ return "CompositeSegment_1D";
+}
//=============================================================================
/*!
*
void StdMeshers_CompositeSegment_1D::SetEventListener(SMESH_subMesh* subMesh)
{
+ // issue 0020279. Set "_alwaysComputed" flag to the submeshes of internal
+ // vertices of composite edge in order to avoid creation of vertices on
+ // them for the sake of stability.
+
+ // check if "_alwaysComputed" is not yet set
+ bool isAlwaysComputed = false;
+ SMESH_subMeshIteratorPtr smIt = subMesh->getDependsOnIterator(false,false);
+ while ( !isAlwaysComputed && smIt->more() )
+ isAlwaysComputed = smIt->next()->IsAlwaysComputed();
+
+ if ( !isAlwaysComputed )
+ {
+ // check if an edge is a part of a complex side
+ TopoDS_Face face;
+ TopoDS_Edge edge = TopoDS::Edge( subMesh->GetSubShape() );
+ auto_ptr< StdMeshers_FaceSide > side
+ ( StdMeshers_CompositeSegment_1D::GetFaceSide(*subMesh->GetFather(),edge, face, false ));
+ if ( side->NbEdges() > 1 ) { // complex
+
+ // set _alwaysComputed to vertices
+ for ( int iE = 1; iE < side->NbEdges(); ++iE )
+ {
+ TopoDS_Vertex V = side->FirstVertex( iE );
+ SMESH_subMesh* sm = side->GetMesh()->GetSubMesh( V );
+ sm->SetIsAlwaysComputed( true );
+ }
+ }
+ }
+ // set listener that will remove _alwaysComputed from submeshes at algorithm change
subMesh->SetEventListener( _EventListener, 0, subMesh);
StdMeshers_Regular_1D::SetEventListener( subMesh );
}
const bool ignoreMeshed)
{
list< TopoDS_Edge > edges;
- edges.push_back( anEdge );
+ if ( anEdge.Orientation() <= TopAbs_REVERSED )
+ edges.push_back( anEdge );
+ else
+ edges.push_back( TopoDS::Edge( anEdge.Oriented( TopAbs_FORWARD ))); // PAL21718
list <const SMESHDS_Hypothesis *> hypList;
SMESH_Algo* theAlgo = aMesh.GetGen()->GetAlgo( aMesh, anEdge );
if ( theAlgo ) hypList = theAlgo->GetUsedHypothesis(aMesh, anEdge, false);
for ( int forward = 0; forward < 2; ++forward )
{
- TopoDS_Edge eNext = nextC1Edge( anEdge, aMesh, forward );
+ TopoDS_Edge eNext = nextC1Edge( edges.back(), aMesh, forward );
while ( !eNext.IsNull() ) {
if ( ignoreMeshed ) {
// eNext must not have computed mesh
string(theAlgo->GetName()) != algo->GetName() ||
hypList != algo->GetUsedHypothesis(aMesh, eNext, false))
break;
+ if ( std::find( edges.begin(), edges.end(), eNext ) != edges.end() )
+ break;
if ( forward )
edges.push_back( eNext );
else
// Create mesh
+ // compute and get nodes on extremity VERTEX'es
+ SMESH_subMesh* smVFirst = aMesh.GetSubMesh( VFirst );
+ smVFirst->SetIsAlwaysComputed( false );
+ smVFirst->ComputeStateEngine( SMESH_subMesh::COMPUTE );
+ //
+ SMESH_subMesh* smVLast = aMesh.GetSubMesh( VLast );
+ smVLast->SetIsAlwaysComputed( false );
+ smVLast->ComputeStateEngine( SMESH_subMesh::COMPUTE );
+ //
const SMDS_MeshNode * nFirst = SMESH_Algo::VertexNode( VFirst, meshDS );
const SMDS_MeshNode * nLast = SMESH_Algo::VertexNode( VLast, meshDS );
if (!nFirst)