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Fix MinDistance for node-group (SALOME_TESTS/Grids/smesh/imps_09/K0)
[modules/smesh.git] / src / StdMeshers / StdMeshers_CompositeHexa_3D.hxx
index 5545f781a7ff9655a4e5f882176ca84cefde6780..e0528fa20bc18fa12ee0e3d27ba98830feaf88a9 100644 (file)
@@ -1,4 +1,4 @@
-// Copyright (C) 2007-2015  CEA/DEN, EDF R&D, OPEN CASCADE
+// Copyright (C) 2007-2019  CEA/DEN, EDF R&D, OPEN CASCADE
 //
 // This library is free software; you can redistribute it and/or
 // modify it under the terms of the GNU Lesser General Public
@@ -17,7 +17,7 @@
 // See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
 //
 
-//  SMESH SMESH : implementaion of SMESH idl descriptions
+//  SMESH SMESH : implementation of SMESH idl descriptions
 //  File   : StdMeshers_CompositeBlock_3D.hxx
 //  Module : SMESH
 //
@@ -42,7 +42,7 @@ struct _QuadFaceGrid;
 class STDMESHERS_EXPORT StdMeshers_CompositeHexa_3D: public SMESH_3D_Algo
 {
 public:
-  StdMeshers_CompositeHexa_3D(int hypId, int studyId, SMESH_Gen* gen);
+  StdMeshers_CompositeHexa_3D(int hypId, SMESH_Gen* gen);
   //virtual ~StdMeshers_CompositeHexa_3D();
 
   virtual bool Compute(SMESH_Mesh&         aMesh,
@@ -57,15 +57,15 @@ public:
 
 private:
 
-  bool findBoxFaces( const TopoDS_Shape&    shape,
-                     list< _QuadFaceGrid >& boxFaceContainer,
-                     SMESH_Mesh&            mesh,
-                     _QuadFaceGrid * &      fBottom,
-                     _QuadFaceGrid * &      fTop,
-                     _QuadFaceGrid * &      fFront,
-                     _QuadFaceGrid * &      fBack,
-                     _QuadFaceGrid * &      fLeft,
-                     _QuadFaceGrid * &      fRight);
+  bool findBoxFaces( const TopoDS_Shape&         shape,
+                     std::list< _QuadFaceGrid >& boxFaceContainer,
+                     SMESH_Mesh&                 mesh,
+                     _QuadFaceGrid * &           fBottom,
+                     _QuadFaceGrid * &           fTop,
+                     _QuadFaceGrid * &           fFront,
+                     _QuadFaceGrid * &           fBack,
+                     _QuadFaceGrid * &           fLeft,
+                     _QuadFaceGrid * &           fRight);
 };
 
 #endif