#include "SMDS_Mesh.hxx"
#include "SMDS_MeshNode.hxx"
#include "SMDS_SetIterator.hxx"
+#include "SMESHDS_Mesh.hxx"
+#include "SMESHDS_SubMesh.hxx"
#include "SMESH_Block.hxx"
#include "SMESH_Comment.hxx"
#include "SMESH_ComputeError.hxx"
const TopTools_MapOfShape& cornerVV,
TopTools_MapOfShape& internEE)
{
- TopTools_IndexedMapOfShape subEE, subFF;
+ TopTools_IndexedMapOfShape subEE;
TopExp::MapShapes( shape, TopAbs_EDGE, subEE );
- TopExp::MapShapes( shape, TopAbs_FACE, subFF );
+ //TopExp::MapShapes( shape, TopAbs_FACE, subFF );
TopoDS_Vertex VV[2];
- TopTools_MapOfShape subChecked/*, ridgeEE*/;
+ TopTools_MapOfShape subChecked, ridgeEE;
TopTools_MapIteratorOfMapOfShape vIt( cornerVV );
for ( ; vIt.More(); vIt.Next() )
{
TopoDS_Edge ridgeE = TopoDS::Edge( *riE );
while ( !ridgeE.IsNull() )
{
+ if ( !ridgeEE.Add( ridgeE ))
+ break;
TopExp::Vertices( ridgeE, VV[0], VV[1] );
TopoDS_Shape V1 = VV[ V0.IsSame( VV[0] )];
if ( cornerVV.Contains( V1 ) )
} // loop on ridge EDGEs around a corner VERTEX
} // loop on on corner VERTEXes
+ if ( subEE.Extent() > ridgeEE.Extent() + internEE.Extent() ) // PAL23269
+ for ( int i = 1; i < subEE.Extent(); ++i )
+ if ( !ridgeEE.Contains( subEE(i) ))
+ internEE.Add( subEE(i) );
+
return true;
} // getInternalEdges()
} // namespace