#include <BRepAdaptor_Surface.hxx>
#include <BRep_Tool.hxx>
+#include <Bnd_B3d.hxx>
#include <Standard_ErrorHandler.hxx>
#include <Standard_Failure.hxx>
#include <TopExp_Explorer.hxx>
#include <gp_XYZ.hxx>
#include <list>
+#include <numeric>
#include <set>
#include <vector>
-#include <numeric>
-#include <Bnd_B3d.hxx>
using namespace std;