-// Copyright (C) 2007-2021 CEA/DEN, EDF R&D, OPEN CASCADE
+// Copyright (C) 2007-2024 CEA, EDF, OPEN CASCADE
//
// Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
//
#include "StdMeshers_Cartesian_3D.hxx"
#include "StdMeshers_CartesianParameters3D.hxx"
-
-#include "ObjectPool.hxx"
-#include "SMDS_MeshNode.hxx"
-#include "SMDS_VolumeTool.hxx"
-#include "SMESHDS_Mesh.hxx"
-#include "SMESH_Block.hxx"
-#include "SMESH_Comment.hxx"
-#include "SMESH_ControlsDef.hxx"
-#include "SMESH_Mesh.hxx"
-#include "SMESH_MeshAlgos.hxx"
-#include "SMESH_MeshEditor.hxx"
-#include "SMESH_MesherHelper.hxx"
-#include "SMESH_subMesh.hxx"
-#include "SMESH_subMeshEventListener.hxx"
+#include "StdMeshers_Cartesian_VL.hxx"
#include "StdMeshers_FaceSide.hxx"
+#include "StdMeshers_ViscousLayers.hxx"
+
+#include <ObjectPool.hxx>
+#include <SMDS_LinearEdge.hxx>
+#include <SMDS_MeshNode.hxx>
+#include <SMDS_VolumeOfNodes.hxx>
+#include <SMDS_VolumeTool.hxx>
+#include <SMESHDS_Mesh.hxx>
+#include <SMESH_Block.hxx>
+#include <SMESH_Comment.hxx>
+#include <SMESH_ControlsDef.hxx>
+#include <SMESH_Mesh.hxx>
+#include <SMESH_MeshAlgos.hxx>
+#include <SMESH_MeshEditor.hxx>
+#include <SMESH_MesherHelper.hxx>
+#include <SMESH_subMesh.hxx>
+#include <SMESH_subMeshEventListener.hxx>
#include <utilities.h>
#include <Utils_ExceptHandlers.hxx>
#include <TopExp.hxx>
#include <TopExp_Explorer.hxx>
#include <TopLoc_Location.hxx>
+#include <TopTools_DataMapOfShapeInteger.hxx>
#include <TopTools_IndexedMapOfShape.hxx>
#include <TopTools_MapOfShape.hxx>
#include <TopoDS.hxx>
#include <gp_Sphere.hxx>
#include <gp_Torus.hxx>
+//STD
#include <limits>
+#include <mutex>
+#include <thread>
#include <boost/container/flat_map.hpp>
-//#undef WITH_TBB
+#ifdef _DEBUG_
+// #define _MY_DEBUG_
+// #undef WITH_TBB
+#endif
+
#ifdef WITH_TBB
#ifdef WIN32
#define WINVER 0x0A00
#define _WIN32_WINNT 0x0A00
#endif
-
+#include <algorithm>
#include <tbb/parallel_for.h>
-//#include <tbb/enumerable_thread_specific.h>
#endif
using namespace std;
using namespace SMESH;
-
-#ifdef _DEBUG_
-//#define _MY_DEBUG_
-#endif
+std::mutex _eMutex;
+std::mutex _bMutex;
//=============================================================================
/*!
{
_name = "Cartesian_3D";
_shapeType = (1 << TopAbs_SOLID); // 1 bit /shape type
- _compatibleHypothesis.push_back("CartesianParameters3D");
+ _compatibleHypothesis.push_back( "CartesianParameters3D" );
+ _compatibleHypothesis.push_back( StdMeshers_ViscousLayers::GetHypType() );
_onlyUnaryInput = false; // to mesh all SOLIDs at once
_requireDiscreteBoundary = false; // 2D mesh not needed
{
aStatus = SMESH_Hypothesis::HYP_MISSING;
- const list<const SMESHDS_Hypothesis*>& hyps = GetUsedHypothesis(aMesh, aShape);
+ const list<const SMESHDS_Hypothesis*>& hyps = GetUsedHypothesis(aMesh, aShape, /*skipAux=*/false);
list <const SMESHDS_Hypothesis* >::const_iterator h = hyps.begin();
if ( h == hyps.end())
{
return false;
}
+ _hyp = nullptr;
+ _hypViscousLayers = nullptr;
+ _isComputeOffset = false;
+
for ( ; h != hyps.end(); ++h )
{
- if (( _hyp = dynamic_cast<const StdMeshers_CartesianParameters3D*>( *h )))
+ if ( !_hyp && ( _hyp = dynamic_cast<const StdMeshers_CartesianParameters3D*>( *h )))
{
aStatus = _hyp->IsDefined() ? HYP_OK : HYP_BAD_PARAMETER;
- break;
+ }
+ else
+ {
+ _hypViscousLayers = dynamic_cast<const StdMeshers_ViscousLayers*>( *h );
}
}
namespace
{
- typedef int TGeomID; // IDs of sub-shapes
+ /*!
+ * \brief Temporary mesh to hold
+ */
+ struct TmpMesh: public SMESH_Mesh
+ {
+ TmpMesh() {
+ _isShapeToMesh = (_id = 0);
+ _meshDS = new SMESHDS_Mesh( _id, true );
+ }
+ };
+
+ typedef int TGeomID; // IDs of sub-shapes
+ typedef TopTools_ShapeMapHasher TShapeHasher; // non-oriented shape hasher
+ typedef std::array< int, 3 > TIJK;
+
+ const TGeomID theUndefID = 1e+9;
//=============================================================================
// Definitions of internal utils
Trans_INTERNAL // for INTERNAL FACE
};
// --------------------------------------------------------------------------
+ /*!
+ * \brief Sub-entities of a FACE neighboring its concave VERTEX.
+ * Help to avoid linking nodes on EDGEs that seem connected
+ * by the concave FACE but the link actually lies outside the FACE
+ */
+ struct ConcaveFace
+ {
+ TGeomID _concaveFace;
+ TGeomID _edge1, _edge2;
+ TGeomID _v1, _v2;
+ ConcaveFace( int f=0, int e1=0, int e2=0, int v1=0, int v2=0 )
+ : _concaveFace(f), _edge1(e1), _edge2(e2), _v1(v1), _v2(v2) {}
+ bool HasEdge( TGeomID edge ) const { return edge == _edge1 || edge == _edge2; }
+ bool HasVertex( TGeomID v ) const { return v == _v1 || v == _v2; }
+ void SetEdge( TGeomID edge ) { ( _edge1 ? _edge2 : _edge1 ) = edge; }
+ void SetVertex( TGeomID v ) { ( _v1 ? _v2 : _v1 ) = v; }
+ };
+ typedef NCollection_DataMap< TGeomID, ConcaveFace > TConcaveVertex2Face;
+ // --------------------------------------------------------------------------
/*!
* \brief Container of IDs of SOLID sub-shapes
*/
class Solid // sole SOLID contains all sub-shapes
{
- TGeomID _id; // SOLID id
- bool _hasInternalFaces;
+ TGeomID _id; // SOLID id
+ bool _hasInternalFaces;
+ TConcaveVertex2Face _concaveVertex; // concave VERTEX -> ConcaveFace
public:
virtual ~Solid() {}
virtual bool Contains( TGeomID /*subID*/ ) const { return true; }
TGeomID ID() const { return _id; }
void SetHasInternalFaces( bool has ) { _hasInternalFaces = has; }
bool HasInternalFaces() const { return _hasInternalFaces; }
+ void SetConcave( TGeomID V, TGeomID F, TGeomID E1, TGeomID E2, TGeomID V1, TGeomID V2 )
+ { _concaveVertex.Bind( V, ConcaveFace{ F, E1, E2, V1, V2 }); }
+ bool HasConcaveVertex() const { return !_concaveVertex.IsEmpty(); }
+ const ConcaveFace* GetConcave( TGeomID V ) const { return _concaveVertex.Seek( V ); }
};
// --------------------------------------------------------------------------
class OneOfSolids : public Solid
}
};
// --------------------------------------------------------------------------
+ /*!
+ * \brief Hold a vector of TGeomID and clear it at destruction
+ */
+ class GeomIDVecHelder
+ {
+ typedef std::vector< TGeomID > TVector;
+ const TVector& myVec;
+ bool myOwn;
+
+ public:
+ GeomIDVecHelder( const TVector& idVec, bool isOwner ): myVec( idVec ), myOwn( isOwner ) {}
+ GeomIDVecHelder( const GeomIDVecHelder& holder ): myVec( holder.myVec ), myOwn( holder.myOwn )
+ {
+ const_cast< bool& >( holder.myOwn ) = false;
+ }
+ ~GeomIDVecHelder() { if ( myOwn ) const_cast<TVector&>( myVec ).clear(); }
+ size_t size() const { return myVec.size(); }
+ TGeomID operator[]( size_t i ) const { return i < size() ? myVec[i] : theUndefID; }
+ bool operator==( const GeomIDVecHelder& other ) const { return myVec == other.myVec; }
+ bool contain( const TGeomID& id ) const {
+ return std::find( myVec.begin(), myVec.end(), id ) != myVec.end();
+ }
+ TGeomID otherThan( const TGeomID& id ) const {
+ for ( const TGeomID& id2 : myVec )
+ if ( id != id2 )
+ return id2;
+ return theUndefID;
+ }
+ TGeomID oneCommon( const GeomIDVecHelder& other ) const {
+ TGeomID common = theUndefID;
+ for ( const TGeomID& id : myVec )
+ if ( other.contain( id ))
+ {
+ if ( common != theUndefID )
+ return theUndefID;
+ common = id;
+ }
+ return common;
+ }
+ };
+ // --------------------------------------------------------------------------
/*!
* \brief Geom data
*/
TColStd_MapOfInteger _strangeEdges; // EDGEs shared by strange FACEs
TGeomID _extIntFaceID; // pseudo FACE - extension of INTERNAL FACE
+ TopTools_DataMapOfShapeInteger _shape2NbNodes; // nb of pre-existing nodes on shapes
+
Controls::ElementsOnShape _edgeClassifier;
Controls::ElementsOnShape _vertexClassifier;
bool IsOneSolid() const { return _solidByID.size() < 2; }
+ GeomIDVecHelder GetSolidIDsByShapeID( const vector< TGeomID >& shapeIDs ) const;
};
// --------------------------------------------------------------------------
/*!
mutable vector< TGeomID > _faceIDs;
B_IntersectPoint(): _node(NULL) {}
- void Add( const vector< TGeomID >& fIDs, const SMDS_MeshNode* n=0 ) const;
- int HasCommonFace( const B_IntersectPoint * other, int avoidFace=-1 ) const;
- bool IsOnFace( int faceID ) const;
+ bool Add( const vector< TGeomID >& fIDs, const SMDS_MeshNode* n=NULL ) const;
+ TGeomID HasCommonFace( const B_IntersectPoint * other, TGeomID avoidFace=-1 ) const;
+ size_t GetCommonFaces( const B_IntersectPoint * other, TGeomID * commonFaces ) const;
+ bool IsOnFace( TGeomID faceID ) const;
virtual ~B_IntersectPoint() {}
};
// --------------------------------------------------------------------------
{
_curInd[0] = i; _curInd[1] = j; _curInd[2] = k;
}
+ void SetLineIndex(size_t i)
+ {
+ _curInd[_iVar2] = i / _size[_iVar1];
+ _curInd[_iVar1] = i % _size[_iVar1];
+ }
void operator++()
{
if ( ++_curInd[_iVar1] == _size[_iVar1] )
size_t LineIndex01 () const { return _curInd[_iVar1] + (_curInd[_iVar2] + 1 )* _size[_iVar1]; }
size_t LineIndex11 () const { return (_curInd[_iVar1] + 1 ) + (_curInd[_iVar2] + 1 )* _size[_iVar1]; }
void SetIndexOnLine (size_t i) { _curInd[ _iConst ] = i; }
+ bool IsValidIndexOnLine (size_t i) const { return i < _size[ _iConst ]; }
size_t NbLines() const { return _size[_iVar1] * _size[_iVar2]; }
};
+ struct FaceGridIntersector;
// --------------------------------------------------------------------------
/*!
* \brief Container of GridLine's
// index shift within _nodes of nodes of a cell from the 1st node
int _nodeShift[8];
- vector< const SMDS_MeshNode* > _nodes; // mesh nodes at grid nodes
+ vector< const SMDS_MeshNode* > _nodes; // mesh nodes at grid nodes
+ vector< const SMDS_MeshNode* > _allBorderNodes; // mesh nodes between the bounding box and the geometry boundary
+
vector< const F_IntersectPoint* > _gridIntP; // grid node intersection with geometry
ObjectPool< E_IntersectPoint > _edgeIntPool; // intersections with EDGEs
ObjectPool< F_IntersectPoint > _extIntPool; // intersections with extended INTERNAL FACEs
bool _toConsiderInternalFaces;
bool _toUseThresholdForInternalFaces;
double _sizeThreshold;
+ bool _toUseQuanta;
+ double _quanta;
SMESH_MesherHelper* _helper;
{
return i + j*_coords[0].size() + k*_coords[0].size()*_coords[1].size();
}
+ size_t NodeIndex( const TIJK& ijk ) const
+ {
+ return NodeIndex( ijk[0], ijk[1], ijk[2] );
+ }
size_t NodeIndexDX() const { return 1; }
size_t NodeIndexDY() const { return _coords[0].size(); }
size_t NodeIndexDZ() const { return _coords[0].size() * _coords[1].size(); }
LineIndexer GetLineIndexer(size_t iDir) const;
+ size_t GetLineDir( const GridLine* line, size_t & index ) const;
E_IntersectPoint* Add( const E_IntersectPoint& ip )
{
const vector< TGeomID > & GetSolidIDs( TGeomID subShapeID ) const;
bool IsCorrectTransition( TGeomID faceID, const Solid* solid );
bool IsBoundaryFace( TGeomID face ) const { return _geometry._boundaryFaces.Contains( face ); }
- void SetOnShape( const SMDS_MeshNode* n, const F_IntersectPoint& ip, bool unset=false );
+ void SetOnShape( const SMDS_MeshNode* n, const F_IntersectPoint& ip,
+ TopoDS_Vertex* vertex = nullptr, bool unset = false );
+ void UpdateFacesOfVertex( const B_IntersectPoint& ip, const TopoDS_Vertex& vertex );
bool IsToCheckNodePos() const { return !_toAddEdges && _toCreateFaces; }
bool IsToRemoveExcessEntities() const { return !_toAddEdges; }
// --------------------------------------------------------------------------------
struct _Node //!< node either at a hexahedron corner or at intersection
{
- const SMDS_MeshNode* _node; // mesh node at hexahedron corner
+ const SMDS_MeshNode* _node; // mesh node at hexahedron corner
+ const SMDS_MeshNode* _boundaryCornerNode; // missing mesh node due to hex truncation on the boundary
const B_IntersectPoint* _intPoint;
const _Face* _usedInFace;
char _isInternalFlags;
:_node(n), _intPoint(ip), _usedInFace(0), _isInternalFlags(0) {}
const SMDS_MeshNode* Node() const
{ return ( _intPoint && _intPoint->_node ) ? _intPoint->_node : _node; }
+ const SMDS_MeshNode* BoundaryNode() const
+ { return _node ? _node : _boundaryCornerNode; }
const E_IntersectPoint* EdgeIntPnt() const
{ return static_cast< const E_IntersectPoint* >( _intPoint ); }
const F_IntersectPoint* FaceIntPnt() const
{
return _intPoint ? _intPoint->IsOnFace( faceID ) : false;
}
+ size_t GetCommonFaces( const B_IntersectPoint * other, TGeomID* common ) const
+ {
+ return _intPoint && other ? _intPoint->GetCommonFaces( other, common ) : 0;
+ }
gp_Pnt Point() const
{
if ( const SMDS_MeshNode* n = Node() )
}
void Add( const E_IntersectPoint* ip )
{
+ const std::lock_guard<std::mutex> lock(_eMutex);
// Possible cases before Add(ip):
/// 1) _node != 0 --> _Node at hex corner ( _intPoint == 0 || _intPoint._node == 0 )
/// 2) _node == 0 && _intPoint._node != 0 --> link intersected by FACE
bool _reverse;
_OrientedLink( _Link* link=0, bool reverse=false ): _link(link), _reverse(reverse) {}
void Reverse() { _reverse = !_reverse; }
- int NbResultLinks() const { return _link->_splits.size(); }
+ size_t NbResultLinks() const { return _link->_splits.size(); }
_OrientedLink ResultLink(int i) const
{
return _OrientedLink(&_link->_splits[_reverse ? NbResultLinks()-i-1 : i],_reverse);
vector< int > _quantities;
_volumeDef* _next; // to store several _volumeDefs in a chain
TGeomID _solidID;
+ double _size;
const SMDS_MeshElement* _volume; // new volume
+ std::vector<const SMDS_MeshElement*> _brotherVolume; // produced due to poly split
vector< SMESH_Block::TShapeID > _names; // name of side a polygon originates from
- _volumeDef(): _next(0), _solidID(0), _volume(0) {}
+ _volumeDef(): _next(0), _solidID(0), _size(0), _volume(0) {}
~_volumeDef() { delete _next; }
_volumeDef( _volumeDef& other ):
- _next(0), _solidID( other._solidID ), _volume( other._volume )
+ _next(0), _solidID( other._solidID ), _size( other._size ), _volume( other._volume )
{ _nodes.swap( other._nodes ); _quantities.swap( other._quantities ); other._volume = 0;
_names.swap( other._names ); }
- size_t size() const { return 1 + ( _next ? _next->size() : 0 ); }
+ size_t size() const { return 1 + ( _next ? _next->size() : 0 ); } // nb _volumeDef in a chain
_volumeDef* at(int index)
{ return index == 0 ? this : ( _next ? _next->at(index-1) : _next ); }
int _origNodeInd; // index of _hexNodes[0] node within the _grid
size_t _i,_j,_k;
bool _hasTooSmall;
-
-#ifdef _DEBUG_
int _cellID;
-#endif
public:
Hexahedron(Grid* grid);
bool addIntersection( const E_IntersectPoint* ip,
vector< Hexahedron* >& hexes,
int ijk[], int dIJK[] );
+ bool isQuadOnFace( const size_t iQuad );
bool findChain( _Node* n1, _Node* n2, _Face& quad, vector<_Node*>& chainNodes );
bool closePolygon( _Face* polygon, vector<_Node*>& chainNodes ) const;
bool findChainOnEdge( const vector< _OrientedLink >& splits,
const _OrientedLink& prevSplit,
const _OrientedLink& avoidSplit,
+ const std::set< TGeomID > & concaveFaces,
size_t & iS,
_Face& quad,
vector<_Node*>& chn);
void sortVertexNodes(vector<_Node*>& nodes, _Node* curNode, TGeomID face);
bool isInHole() const;
bool hasStrangeEdge() const;
- bool checkPolyhedronSize( bool isCutByInternalFace ) const;
+ bool checkPolyhedronSize( bool isCutByInternalFace, double & volSize ) const;
+ int checkPolyhedronValidity( _volumeDef* volDef, std::vector<std::vector<int>>& splitQuantities,
+ std::vector<std::vector<const SMDS_MeshNode*>>& splitNodes );
+ const SMDS_MeshElement* addPolyhedronToMesh( _volumeDef* volDef, SMESH_MesherHelper& helper, const std::vector<const SMDS_MeshNode*>& nodes,
+ const std::vector<int>& quantities );
bool addHexa ();
bool addTetra();
bool addPenta();
return nodes[i];
return 0;
}
+ bool isCorner( const _Node* node ) const { return ( node >= &_hexNodes[0] &&
+ node - &_hexNodes[0] < 8 ); }
+ bool hasEdgesAround( const ConcaveFace* cf ) const;
bool isImplementEdges() const { return _grid->_edgeIntPool.nbElements(); }
bool isOutParam(const double uvw[3]) const;
di = 0;
}
//=============================================================================
+ /*
+ * Return a vector of SOLIDS sharing given shapes
+ */
+ GeomIDVecHelder Geometry::GetSolidIDsByShapeID( const vector< TGeomID >& theShapeIDs ) const
+ {
+ if ( theShapeIDs.size() == 1 )
+ return GeomIDVecHelder( _solidIDsByShapeID[ theShapeIDs[ 0 ]], /*owner=*/false );
+
+ // look for an empty slot in _solidIDsByShapeID
+ vector< TGeomID > * resultIDs = 0;
+ for ( const vector< TGeomID >& vec : _solidIDsByShapeID )
+ if ( vec.empty() )
+ {
+ resultIDs = const_cast< vector< TGeomID > * >( & vec );
+ break;
+ }
+ // fill in resultIDs
+ for ( const TGeomID& id : theShapeIDs )
+ for ( const TGeomID& solid : _solidIDsByShapeID[ id ])
+ {
+ if ( std::find( resultIDs->begin(), resultIDs->end(), solid ) == resultIDs->end() )
+ resultIDs->push_back( solid );
+ }
+ return GeomIDVecHelder( *resultIDs, /*owner=*/true );
+ }
+ //=============================================================================
/*
* Remove coincident intersection points
*/
return isOut ? 0 : geom._soleSolid.ID();
}
- const vector< TGeomID >& solids = geom._solidIDsByShapeID[ ip->_faceIDs[ 0 ]];
+ GeomIDVecHelder solids = geom.GetSolidIDsByShapeID( ip->_faceIDs );
--ip;
if ( ip->_transition == Trans_INTERNAL )
return prevID;
- const vector< TGeomID >& solidsBef = geom._solidIDsByShapeID[ ip->_faceIDs[ 0 ]];
+ GeomIDVecHelder solidsBef = geom.GetSolidIDsByShapeID( ip->_faceIDs );
if ( ip->_transition == Trans_IN ||
ip->_transition == Trans_OUT )
{
if ( solidsBef.size() == 1 )
- return ( solidsBef[0] == prevID ) ? 0 : solidsBef[0];
+ {
+ if ( solidsBef[0] == prevID )
+ return ip->_transition == Trans_OUT ? 0 : solidsBef[0];
+ else
+ return solidsBef[0];
+ }
- return solidsBef[ solidsBef[0] == prevID ];
+ if ( solids.size() == 2 )
+ {
+ if ( solids == solidsBef )
+ return solids.contain( prevID ) ? solids.otherThan( prevID ) : theUndefID; // bos #29212
+ }
+ return solids.oneCommon( solidsBef );
}
if ( solidsBef.size() == 1 )
return solidsBef[0];
- for ( size_t i = 0; i < solids.size(); ++i )
- {
- vector< TGeomID >::const_iterator it =
- std::find( solidsBef.begin(), solidsBef.end(), solids[i] );
- if ( it != solidsBef.end() )
- return solids[i];
- }
- return 0;
+ return solids.oneCommon( solidsBef );
}
//================================================================================
/*
* Adds face IDs
*/
- void B_IntersectPoint::Add( const vector< TGeomID >& fIDs,
+ bool B_IntersectPoint::Add( const vector< TGeomID >& fIDs,
const SMDS_MeshNode* n) const
{
+ const std::lock_guard<std::mutex> lock(_bMutex);
+ size_t prevNbF = _faceIDs.size();
+
if ( _faceIDs.empty() )
_faceIDs = fIDs;
else
if ( it == _faceIDs.end() )
_faceIDs.push_back( fIDs[i] );
}
- if ( !_node )
+ if ( !_node && n != NULL )
_node = n;
+
+ return prevNbF < _faceIDs.size();
}
//================================================================================
/*
- * Returns index of a common face if any, else zero
+ * Return ID of a common face if any, else zero
*/
- int B_IntersectPoint::HasCommonFace( const B_IntersectPoint * other, int avoidFace ) const
+ TGeomID B_IntersectPoint::HasCommonFace( const B_IntersectPoint * other, TGeomID avoidFace ) const
{
if ( other )
for ( size_t i = 0; i < other->_faceIDs.size(); ++i )
}
//================================================================================
/*
- * Returns \c true if \a faceID in in this->_faceIDs
+ * Return faces common with other point
*/
- bool B_IntersectPoint::IsOnFace( int faceID ) const // returns true if faceID is found
+ size_t B_IntersectPoint::GetCommonFaces( const B_IntersectPoint * other, TGeomID* common ) const
+ {
+ size_t nbComm = 0;
+ if ( !other )
+ return nbComm;
+ if ( _faceIDs.size() > other->_faceIDs.size() )
+ return other->GetCommonFaces( this, common );
+ for ( const TGeomID& face : _faceIDs )
+ if ( other->IsOnFace( face ))
+ common[ nbComm++ ] = face;
+ return nbComm;
+ }
+ //================================================================================
+ /*
+ * Return \c true if \a faceID in in this->_faceIDs
+ */
+ bool B_IntersectPoint::IsOnFace( TGeomID faceID ) const // returns true if faceID is found
{
vector< TGeomID >::const_iterator it =
std::find( _faceIDs.begin(), _faceIDs.end(), faceID );
s[indices[iDir*3]], s[indices[iDir*3+1]], s[indices[iDir*3+2]]);
return li;
}
+ //================================================================================
+ /*
+ * Return direction [0,1,2] of a GridLine
+ */
+ size_t Grid::GetLineDir( const GridLine* line, size_t & index ) const
+ {
+ for ( size_t iDir = 0; iDir < 3; ++iDir )
+ if ( &_lines[ iDir ][0] <= line && line <= &_lines[ iDir ].back() )
+ {
+ index = line - &_lines[ iDir ][0];
+ return iDir;
+ }
+ return -1;
+ }
//=============================================================================
/*
* Creates GridLine's of the grid
}
TopTools_IndexedMapOfShape faces;
- if ( _toCreateFaces || isSeveralSolids )
- TopExp::MapShapes( theShapeToMesh, TopAbs_FACE, faces );
+ TopExp::MapShapes( theShapeToMesh, TopAbs_FACE, faces );
// find boundary FACEs on boundary of mesh->ShapeToMesh()
if ( _toCreateFaces )
SetSolidFather( _helper->IthVertex( 1, edge ), theShapeToMesh );
}
}
+
+ // fill in _geometry._shape2NbNodes == find already meshed sub-shapes
+ _geometry._shape2NbNodes.Clear();
+ if ( mesh->NbNodes() > 0 )
+ {
+ for ( TopAbs_ShapeEnum type : { TopAbs_FACE, TopAbs_EDGE, TopAbs_VERTEX })
+ for ( TopExp_Explorer exp( theShapeToMesh, type ); exp.More(); exp.Next() )
+ {
+ if ( _geometry._shape2NbNodes.IsBound( exp.Current() ))
+ continue;
+ if ( SMESHDS_SubMesh* sm = mesh->GetMeshDS()->MeshElements( exp.Current() ))
+ if ( sm->NbNodes() > 0 )
+ _geometry._shape2NbNodes.Bind( exp.Current(), sm->NbNodes() );
+ }
+ }
+
+ // fill in Solid::_concaveVertex
+ vector< TGeomID > soleSolidID( 1, _geometry._soleSolid.ID() );
+ for ( int i = 1; i <= faces.Size(); ++i )
+ {
+ const TopoDS_Face& F = TopoDS::Face( faces( i ));
+ TError error;
+ TSideVector wires = StdMeshers_FaceSide::GetFaceWires( F, *mesh, 0, error,
+ nullptr, nullptr, false );
+ for ( StdMeshers_FaceSidePtr& wire : wires )
+ {
+ const int nbEdges = wire->NbEdges();
+ if ( nbEdges < 2 && SMESH_Algo::isDegenerated( wire->Edge(0)))
+ continue;
+ for ( int iE1 = 0; iE1 < nbEdges; ++iE1 )
+ {
+ if ( SMESH_Algo::isDegenerated( wire->Edge( iE1 ))) continue;
+ int iE2 = ( iE1 + 1 ) % nbEdges;
+ while ( SMESH_Algo::isDegenerated( wire->Edge( iE2 )))
+ iE2 = ( iE2 + 1 ) % nbEdges;
+ TopoDS_Vertex V = wire->FirstVertex( iE2 );
+ double angle = _helper->GetAngle( wire->Edge( iE1 ),
+ wire->Edge( iE2 ), F, V );
+ if ( angle < -5. * M_PI / 180. )
+ {
+ TGeomID faceID = ShapeID( F );
+ const vector< TGeomID > & solids =
+ _geometry.IsOneSolid() ? soleSolidID : GetSolidIDs( faceID );
+ for ( const TGeomID & solidID : solids )
+ {
+ Solid* solid = GetSolid( solidID );
+ TGeomID V1 = ShapeID( wire->FirstVertex( iE1 ));
+ TGeomID V2 = ShapeID( wire->LastVertex ( iE2 ));
+ solid->SetConcave( ShapeID( V ), faceID,
+ wire->EdgeID( iE1 ), wire->EdgeID( iE2 ), V1, V2 );
+ }
+ }
+ }
+ }
+ }
+
return;
}
//================================================================================
//================================================================================
/*
* Assign to geometry a node at FACE intersection
+ * Return a found supporting VERTEX
*/
- void Grid::SetOnShape( const SMDS_MeshNode* n, const F_IntersectPoint& ip, bool unset )
+ void Grid::SetOnShape( const SMDS_MeshNode* n, const F_IntersectPoint& ip,
+ TopoDS_Vertex* vertex, bool unset )
{
TopoDS_Shape s;
SMESHDS_Mesh* mesh = _helper->GetMeshDS();
{
if ( unset ) mesh->UnSetNodeOnShape( n );
mesh->SetNodeOnVertex( n, TopoDS::Vertex( s ));
+ if ( vertex )
+ *vertex = TopoDS::Vertex( s );
}
else if ( _geometry._edgeClassifier.IsSatisfy( n, &s ))
{
}
}
//================================================================================
+ /*
+ * Fill in B_IntersectPoint::_faceIDs with all FACEs sharing a VERTEX
+ */
+ void Grid::UpdateFacesOfVertex( const B_IntersectPoint& ip, const TopoDS_Vertex& vertex )
+ {
+ if ( vertex.IsNull() )
+ return;
+ std::vector< int > faceID(1);
+ PShapeIteratorPtr fIt = _helper->GetAncestors( vertex, *_helper->GetMesh(),
+ TopAbs_FACE, & _geometry._mainShape );
+ while ( const TopoDS_Shape* face = fIt->next() )
+ {
+ faceID[ 0 ] = ShapeID( *face );
+ ip.Add( faceID );
+ }
+ }
+ //================================================================================
/*
* Initialize a classifier
*/
{
// state of each node of the grid relative to the geometry
const size_t nbGridNodes = _coords[0].size() * _coords[1].size() * _coords[2].size();
- const TGeomID undefID = 1e+9;
- vector< TGeomID > shapeIDVec( nbGridNodes, undefID );
+ vector< TGeomID > shapeIDVec( nbGridNodes, theUndefID );
_nodes.resize( nbGridNodes, 0 );
+ _allBorderNodes.resize( nbGridNodes, 0 );
_gridIntP.resize( nbGridNodes, NULL );
SMESHDS_Mesh* mesh = helper.GetMeshDS();
if ( ++nodeCoord < coordEnd )
nodeParam = *nodeCoord - *coord0;
else
- break;
+ break;
}
if ( nodeCoord == coordEnd ) break;
}
+
// create a mesh node on a GridLine at ip if it does not coincide with a grid node
if ( nodeParam > ip->_paramOnLine + _tol )
{
gp_XYZ xyz = lineLoc + ip->_paramOnLine * lineDir;
ip->_node = mesh->AddNode( xyz.X(), xyz.Y(), xyz.Z() );
ip->_indexOnLine = nodeCoord-coord0-1;
- SetOnShape( ip->_node, *ip );
+ TopoDS_Vertex v;
+ SetOnShape( ip->_node, *ip, & v );
+ UpdateFacesOfVertex( *ip, v );
}
// create a mesh node at ip coincident with a grid node
else
{
size_t nodeIndex = NodeIndex( x, y, z );
if ( !_nodes[ nodeIndex ] &&
- 0 < shapeIDVec[ nodeIndex ] && shapeIDVec[ nodeIndex ] < undefID )
+ 0 < shapeIDVec[ nodeIndex ] && shapeIDVec[ nodeIndex ] < theUndefID )
{
gp_XYZ xyz = ( _coords[0][x] * _axes[0] +
_coords[1][y] * _axes[1] +
else if ( _nodes[ nodeIndex ] && _gridIntP[ nodeIndex ] /*&&
!_nodes[ nodeIndex]->GetShapeID()*/ )
{
- SetOnShape( _nodes[ nodeIndex ], *_gridIntP[ nodeIndex ]);
+ TopoDS_Vertex v;
+ SetOnShape( _nodes[ nodeIndex ], *_gridIntP[ nodeIndex ], & v );
+ UpdateFacesOfVertex( *_gridIntP[ nodeIndex ], v );
+ }
+ else if ( _toUseQuanta && !_allBorderNodes[ nodeIndex ] /*add all nodes outside the body. Used to reconstruct the hexahedrals when polys are not desired!*/)
+ {
+ gp_XYZ xyz = ( _coords[0][x] * _axes[0] +
+ _coords[1][y] * _axes[1] +
+ _coords[2][z] * _axes[2] );
+ _allBorderNodes[ nodeIndex ] = mesh->AddNode( xyz.X(), xyz.Y(), xyz.Z() );
+ mesh->SetNodeInVolume( _allBorderNodes[ nodeIndex ], shapeIDVec[ nodeIndex ]);
}
}
{
if ( intPnts.begin()->_transition != Trans_TANGENT &&
intPnts.begin()->_transition != Trans_APEX )
- throw SMESH_ComputeError (COMPERR_ALGO_FAILED,
- SMESH_Comment("Wrong SOLE transition of GridLine (")
- << li._curInd[li._iVar1] << ", " << li._curInd[li._iVar2]
- << ") along " << li._nameConst
- << ": " << trName[ intPnts.begin()->_transition] );
+ throw SMESH_ComputeError (COMPERR_ALGO_FAILED,
+ SMESH_Comment("Wrong SOLE transition of GridLine (")
+ << li._curInd[li._iVar1] << ", " << li._curInd[li._iVar2]
+ << ") along " << li._nameConst
+ << ": " << trName[ intPnts.begin()->_transition] );
}
else
{
SMESH_Comment("Wrong END transition of GridLine (")
<< li._curInd[li._iVar1] << ", " << li._curInd[li._iVar2]
<< ") along " << li._nameConst
- << ": " << trName[ intPnts.rbegin()->_transition ]);
+ << ": " << trName[ intPnts.rbegin()->_transition ]);
}
}
}
#endif
+
+ return;
}
//=============================================================================
tgtLink._link = _hexLinks + ( srcLink._link - other._hexLinks );
}
}
-#ifdef _DEBUG_
- _cellID = cellID;
-#else
- (void)cellID; // unused in release mode
-#endif
+
+ if (SALOME::VerbosityActivated())
+ _cellID = cellID;
}
//================================================================================
{
_hexNodes[iN]._isInternalFlags = 0;
+ // Grid node
_hexNodes[iN]._node = _grid->_nodes [ _origNodeInd + _grid->_nodeShift[iN] ];
_hexNodes[iN]._intPoint = _grid->_gridIntP[ _origNodeInd + _grid->_nodeShift[iN] ];
+ if ( _grid->_allBorderNodes[ _origNodeInd + _grid->_nodeShift[iN] ] )
+ _hexNodes[iN]._boundaryCornerNode = _grid->_allBorderNodes [ _origNodeInd + _grid->_nodeShift[iN] ];
+
if ( _hexNodes[iN]._node && !solid->Contains( _hexNodes[iN]._node->GetShapeID() ))
_hexNodes[iN]._node = 0;
+
if ( _hexNodes[iN]._intPoint && !solid->ContainsAny( _hexNodes[iN]._intPoint->_faceIDs ))
_hexNodes[iN]._intPoint = 0;
if ( _nbFaceIntNodes + _eIntPoints.size() > 0 &&
_nbFaceIntNodes + _eIntPoints.size() + _nbCornerNodes > 3)
{
- _intNodes.reserve( 3 * _nbBndNodes + _nbFaceIntNodes + _eIntPoints.size() );
+ _intNodes.reserve( 3 * ( _nbBndNodes + _nbFaceIntNodes + _eIntPoints.size() ));
// this method can be called in parallel, so use own helper
SMESH_MesherHelper helper( *_grid->_helper->GetMesh() );
// 1) add this->_eIntPoints to _Face::_eIntNodes
// 2) fill _intNodes and _vIntNodes
//
- const double tol2 = _grid->_tol * _grid->_tol;
+ const double tol2 = _grid->_tol * _grid->_tol * 4;
int facets[3], nbFacets, subEntity;
for ( int iF = 0; iF < 6; ++iF )
solid = _grid->GetSolid();
if ( !_grid->_geometry.IsOneSolid() )
{
- TGeomID solidIDs[20];
+ TGeomID solidIDs[20] = { 0 };
size_t nbSolids = getSolids( solidIDs );
if ( nbSolids > 1 )
{
if ( intFlag & IS_CUT_BY_INTERNAL_FACE && !_grid->_toAddEdges ) // Issue #19913
preventVolumesOverlapping();
+ std::set< TGeomID > concaveFaces; // to avoid connecting nodes laying on them
+
+ if ( solid->HasConcaveVertex() )
+ {
+ for ( const E_IntersectPoint* ip : _eIntPoints )
+ {
+ if ( const ConcaveFace* cf = solid->GetConcave( ip->_shapeID ))
+ if ( this->hasEdgesAround( cf ))
+ concaveFaces.insert( cf->_concaveFace );
+ }
+ if ( concaveFaces.empty() || concaveFaces.size() * 3 < _eIntPoints.size() )
+ for ( const _Node& hexNode: _hexNodes )
+ {
+ if ( hexNode._node && hexNode._intPoint && hexNode._intPoint->_faceIDs.size() >= 3 )
+ if ( const ConcaveFace* cf = solid->GetConcave( hexNode._node->GetShapeID() ))
+ if ( this->hasEdgesAround( cf ))
+ concaveFaces.insert( cf->_concaveFace );
+ }
+ }
+
// Create polygons from quadrangles
// --------------------------------
splits.clear();
for ( int iE = 0; iE < 4; ++iE ) // loop on 4 sides of a quadrangle
- for ( int iS = 0; iS < quad._links[ iE ].NbResultLinks(); ++iS )
+ for ( size_t iS = 0; iS < quad._links[ iE ].NbResultLinks(); ++iS )
splits.push_back( quad._links[ iE ].ResultLink( iS ));
+ if ( splits.size() == 4 &&
+ isQuadOnFace( iF )) // check if a quad on FACE is not split
+ {
+ polygon->_links.swap( splits );
+ continue; // goto the next quad
+ }
+
// add splits of links to a polygon and add _polyLinks to make
// polygon's boundary closed
( n1->_isInternalFlags )))
{
// n1 is at intersection with EDGE
- if ( findChainOnEdge( splits, polygon->_links.back(), split, iS, quad, chainNodes ))
+ if ( findChainOnEdge( splits, polygon->_links.back(), split, concaveFaces,
+ iS, quad, chainNodes ))
{
for ( size_t i = 1; i < chainNodes.size(); ++i )
polygon->AddPolyLink( chainNodes[i-1], chainNodes[i], prevPolyg );
}
}
- set<TGeomID> usedFaceIDs;
- vector< TGeomID > faces;
+ std::set<TGeomID> usedFaceIDs;
+ std::vector< TGeomID > faces;
TGeomID curFace = 0;
const size_t nbQuadPolygons = _polygons.size();
E_IntersectPoint ipTmp;
+ std::map< TGeomID, std::vector< const B_IntersectPoint* > > tmpAddedFace; // face added to _intPoint
// create polygons by making closed chains of free links
size_t iPolygon = _polygons.size();
if ( polygon._links.size() < 2 ||
polygon._links[0].LastNode() != polygon._links.back().FirstNode() )
- return false; // closed polygon not found -> invalid polyhedron
+ {
+ _polygons.clear();
+ break; // closed polygon not found -> invalid polyhedron
+ }
if ( polygon._links.size() == 2 )
{
for ( int iN = 0; iN < 2; ++iN )
{
_Node* n = freeLinks[ iL3 ]->_link->_nodes[ iN ];
- if ( n->_intPoint ) n->_intPoint->Add( ipTmp._faceIDs );
- else n->_intPoint = &ipTmp;
+ bool added = false;
+ if ( n->_intPoint ) added = n->_intPoint->Add( ipTmp._faceIDs );
+ else n->_intPoint = &ipTmp;
+ if ( added )
+ tmpAddedFace[ ipTmp._faceIDs[0] ].push_back( n->_intPoint );
}
break;
}
} // end of case ( polygon._links.size() > 2 )
} // while ( nbFreeLinks > 0 )
+ for ( auto & face_ip : tmpAddedFace )
+ {
+ curFace = face_ip.first;
+ for ( const B_IntersectPoint* ip : face_ip.second )
+ {
+ auto it = std::find( ip->_faceIDs.begin(), ip->_faceIDs.end(), curFace );
+ if ( it != ip->_faceIDs.end() )
+ ip->_faceIDs.erase( it );
+ }
+ }
+
+ if ( _polygons.size() < 3 )
+ return false;
+
// check volume size
- _hasTooSmall = ! checkPolyhedronSize( intFlag & IS_CUT_BY_INTERNAL_FACE );
+ double volSize = 0;
+ _hasTooSmall = ! checkPolyhedronSize( intFlag & IS_CUT_BY_INTERNAL_FACE, volSize );
for ( size_t i = 0; i < 8; ++i )
if ( _hexNodes[ i ]._intPoint == &ipTmp )
_volumeDefs._nodes.clear();
_volumeDefs._quantities.clear();
_volumeDefs._names.clear();
-
// create a classic cell if possible
int nbPolygons = 0;
for ( size_t iF = 0; iF < _polygons.size(); ++iF )
- nbPolygons += (_polygons[ iF ]._links.size() > 0 );
+ nbPolygons += (_polygons[ iF ]._links.size() > 2 );
//const int nbNodes = _nbCornerNodes + nbIntersections;
int nbNodes = 0;
for ( size_t iF = 0; iF < _polygons.size(); ++iF )
{
const size_t nbLinks = _polygons[ iF ]._links.size();
- if ( nbLinks == 0 ) continue;
+ if ( nbLinks < 3 ) continue;
_volumeDefs._quantities.push_back( nbLinks );
_volumeDefs._names.push_back( _polygons[ iF ]._name );
for ( size_t iL = 0; iL < nbLinks; ++iL )
}
}
_volumeDefs._solidID = solid->ID();
+ _volumeDefs._size = volSize;
return !_volumeDefs._nodes.empty();
}
+
+ template<typename Type>
+ void computeHexa(Type& hex)
+ {
+ if ( hex )
+ hex->computeElements();
+ }
+
+ // Implement parallel computation of Hexa with c++ thread implementation
+ template<typename Iterator, class Function>
+ void parallel_for(const Iterator& first, const Iterator& last, Function&& f, const int nthreads = 1)
+ {
+ const unsigned int group = ((last-first))/std::abs(nthreads);
+
+ std::vector<std::thread> threads;
+ threads.reserve(nthreads);
+ Iterator it = first;
+ for (; it < last-group; it += group) {
+ // to create a thread
+ // Pass iterators by value and the function by reference!
+ auto lambda = [=,&f](){ std::for_each(it, std::min(it+group, last), f);};
+
+ // stack the threads
+ threads.push_back( std::thread( lambda ) );
+ }
+
+ std::for_each(it, last, f); // last steps while we wait for other threads
+ std::for_each(threads.begin(), threads.end(), [](std::thread& x){x.join();});
+ }
//================================================================================
/*!
* \brief Create elements in the mesh
}
else if ( _nbCornerNodes > 3 && !hex )
{
- // all intersection of hex with geometry are at grid nodes
+ // all intersections of hex with geometry are at grid nodes
hex = new Hexahedron( *this, _i, _j, _k, i );
intHexa.push_back( hex );
}
// compute definitions of volumes resulted from hexadron intersection
#ifdef WITH_TBB
- tbb::parallel_for ( tbb::blocked_range<size_t>( 0, intHexa.size() ),
- ParallelHexahedron( intHexa ),
- tbb::simple_partitioner()); // computeElements() is called here
+ auto numOfThreads = std::thread::hardware_concurrency();
+ numOfThreads = (numOfThreads != 0) ? numOfThreads : 1;
+ parallel_for(intHexa.begin(), intHexa.end(), computeHexa<Hexahedron*>, numOfThreads );
#else
for ( size_t i = 0; i < intHexa.size(); ++i )
if ( Hexahedron * hex = intHexa[ i ] )
hex->getBoundaryElems( boundaryVolumes );
}
+ // merge nodes on outer sub-shapes with pre-existing ones
+ TopTools_DataMapIteratorOfDataMapOfShapeInteger s2nIt( _grid->_geometry._shape2NbNodes );
+ for ( ; s2nIt.More(); s2nIt.Next() )
+ if ( s2nIt.Value() > 0 )
+ if ( SMESHDS_SubMesh* sm = mesh->MeshElements( s2nIt.Key() ))
+ {
+ TIDSortedNodeSet smNodes( SMDS_MeshElement::iterator( sm->GetNodes() ),
+ SMDS_MeshElement::iterator() );
+ SMESH_MeshEditor::TListOfListOfNodes equalNodes;
+ SMESH_MeshEditor editor( helper.GetMesh() );
+ editor.FindCoincidentNodes( smNodes, 10 * _grid->_tol, equalNodes,
+ /*SeparateCornersAndMedium =*/ false);
+ if ((int) equalNodes.size() <= s2nIt.Value() )
+ editor.MergeNodes( equalNodes );
+ }
+
// create boundary mesh faces
addFaces( helper, boundaryVolumes );
ip._point = p1;
ip._shapeID = _grid->ShapeID( v1 );
vip = _grid->Add( ip );
+ _grid->UpdateFacesOfVertex( *vip, v1 );
if ( isInternal )
vip->_faceIDs.push_back( _grid->PseudoIntExtFaceID() );
if ( !addIntersection( vip, hexes, ijk, d000 ))
ijk[ iDirZ ] = iZ1;
bool sameV = ( v1.IsSame( v2 ));
if ( !sameV )
+ {
vip = _grid->Add( ip );
- if ( isInternal && !sameV )
- vip->_faceIDs.push_back( _grid->PseudoIntExtFaceID() );
+ _grid->UpdateFacesOfVertex( *vip, v2 );
+ if ( isInternal )
+ vip->_faceIDs.push_back( _grid->PseudoIntExtFaceID() );
+ }
if ( !addIntersection( vip, hexes, ijk, d000 ) && !sameV )
_grid->Remove( vip );
ip._shapeID = edgeID;
h->_eIntPoints.reserve(2);
h->_eIntPoints.push_back( ip );
added = true;
-#ifdef _DEBUG_
+
// check if ip is really inside the hex
- if ( h->isOutParam( ip->_uvw ))
+ if (SALOME::VerbosityActivated() && h->isOutParam( ip->_uvw ))
throw SALOME_Exception("ip outside a hex");
-#endif
}
}
return added;
}
//================================================================================
+ /*!
+ * \brief Check if a hexahedron facet lies on a FACE
+ * Also return true if the facet does not interfere with any FACE
+ */
+ bool Hexahedron::isQuadOnFace( const size_t iQuad )
+ {
+ _Face& quad = _hexQuads[ iQuad ] ;
+
+ int nbGridNodesInt = 0; // nb FACE intersections at grid nodes
+ int nbNoGeomNodes = 0;
+ for ( int iE = 0; iE < 4; ++iE )
+ {
+ nbNoGeomNodes = ( !quad._links[ iE ].FirstNode()->_intPoint &&
+ quad._links[ iE ].NbResultLinks() == 1 );
+ nbGridNodesInt +=
+ ( quad._links[ iE ].FirstNode()->_intPoint &&
+ quad._links[ iE ].NbResultLinks() == 1 &&
+ quad._links[ iE ].ResultLink( 0 ).FirstNode() == quad._links[ iE ].FirstNode() &&
+ quad._links[ iE ].ResultLink( 0 ).LastNode() == quad._links[ iE ].LastNode() );
+ }
+ if ( nbNoGeomNodes == 4 )
+ return true;
+
+ if ( nbGridNodesInt == 4 ) // all quad nodes are at FACE intersection
+ {
+ size_t iEmin = 0, minNbFaces = 1000;
+ for ( int iE = 0; iE < 4; ++iE ) // look for a node with min nb FACEs
+ {
+ size_t nbFaces = quad._links[ iE ].FirstNode()->faces().size();
+ if ( minNbFaces > nbFaces )
+ {
+ iEmin = iE;
+ minNbFaces = nbFaces;
+ }
+ }
+ // check if there is a FACE passing through all 4 nodes
+ for ( const TGeomID& faceID : quad._links[ iEmin ].FirstNode()->faces() )
+ {
+ bool allNodesAtFace = true;
+ for ( size_t iE = 0; iE < 4 && allNodesAtFace; ++iE )
+ allNodesAtFace = ( iE == iEmin ||
+ quad._links[ iE ].FirstNode()->IsOnFace( faceID ));
+ if ( allNodesAtFace ) // quad if on faceID
+ return true;
+ }
+ }
+ return false;
+ }
+ //================================================================================
/*!
* \brief Finds nodes at a path from one node to another via intersections with EDGEs
*/
return false;
vector< _OrientedLink > newLinks;
// find a node lying on the same FACE as the last one
- _Node* node = polygon->_links.back().LastNode();
- int avoidFace = node->IsLinked( polygon->_links.back().FirstNode()->_intPoint );
+ _Node* node = polygon->_links.back().LastNode();
+ TGeomID avoidFace = node->IsLinked( polygon->_links.back().FirstNode()->_intPoint );
for ( i = nbLinks - 2; i >= 0; --i )
if ( node->IsLinked( polygon->_links[i].FirstNode()->_intPoint, avoidFace ))
break;
bool Hexahedron::findChainOnEdge( const vector< _OrientedLink >& splits,
const _OrientedLink& prevSplit,
const _OrientedLink& avoidSplit,
+ const std::set< TGeomID > & concaveFaces,
size_t & iS,
_Face& quad,
vector<_Node*>& chn )
{
_Node* pn1 = prevSplit.FirstNode();
- _Node* pn2 = prevSplit.LastNode();
- int avoidFace = pn1->IsLinked( pn2->_intPoint ); // FACE under the quad
+ _Node* pn2 = prevSplit.LastNode(); // pn2 is on EDGE, if not on INTERNAL FACE
+ _Node* an3 = avoidSplit.LastNode();
+ TGeomID avoidFace = pn1->IsLinked( pn2->_intPoint ); // FACE under the quad
if ( avoidFace < 1 && pn1->_intPoint )
return false;
- _Node* n = 0, *stopNode = avoidSplit.LastNode();
-
chn.clear();
+
if ( !quad._eIntNodes.empty() ) // connect pn2 with EDGE intersections
{
chn.push_back( pn2 );
pn2 = chn.back();
}
- int i;
- for ( i = splits.size()-1; i >= 0; --i ) // connect new pn2 (at _eIntNodes) with a split
+ _Node* n = 0, *stopNode = avoidSplit.LastNode();
+
+ if ( pn2 == prevSplit.LastNode() && // pn2 is at avoidSplit.FirstNode()
+ !isCorner( stopNode )) // stopNode is in the middle of a _hexLinks
+ {
+ // move stopNode to a _hexNodes
+ for ( int iE = 0; iE < 4; ++iE ) // loop on 4 sides of a quadrangle
+ for ( size_t iL = 0; iL < quad._links[ iE ].NbResultLinks(); ++iL )
+ {
+ const _Link* sideSplit = & quad._links[ iE ]._link->_splits[ iL ];
+ if ( sideSplit == avoidSplit._link )
+ {
+ if ( quad._links[ iE ].LastNode()->Node() )
+ stopNode = quad._links[ iE ].LastNode();
+ iE = 4;
+ break;
+ }
+ }
+ }
+
+ // connect pn2 (probably new, at _eIntNodes) with a split
+
+ int i, iConn = 0;
+ size_t nbCommon;
+ TGeomID commonFaces[20];
+ _Node* nPrev = nullptr;
+ for ( i = splits.size()-1; i >= 0; --i )
{
if ( !splits[i] )
continue;
- n = splits[i].LastNode();
- if ( n == stopNode )
- break;
- if (( n != pn1 ) &&
- ( n->IsLinked( pn2->_intPoint, avoidFace )) &&
- ( !avoidFace || n->IsOnFace( avoidFace )))
- break;
+ bool stop = false;
+ for ( int is1st = 0; is1st < 2; ++is1st )
+ {
+ _Node* nConn = is1st ? splits[i].FirstNode() : splits[i].LastNode();
+ if ( nConn == nPrev )
+ {
+ if ( n == nConn )
+ iConn = i;
+ continue;
+ }
+ nPrev = nConn;
+ if (( stop = ( nConn == stopNode )))
+ break;
+ // find a FACE connecting nConn with pn2 but not with an3
+ if (( nConn != pn1 ) &&
+ ( nConn->_intPoint && !nConn->_intPoint->_faceIDs.empty() ) &&
+ ( nbCommon = nConn->GetCommonFaces( pn2->_intPoint, commonFaces )))
+ {
+ bool a3Coonect = true;
+ for ( size_t iF = 0; iF < nbCommon && a3Coonect; ++iF )
+ a3Coonect = an3->IsOnFace( commonFaces[ iF ]) || concaveFaces.count( commonFaces[ iF ]);
+ if ( a3Coonect )
+ continue;
- n = splits[i].FirstNode();
- if ( n == stopNode )
- break;
- if (( n->IsLinked( pn2->_intPoint, avoidFace )) &&
- ( !avoidFace || n->IsOnFace( avoidFace )))
+ if ( !n )
+ {
+ n = nConn;
+ iConn = i + !is1st;
+ }
+ if ( nbCommon > 1 ) // nConn is linked with pn2 by an EDGE
+ {
+ n = nConn;
+ iConn = i + !is1st;
+ stop = true;
+ break;
+ }
+ }
+ }
+ if ( stop )
+ {
+ i = iConn;
break;
- n = 0;
+ }
}
+
if ( n && n != stopNode )
{
if ( chn.empty() )
else if ( !chn.empty() && chn.back()->_isInternalFlags )
{
// INTERNAL FACE partially cuts the quad
- for ( int i = chn.size() - 2; i >= 0; --i )
- chn.push_back( chn[ i ]);
+ for ( int ip = chn.size() - 2; ip >= 0; --ip )
+ chn.push_back( chn[ ip ]);
return true;
}
return false;
{
F_IntersectPoint noIntPnt;
const bool toCheckNodePos = _grid->IsToCheckNodePos();
+ const bool useQuanta = _grid->_toUseQuanta;
int nbAdded = 0;
// add elements resulted from hexahedron intersection
mesh->SetNodeOnEdge( nodes[iN], shapeID );
}
else if ( toCheckNodePos &&
- !nodes[iN]->isMarked() &&
+ !nodes[iN]->isMarked() &&
_grid->ShapeType( nodes[iN]->GetShapeID() ) == TopAbs_FACE )
{
- _grid->SetOnShape( nodes[iN], noIntPnt, /*unset=*/true );
+ _grid->SetOnShape( nodes[iN], noIntPnt, /*v=*/nullptr,/*unset=*/true );
nodes[iN]->setIsMarked( true );
}
- }
+ } // loop to get nodes
- const SMDS_MeshElement* v = 0;
+ const SMDS_MeshElement* v = 0;
if ( !volDef->_quantities.empty() )
- {
- v = helper.AddPolyhedralVolume( nodes, volDef->_quantities );
+ {
+ if ( !useQuanta )
+ {
+ // split polyhedrons of with disjoint volumes
+ std::vector<std::vector<int>> splitQuantities;
+ std::vector<std::vector< const SMDS_MeshNode* > > splitNodes;
+ if ( checkPolyhedronValidity( volDef, splitQuantities, splitNodes ) == 1 )
+ v = addPolyhedronToMesh( volDef, helper, nodes, volDef->_quantities );
+ else
+ {
+ int counter = -1;
+ for (size_t id = 0; id < splitQuantities.size(); id++)
+ {
+ v = addPolyhedronToMesh( volDef, helper, splitNodes[ id ], splitQuantities[ id ] );
+ if ( id < splitQuantities.size()-1 )
+ volDef->_brotherVolume.push_back( v );
+ counter++;
+ }
+ nbAdded += counter;
+ }
+ }
+ else
+ {
+ const double quanta = _grid->_quanta;
+ double polyVol = volDef->_size;
+ double hexaVolume = _sideLength[0] * _sideLength[1] * _sideLength[2];
+ if ( hexaVolume > 0.0 && polyVol/hexaVolume >= quanta /*set the volume if the relation is satisfied*/)
+ v = helper.AddVolume( _hexNodes[0].BoundaryNode(), _hexNodes[2].BoundaryNode(),
+ _hexNodes[3].BoundaryNode(), _hexNodes[1].BoundaryNode(),
+ _hexNodes[4].BoundaryNode(), _hexNodes[6].BoundaryNode(),
+ _hexNodes[7].BoundaryNode(), _hexNodes[5].BoundaryNode() );
+
+ }
}
else
{
break;
}
}
- if (( volDef->_volume = v ))
+ volDef->_volume = v;
+ nbAdded += bool( v );
+
+ } // loop on _volumeDefs chain
+
+ // avoid creating overlapping volumes (bos #24052)
+ if ( nbAdded > 1 )
+ {
+ double sumSize = 0, maxSize = 0;
+ _volumeDef* maxSizeDef = nullptr;
+ for ( _volumeDef* volDef = &_volumeDefs; volDef; volDef = volDef->_next )
{
- helper.GetMeshDS()->SetMeshElementOnShape( v, volDef->_solidID );
- ++nbAdded;
+ if ( !volDef->_volume )
+ continue;
+ sumSize += volDef->_size;
+ if ( volDef->_size > maxSize )
+ {
+ maxSize = volDef->_size;
+ maxSizeDef = volDef;
+ }
+ }
+ if ( sumSize > _sideLength[0] * _sideLength[1] * _sideLength[2] * 1.05 )
+ {
+ for ( _volumeDef* volDef = &_volumeDefs; volDef; volDef = volDef->_next )
+ if ( volDef != maxSizeDef && volDef->_volume )
+ {
+ helper.GetMeshDS()->RemoveFreeElement( volDef->_volume, /*sm=*/nullptr,
+ /*fromGroups=*/false );
+ volDef->_volume = nullptr;
+ //volDef->_nodes.clear();
+ --nbAdded;
+ }
+ }
+ }
+
+ for ( _volumeDef* volDef = &_volumeDefs; volDef; volDef = volDef->_next )
+ {
+ if ( volDef->_volume )
+ {
+ helper.GetMeshDS()->SetMeshElementOnShape( volDef->_volume, volDef->_solidID );
+ for (auto broVol : volDef->_brotherVolume )
+ {
+ helper.GetMeshDS()->SetMeshElementOnShape( broVol, volDef->_solidID );
+ }
}
}
//================================================================================
/*!
* \brief Return true if the element is in a hole
+ * \remark consider a cell to be in a hole if all links in any direction
+ * comes OUT of geometry
*/
bool Hexahedron::isInHole() const
{
/*!
* \brief Return true if a polyhedron passes _sizeThreshold criterion
*/
- bool Hexahedron::checkPolyhedronSize( bool cutByInternalFace ) const
+ bool Hexahedron::checkPolyhedronSize( bool cutByInternalFace, double & volume) const
{
+ volume = 0;
+
if ( cutByInternalFace && !_grid->_toUseThresholdForInternalFaces )
{
// check if any polygon fully lies on shared/internal FACEs
return true;
}
}
- if ( this->hasStrangeEdge() )
- return true;
-
- double volume = 0;
for ( size_t iP = 0; iP < _polygons.size(); ++iP )
{
const _Face& polygon = _polygons[iP];
}
volume /= 6;
+ if ( this->hasStrangeEdge() && volume > 1e-13 )
+ return true;
+
double initVolume = _sideLength[0] * _sideLength[1] * _sideLength[2];
return volume > initVolume / _grid->_sizeThreshold;
}
+
+ //================================================================================
+ /*!
+ * \brief Check that all faces in polyhedron are connected so a unique volume is defined.
+ * We test that it is possible to go from any node to all nodes in the polyhedron.
+ * The set of nodes that can be visit within then defines a unique element.
+ * In case more than one polyhedron is detected. The function return the set of quantities and nodes defining separates elements.
+ * Reference to issue #bos[38521][EDF] Generate polyhedron with separate volume.
+ */
+ int Hexahedron::checkPolyhedronValidity( _volumeDef* volDef, std::vector<std::vector<int>>& splitQuantities,
+ std::vector<std::vector<const SMDS_MeshNode*>>& splitNodes )
+ {
+ int mySet = 1;
+ std::map<int,int> numberOfSets; // define set id with the number of faces associated!
+ if ( !volDef->_quantities.empty() )
+ {
+ auto connectivity = volDef->_quantities;
+ int accum = 0;
+ std::vector<bool> allFaces( connectivity.size(), false );
+ std::set<int> elementSet;
+ allFaces[ 0 ] = true; // the first node below to the first face
+ size_t connectedFaces = 1;
+ // Start filling the set with the nodes of the first face
+ splitQuantities.push_back( { connectivity[ 0 ] } );
+ splitNodes.push_back( { volDef->_nodes[ 0 ].Node() } );
+ elementSet.insert( volDef->_nodes[ 0 ].Node()->GetID() );
+ for (int n = 1; n < connectivity[ 0 ]; n++)
+ {
+ elementSet.insert( volDef->_nodes[ n ].Node()->GetID() );
+ splitNodes.back().push_back( volDef->_nodes[ n ].Node() );
+ }
+
+ numberOfSets.insert( std::pair<int,int>(mySet,1) );
+ while ( connectedFaces != allFaces.size() )
+ {
+ for (size_t innerId = 1; innerId < connectivity.size(); innerId++)
+ {
+ if ( innerId == 1 )
+ accum = connectivity[ 0 ];
+
+ if ( !allFaces[ innerId ] )
+ {
+ int faceCounter = 0;
+ for (int n = 0; n < connectivity[ innerId ]; n++)
+ {
+ int nodeId = volDef->_nodes[ accum + n ].Node()->GetID();
+ if ( elementSet.count( nodeId ) != 0 )
+ faceCounter++;
+ }
+ if ( faceCounter >= 2 ) // found coincidences nodes
+ {
+ for (int n = 0; n < connectivity[ innerId ]; n++)
+ {
+ int nodeId = volDef->_nodes[ accum + n ].Node()->GetID();
+ // insert new nodes so other faces can be identified as belowing to the element
+ splitNodes.back().push_back( volDef->_nodes[ accum + n ].Node() );
+ elementSet.insert( nodeId );
+ }
+ allFaces[ innerId ] = true;
+ splitQuantities.back().push_back( connectivity[ innerId ] );
+ numberOfSets[ mySet ]++;
+ connectedFaces++;
+ innerId = 0; // to restart searching!
+ }
+ }
+ accum += connectivity[ innerId ];
+ }
+
+ if ( connectedFaces != allFaces.size() )
+ {
+ // empty the set, and fill it with nodes of a unvisited face!
+ elementSet.clear();
+ accum = connectivity[ 0 ];
+ for (size_t faceId = 1; faceId < connectivity.size(); faceId++)
+ {
+ if ( !allFaces[ faceId ] )
+ {
+ splitNodes.push_back( { volDef->_nodes[ accum ].Node() } );
+ elementSet.insert( volDef->_nodes[ accum ].Node()->GetID() );
+ for (int n = 1; n < connectivity[ faceId ]; n++)
+ {
+ elementSet.insert( volDef->_nodes[ accum + n ].Node()->GetID() );
+ splitNodes.back().push_back( volDef->_nodes[ accum + n ].Node() );
+ }
+
+ splitQuantities.push_back( { connectivity[ faceId ] } );
+ allFaces[ faceId ] = true;
+ connectedFaces++;
+ break;
+ }
+ accum += connectivity[ faceId ];
+ }
+ mySet++;
+ numberOfSets.insert( std::pair<int,int>(mySet,1) );
+ }
+ }
+
+ if ( numberOfSets.size() > 1 )
+ {
+ bool allMoreThan2Faces = true;
+ for( auto k : numberOfSets )
+ {
+ if ( k.second <= 2 )
+ allMoreThan2Faces &= false;
+ }
+
+ if ( allMoreThan2Faces )
+ {
+ // The separate objects are suspect to be closed
+ return numberOfSets.size();
+ }
+ else
+ {
+ // Have to index the last face nodes to the final set
+ // contrary case return as it were a valid polyhedron for backward compatibility
+ return 1;
+ }
+ }
+ }
+ return numberOfSets.size();
+ }
+
+
+ //================================================================================
+ /*!
+ * \brief add original or separated polyhedrons to the mesh
+ */
+ const SMDS_MeshElement* Hexahedron::addPolyhedronToMesh( _volumeDef* volDef, SMESH_MesherHelper& helper, const std::vector<const SMDS_MeshNode*>& nodes,
+ const std::vector<int>& quantities )
+ {
+ const SMDS_MeshElement* v = helper.AddPolyhedralVolume( nodes, quantities );
+
+ volDef->_size = SMDS_VolumeTool( v ).GetSize();
+ if ( volDef->_size < 0 ) // invalid polyhedron
+ {
+ if ( ! SMESH_MeshEditor( helper.GetMesh() ).Reorient( v ) || // try to fix
+ SMDS_VolumeTool( v ).GetSize() < 0 )
+ {
+ helper.GetMeshDS()->RemoveFreeElement( v, /*sm=*/nullptr, /*fromGroups=*/false );
+ v = nullptr;
+ //_hasTooSmall = true;
+
+ if (SALOME::VerbosityActivated())
+ {
+ std::cout << "Remove INVALID polyhedron, _cellID = " << _cellID
+ << " ijk = ( " << _i << " " << _j << " " << _k << " ) "
+ << " solid " << volDef->_solidID << std::endl;
+ }
+ }
+ }
+ return v;
+ }
+
//================================================================================
/*!
* \brief Tries to create a hexahedron
return false;
}
//================================================================================
+ /*!
+ * \brief Return true if there are _eIntPoints at EDGEs forming a concave corner
+ */
+ bool Hexahedron::hasEdgesAround( const ConcaveFace* cf ) const
+ {
+ int nbEdges = 0;
+ ConcaveFace foundGeomHolder;
+ for ( const E_IntersectPoint* ip : _eIntPoints )
+ {
+ if ( cf->HasEdge( ip->_shapeID ))
+ {
+ if ( ++nbEdges == 2 )
+ return true;
+ foundGeomHolder.SetEdge( ip->_shapeID );
+ }
+ else if ( ip->_faceIDs.size() >= 3 )
+ {
+ const TGeomID & vID = ip->_shapeID;
+ if ( cf->HasVertex( vID ) && !foundGeomHolder.HasVertex( vID ))
+ {
+ if ( ++nbEdges == 2 )
+ return true;
+ foundGeomHolder.SetVertex( vID );
+ }
+ }
+ }
+
+ for ( const _Node& hexNode: _hexNodes )
+ {
+ if ( !hexNode._node || !hexNode._intPoint )
+ continue;
+ const B_IntersectPoint* ip = hexNode._intPoint;
+ if ( ip->_faceIDs.size() == 2 ) // EDGE
+ {
+ TGeomID edgeID = hexNode._node->GetShapeID();
+ if ( cf->HasEdge( edgeID ) && !foundGeomHolder.HasEdge( edgeID ))
+ {
+ foundGeomHolder.SetEdge( edgeID );
+ if ( ++nbEdges == 2 )
+ return true;
+ }
+ }
+ else if ( ip->_faceIDs.size() >= 3 ) // VERTEX
+ {
+ TGeomID vID = hexNode._node->GetShapeID();
+ if ( cf->HasVertex( vID ) && !foundGeomHolder.HasVertex( vID ))
+ {
+ if ( ++nbEdges == 2 )
+ return true;
+ foundGeomHolder.SetVertex( vID );
+ }
+ }
+ }
+
+ return false;
+ }
+ //================================================================================
/*!
* \brief Dump a link and return \c false
*/
bool Hexahedron::debugDumpLink( Hexahedron::_Link* link )
{
-#ifdef _DEBUG_
- gp_Pnt p1 = link->_nodes[0]->Point(), p2 = link->_nodes[1]->Point();
- cout << "BUG: not shared link. IKJ = ( "<< _i << " " << _j << " " << _k << " )" << endl
- << "n1 (" << p1.X() << ", "<< p1.Y() << ", "<< p1.Z() << " )" << endl
- << "n2 (" << p2.X() << ", "<< p2.Y() << ", "<< p2.Z() << " )" << endl;
-#else
- (void)link; // unused in release mode
-#endif
+ if (SALOME::VerbosityActivated())
+ {
+ gp_Pnt p1 = link->_nodes[0]->Point(), p2 = link->_nodes[1]->Point();
+ cout << "BUG: not shared link. IKJ = ( "<< _i << " " << _j << " " << _k << " )" << endl
+ << "n1 (" << p1.X() << ", "<< p1.Y() << ", "<< p1.Z() << " )" << endl
+ << "n2 (" << p2.X() << ", "<< p2.Y() << ", "<< p2.Z() << " )" << endl;
+ }
+
return false;
}
//================================================================================
( _grid->_coords[2][ _k+1 ] + _grid->_tol < uvw[2] ));
}
//================================================================================
+ /*!
+ * \brief Find existing triangulation of a polygon
+ */
+ int findExistingTriangulation( const SMDS_MeshElement* polygon,
+ //const SMDS_Mesh* mesh,
+ std::vector< const SMDS_MeshNode* >& nodes )
+ {
+ int nbSplits = 0;
+ nodes.clear();
+ std::vector<const SMDS_MeshNode *> twoNodes(2);
+ std::vector<const SMDS_MeshElement *> foundFaces; foundFaces.reserve(10);
+ std::set< const SMDS_MeshElement * > avoidFaces; avoidFaces.insert( polygon );
+
+ const int nbPolyNodes = polygon->NbCornerNodes();
+ twoNodes[1] = polygon->GetNode( nbPolyNodes - 1 );
+ for ( int iN = 0; iN < nbPolyNodes; ++iN ) // loop on border links of polygon
+ {
+ twoNodes[0] = polygon->GetNode( iN );
+
+ int nbFaces = SMDS_Mesh::GetElementsByNodes( twoNodes, foundFaces, SMDSAbs_Face );
+ int nbOkFaces = 0;
+ for ( int iF = 0; iF < nbFaces; ++iF ) // keep faces lying over polygon
+ {
+ if ( avoidFaces.count( foundFaces[ iF ]))
+ continue;
+ int i, nbFaceNodes = foundFaces[ iF ]->NbCornerNodes();
+ for ( i = 0; i < nbFaceNodes; ++i )
+ {
+ const SMDS_MeshNode* n = foundFaces[ iF ]->GetNode( i );
+ bool isCommonNode = ( n == twoNodes[0] ||
+ n == twoNodes[1] ||
+ polygon->GetNodeIndex( n ) >= 0 );
+ if ( !isCommonNode )
+ break;
+ }
+ if ( i == nbFaceNodes ) // all nodes of foundFaces[iF] are shared with polygon
+ if ( nbOkFaces++ != iF )
+ foundFaces[ nbOkFaces-1 ] = foundFaces[ iF ];
+ }
+ if ( nbOkFaces > 0 )
+ {
+ int iFaceSelected = 0;
+ if ( nbOkFaces > 1 ) // select a face with minimal distance from polygon
+ {
+ double minDist = Precision::Infinite();
+ for ( int iF = 0; iF < nbOkFaces; ++iF )
+ {
+ int i, nbFaceNodes = foundFaces[ iF ]->NbCornerNodes();
+ gp_XYZ gc = SMESH_NodeXYZ( foundFaces[ iF ]->GetNode( 0 ));
+ for ( i = 1; i < nbFaceNodes; ++i )
+ gc += SMESH_NodeXYZ( foundFaces[ iF ]->GetNode( i ));
+ gc /= nbFaceNodes;
+
+ double dist = SMESH_MeshAlgos::GetDistance( polygon, gc );
+ if ( dist < minDist )
+ {
+ minDist = dist;
+ iFaceSelected = iF;
+ }
+ }
+ }
+ if ( foundFaces[ iFaceSelected ]->NbCornerNodes() != 3 )
+ return 0;
+ nodes.insert( nodes.end(),
+ foundFaces[ iFaceSelected ]->begin_nodes(),
+ foundFaces[ iFaceSelected ]->end_nodes());
+ if ( !SMESH_MeshAlgos::IsRightOrder( foundFaces[ iFaceSelected ],
+ twoNodes[0], twoNodes[1] ))
+ {
+ // reverse just added nodes
+ std::reverse( nodes.end() - 3, nodes.end() );
+ }
+ avoidFaces.insert( foundFaces[ iFaceSelected ]);
+ nbSplits++;
+ }
+
+ twoNodes[1] = twoNodes[0];
+
+ } // loop on polygon nodes
+
+ return nbSplits;
+ }
+ //================================================================================
/*!
* \brief Divide a polygon into triangles and modify accordingly an adjacent polyhedron
*/
const bool reinitVolume)
{
SMESH_MeshAlgos::Triangulate divider(/*optimize=*/false);
- int nbTrias = divider.GetTriangles( polygon, face.myNodes );
+ bool triangulationExist = false;
+ int nbTrias = findExistingTriangulation( polygon, face.myNodes );
+ if ( nbTrias > 0 )
+ triangulationExist = true;
+ else
+ nbTrias = divider.GetTriangles( polygon, face.myNodes );
face.myNodes.resize( nbTrias * 3 );
SMESH_MeshEditor::ElemFeatures newVolumeDef;
face.myNodes.begin(),
face.myNodes.begin() + 3 );
meshDS->RemoveFreeElement( polygon, 0, false );
- newTriangle = meshDS->AddFace( face.myNodes[0], face.myNodes[1], face.myNodes[2] );
- meshDS->SetMeshElementOnShape( newTriangle, faceID );
+ if ( !triangulationExist )
+ {
+ newTriangle = meshDS->AddFace( face.myNodes[0], face.myNodes[1], face.myNodes[2] );
+ meshDS->SetMeshElementOnShape( newTriangle, faceID );
+ }
}
else
{
newVolumeDef.myNodes.insert( newVolumeDef.myNodes.end(),
face.myNodes.begin() + iN,
face.myNodes.begin() + iN + 3 );
- newTriangle = meshDS->AddFace( face.myNodes[iN], face.myNodes[iN+1], face.myNodes[iN+2] );
- meshDS->SetMeshElementOnShape( newTriangle, faceID );
+ if ( !triangulationExist )
+ {
+ newTriangle = meshDS->AddFace( face.myNodes[iN], face.myNodes[iN+1], face.myNodes[iN+2] );
+ meshDS->SetMeshElementOnShape( newTriangle, faceID );
+ }
}
meshDS->RemoveFreeElement( volume.Element(), 0, false );
return;
}
//================================================================================
+ /*!
+ * \brief Look for a FACE supporting all given nodes made on EDGEs and VERTEXes
+ */
+ TGeomID findCommonFace( const std::vector< const SMDS_MeshNode* > & nn,
+ const SMESH_Mesh* mesh )
+ {
+ TGeomID faceID = 0;
+ TGeomID shapeIDs[20];
+ for ( size_t iN = 0; iN < nn.size(); ++iN )
+ shapeIDs[ iN ] = nn[ iN ]->GetShapeID();
+
+ SMESH_subMesh* sm = mesh->GetSubMeshContaining( shapeIDs[ 0 ]);
+ for ( const SMESH_subMesh * smFace : sm->GetAncestors() )
+ {
+ if ( smFace->GetSubShape().ShapeType() != TopAbs_FACE )
+ continue;
+
+ faceID = smFace->GetId();
+
+ for ( size_t iN = 1; iN < nn.size() && faceID; ++iN )
+ {
+ if ( !smFace->DependsOn( shapeIDs[ iN ]))
+ faceID = 0;
+ }
+ if ( faceID > 0 )
+ break;
+ }
+ return faceID;
+ }
+ //================================================================================
/*!
* \brief Create mesh faces at free facets
*/
SMESH_MeshEditor::ElemFeatures face( SMDSAbs_Face );
SMESHDS_Mesh* meshDS = helper.GetMeshDS();
+ bool isQuantaSet = _grid->_toUseQuanta;
// check if there are internal or shared FACEs
bool hasInternal = ( !_grid->_geometry.IsOneSolid() ||
- _grid->_geometry._soleSolid.HasInternalFaces() );
+ _grid->_geometry._soleSolid.HasInternalFaces() );
for ( size_t iV = 0; iV < boundaryVolumes.size(); ++iV )
{
if ( !vTool.Set( boundaryVolumes[ iV ]))
continue;
-
TGeomID solidID = vTool.Element()->GetShapeID();
Solid * solid = _grid->GetOneOfSolids( solidID );
// find boundary facets
-
bndFacets.clear();
for ( int iF = 0, n = vTool.NbFaces(); iF < n; iF++ )
{
- bool isBoundary = vTool.IsFreeFace( iF );
+ const SMDS_MeshElement* otherVol;
+ bool isBoundary = isQuantaSet ? vTool.IsFreeFaceCheckAllNodes( iF, &otherVol ) : vTool.IsFreeFace( iF, &otherVol );
if ( isBoundary )
{
bndFacets.push_back( iF );
}
- else if ( hasInternal )
+ else if (( hasInternal ) ||
+ ( !_grid->IsSolid( otherVol->GetShapeID() )))
{
// check if all nodes are on internal/shared FACEs
isBoundary = true;
continue;
// create faces
-
if ( !vTool.IsPoly() )
vTool.SetExternalNormal();
for ( size_t i = 0; i < bndFacets.size(); ++i ) // loop on boundary facets
if ( nn[ iN ]->GetPosition()->GetDim() == 2 )
faceID = nn[ iN ]->GetShapeID();
}
- for ( size_t iN = 0; iN < nbFaceNodes && !faceID; ++iN )
- {
- // look for a father FACE of EDGEs and VERTEXes
- const TopoDS_Shape& s1 = _grid->Shape( nn[ iN ]->GetShapeID() );
- const TopoDS_Shape& s2 = _grid->Shape( nn[ iN+1 ]->GetShapeID() );
- if ( s1 != s2 && s1.ShapeType() == TopAbs_EDGE && s2.ShapeType() == TopAbs_EDGE )
- {
- TopoDS_Shape f = helper.GetCommonAncestor( s1, s2, *helper.GetMesh(), TopAbs_FACE );
- if ( !f.IsNull() )
- faceID = _grid->ShapeID( f );
- }
- }
+ if ( faceID == 0 && !isQuantaSet /*if quanta is set boundary nodes at boundary does not coincide with any geometrical face */ )
+ faceID = findCommonFace( face.myNodes, helper.GetMesh() );
bool toCheckFace = faceID && (( !isBoundary ) ||
( hasInternal && _grid->_toUseThresholdForInternalFaces ));
if ( subID != faceID && !faceSM->DependsOn( subID ))
faceID = 0;
}
- if ( !faceID && !isBoundary )
- continue;
+ // if ( !faceID && !isBoundary )
+ // continue;
}
+ if ( !faceID && !isBoundary && !isQuantaSet )
+ continue;
}
+
// orient a new face according to supporting FACE orientation in shape_to_mesh
- if ( !solid->IsOutsideOriented( faceID ))
+ if ( !isBoundary && !solid->IsOutsideOriented( faceID ))
{
if ( existFace )
editor.Reorient( existFace );
}
}
- // split a polygon that will be used by other 3D algorithm
if ( faceID && nbFaceNodes > 4 &&
!_grid->IsInternal( faceID ) &&
!_grid->IsShared( faceID ) &&
!_grid->IsBoundaryFace( faceID ))
{
- splitPolygon( newFace, vTool, iFacet, faceID, solidID,
- face, editor, i+1 < bndFacets.size() );
+ // split a polygon that will be used by other 3D algorithm
+ if ( !existFace )
+ splitPolygon( newFace, vTool, iFacet, faceID, solidID,
+ face, editor, i+1 < bndFacets.size() );
}
else
{
continue;
gp_Dir direction(1,0,0);
- const SMDS_MeshElement* anyFace = *facesToOrient.begin();
- editor.Reorient2D( facesToOrient, direction, anyFace );
+ TIDSortedElemSet refFaces;
+ editor.Reorient2D( facesToOrient, direction, refFaces, /*allowNonManifold=*/true );
}
}
return;
for ( size_t i = 1; i < nodes.size(); i++ )
{
+ if ( mesh->FindEdge( nodes[i-1], nodes[i] ))
+ continue;
SMDS_MeshElement* segment = mesh->AddEdge( nodes[i-1], nodes[i] );
mesh->SetMeshElementOnShape( segment, e2ff->first );
}
// return created volumes
for ( _volumeDef* volDef = &_volumeDefs; volDef; volDef = volDef->_next )
{
- if ( volDef->_volume && !volDef->_volume->isMarked() )
+ if ( volDef ->_volume &&
+ !volDef->_volume->IsNull() &&
+ !volDef->_volume->isMarked() )
{
volDef->_volume->setIsMarked( true );
boundaryElems.push_back( volDef->_volume );
for ( size_t iN = 0; iN < volDef->_nodes.size(); ++iN )
volDef->_nodes[iN].Node()->setIsMarked( false );
}
+ if ( volDef->_brotherVolume.size() > 0 )
+ {
+ for (auto _bro : volDef->_brotherVolume )
+ {
+ _bro->setIsMarked( true );
+ boundaryElems.push_back( _bro );
+ }
+ }
}
}
if ( loopsJoined )
{
// set unchanged polygons
- std::vector< int > newQuantities;
+ std::vector< int > newQuantities;
std::vector< _volumeDef::_nodeDef > newNodes;
vector< SMESH_Block::TShapeID > newNames;
newQuantities.reserve( volDef->_quantities.size() );
bool StdMeshers_Cartesian_3D::Compute(SMESH_Mesh & theMesh,
const TopoDS_Shape & theShape)
{
+ if ( _hypViscousLayers )
+ {
+ const StdMeshers_ViscousLayers* hypViscousLayers = _hypViscousLayers;
+ _hypViscousLayers = nullptr;
+
+ StdMeshers_Cartesian_VL::ViscousBuilder builder( hypViscousLayers, theMesh, theShape );
+
+ std::string error;
+ TopoDS_Shape offsetShape = builder.MakeOffsetShape( theShape, theMesh, error );
+ if ( offsetShape.IsNull() )
+ throw SALOME_Exception( error );
+
+ SMESH_Mesh* offsetMesh = new TmpMesh();
+ offsetMesh->ShapeToMesh( offsetShape );
+ offsetMesh->GetSubMesh( offsetShape )->DependsOn();
+
+ this->_isComputeOffset = true;
+ if ( ! this->Compute( *offsetMesh, offsetShape ))
+ return false;
+
+ return builder.MakeViscousLayers( *offsetMesh, theMesh, theShape );
+ }
+
// The algorithm generates the mesh in following steps:
// 1) Intersection of grid lines with the geometry boundary.
grid._toConsiderInternalFaces = _hyp->GetToConsiderInternalFaces();
grid._toUseThresholdForInternalFaces = _hyp->GetToUseThresholdForInternalFaces();
grid._sizeThreshold = _hyp->GetSizeThreshold();
+ grid._toUseQuanta = _hyp->GetToUseQuanta();
+ grid._quanta = _hyp->GetQuanta();
+ if ( _isComputeOffset )
+ {
+ grid._toAddEdges = true;
+ grid._toCreateFaces = true;
+ }
grid.InitGeometry( theShape );
vector< TopoDS_Shape > faceVec;
{
multiset< F_IntersectPoint >::iterator ip = lines[i]._intPoints.begin();
for ( ; ip != lines[i]._intPoints.end(); ++ip )
- if ( ip->_node && ip->_node->NbInverseElements() == 0 && !ip->_node->isMarked() )
+ if ( ip->_node &&
+ !ip->_node->IsNull() &&
+ ip->_node->NbInverseElements() == 0 &&
+ !ip->_node->isMarked() )
{
nodesToRemove.push_back( ip->_node );
ip->_node->setIsMarked( true );
}
// get grid nodes
for ( size_t i = 0; i < grid._nodes.size(); ++i )
- if ( grid._nodes[i] && grid._nodes[i]->NbInverseElements() == 0 &&
+ if ( grid._nodes[i] &&
+ !grid._nodes[i]->IsNull() &&
+ grid._nodes[i]->NbInverseElements() == 0 &&
!grid._nodes[i]->isMarked() )
{
nodesToRemove.push_back( grid._nodes[i] );
grid._nodes[i]->setIsMarked( true );
}
+ for ( size_t i = 0; i < grid._allBorderNodes.size(); ++i )
+ if ( grid._allBorderNodes[i] &&
+ !grid._allBorderNodes[i]->IsNull() &&
+ grid._allBorderNodes[i]->NbInverseElements() == 0 )
+ {
+ nodesToRemove.push_back( grid._allBorderNodes[i] );
+ grid._allBorderNodes[i]->setIsMarked( true );
+ }
+
// do remove
for ( size_t i = 0; i < nodesToRemove.size(); ++i )
meshDS->RemoveFreeNode( nodesToRemove[i], /*smD=*/0, /*fromGroups=*/false );