continue;
gp_Dir direction(1,0,0);
- const SMDS_MeshElement* anyFace = *facesToOrient.begin();
- editor.Reorient2D( facesToOrient, direction, anyFace );
+ TIDSortedElemSet refFaces;
+ editor.Reorient2D( facesToOrient, direction, refFaces, /*allowNonManifold=*/true );
}
}
return;