};
vector< _nodeDef > _nodes;
- vector< int > _quantities;
+ vector< int > _quantities;
_volumeDef* _next; // to store several _volumeDefs in a chain
TGeomID _solidID;
const SMDS_MeshElement* _volume; // new volume
if ( loopsJoined )
{
// set unchanged polygons
- std::vector< int > newQuantities;
+ std::vector< int > newQuantities;
std::vector< _volumeDef::_nodeDef > newNodes;
vector< SMESH_Block::TShapeID > newNames;
newQuantities.reserve( volDef->_quantities.size() );