Ball = BallSelection
} SelectionMode;
+typedef struct
+{
+ double r, g, b;
+ int delta;
+} surfaceColorStruct;
+
+typedef struct
+{
+ double r, g, b;
+ int delta;
+} volumeColorStruct;
+
+typedef struct
+{
+ double r, g, b;
+} edgeColorStruct;
+
+typedef struct
+{
+ double r, g, b;
+} nodeColorStruct;
+
+struct actorAspect
+{
+ surfaceColorStruct surfaceColor;
+ volumeColorStruct volumeColor;
+ edgeColorStruct edgeColor;
+ nodeColorStruct nodeColor;
+ double opacity;
+};
+
class SMESH_SWIG_EXPORT SMESH_Swig
{
public:
*/
void SetMeshIcon( const char*, const bool, const bool );
+ actorAspect GetActorAspect(const char* Mesh_Entry, int viewId = 0 );
+ void SetActorAspect( const actorAspect& actorPres, const char* Mesh_Entry, int viewId = 0 );
+
void setSelectionMode( SelectionMode selectionMode );
std::vector<int> getSelected( const char* Mesh_Entry );
std::vector<std::pair<int, int> > getSelectedEdgeOfCell( const char* Mesh_Entry );