-// Copyright (C) 2007-2015 CEA/DEN, EDF R&D, OPEN CASCADE
+// Copyright (C) 2007-2016 CEA/DEN, EDF R&D, OPEN CASCADE
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Lesser General Public
#include <SVTK_Selection.h>
-enum
+typedef enum
{
+ Undefined = -1,
Node = NodeSelection,
Cell = CellSelection,
EdgeOfCell = EdgeOfCellSelection,
Actor = ActorSelection,
Elem0D = Elem0DSelection,
Ball = BallSelection
- };
+ } SelectionMode;
+
+typedef struct
+{
+ double r, g, b;
+ int delta;
+} surfaceColorStruct;
+
+typedef struct
+{
+ double r, g, b;
+ int delta;
+} volumeColorStruct;
+
+typedef struct
+{
+ double r, g, b;
+} edgeColorStruct;
+
+typedef struct
+{
+ double r, g, b;
+} nodeColorStruct;
+
+struct actorAspect
+{
+ surfaceColorStruct surfaceColor;
+ volumeColorStruct volumeColor;
+ edgeColorStruct edgeColor;
+ nodeColorStruct nodeColor;
+ double opacity;
+};
class SMESH_SWIG_EXPORT SMESH_Swig
{
*/
void SetMeshIcon( const char*, const bool, const bool );
+ actorAspect GetActorAspect(const char* Mesh_Entry, int viewId = 0 );
+ void SetActorAspect( const actorAspect& actorPres, const char* Mesh_Entry, int viewId = 0 );
+
+ void setSelectionMode( SelectionMode selectionMode );
+ std::vector<int> getSelected( const char* Mesh_Entry );
+
// --------------------- for the test purposes -----------------------
- int getSelectionMode();
+ SelectionMode getSelectionMode();
void select( const char *id, std::vector<int> ids, bool append = false );
void select( const char *id, int id1, bool append = false );