-// Copyright (C) 2007-2015 CEA/DEN, EDF R&D, OPEN CASCADE
+// Copyright (C) 2007-2016 CEA/DEN, EDF R&D, OPEN CASCADE
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Lesser General Public
#include <SalomeApp_Application.h>
#include <LightApp_SelectionMgr.h>
#include <SVTK_RenderWindowInteractor.h>
+#include <VTKViewer_Algorithm.h>
// OCCT includes
#include <TopAbs.hxx>
#include CORBA_SERVER_HEADER(SMESH_Gen)
#include CORBA_SERVER_HEADER(SMESH_Hypothesis)
+// VTK includes
+#include <vtkActorCollection.h>
+#include <vtkRenderer.h>
+
static CORBA::ORB_var anORB;
namespace
}
};
- MESSAGE("Constructeur");
+ //MESSAGE("Constructeur");
if(CORBA::is_nil(anORB))
ProcessVoidEvent(new TEvent(anORB));
}
};
- MESSAGE("Init");
+ //MESSAGE("Init");
ProcessVoidEvent(new TEvent(theStudyID,
myStudy,
//===============================================================
SMESH_Swig::~SMESH_Swig()
{
- MESSAGE("Destructeur");
+ //MESSAGE("Destructeur");
}
//===============================================================
const char* SMESH_Swig::AddNewMesh(const char* theIOR)
{
- MESSAGE("AddNewMesh");
// VSR: added temporarily - to be removed - objects are published automatically by engine
SALOMEDS::SObject_var aSObject = myStudy->FindObjectIOR(theIOR);
//===============================================================
const char* SMESH_Swig::AddNewHypothesis(const char* theIOR)
{
- MESSAGE("AddNewHypothesis");
-
SALOMEDS::SObject_var aSObject = ::AddHypothesis(theIOR,
mySComponentMesh,
myStudyBuilder);
//===============================================================
const char* SMESH_Swig::AddNewAlgorithms(const char* theIOR)
{
- MESSAGE("AddNewAlgorithms");
-
SALOMEDS::SObject_var aSObject = ::AddAlgorithms(theIOR,
mySComponentMesh,
myStudyBuilder);
return "";
}
+/*!
+ \brief Gets window with specified identifier
+ \internal
+ \param id window identifier
+ \return pointer on the window
+*/
+
+SUIT_ViewWindow* getWnd( const int id )
+{
+ SUIT_ViewWindow* resWnd = 0;
+ SUIT_Session* aSession = SUIT_Session::session();
+ SUIT_Application* anApplication = aSession->activeApplication();
+ SalomeApp_Application* app = dynamic_cast<SalomeApp_Application*>(anApplication);
+ if ( app ) {
+ ViewManagerList vmlist = app->viewManagers();
+ foreach( SUIT_ViewManager* vm, vmlist ) {
+ QVector<SUIT_ViewWindow*> vwlist = vm->getViews();
+ foreach ( SUIT_ViewWindow* vw, vwlist ) {
+ if ( id == vw->getId() ) {
+ resWnd = vw;
+ break;
+ }
+ }
+ }
+ }
+ return resWnd;
+}
+
+class TGetActorAspect: public SALOME_Event
+{
+public:
+ typedef actorAspect TResult;
+ TResult myResult;
+ const char* _entry;
+ int _wid;
+ TGetActorAspect( const char* Mesh_Entry, int viewId )
+ {
+ _entry = Mesh_Entry;
+ _wid = viewId;
+ }
+ virtual void Execute()
+ {
+ SMESH_Actor* anActor;
+ if (_wid)
+ {
+ SUIT_ViewWindow* w = getWnd(_wid);
+ anActor = SMESH::FindActorByEntry( w, _entry );
+ }
+ else
+ anActor = SMESH::FindActorByEntry( _entry );
+ if ( !anActor )
+ {
+ MESSAGE("GetActorAspect: no actor corresponding to: " << _entry);
+ return;
+ }
+ anActor->GetSufaceColor(myResult.surfaceColor.r,
+ myResult.surfaceColor.g,
+ myResult.surfaceColor.b,
+ myResult.surfaceColor.delta);
+ anActor->GetVolumeColor(myResult.volumeColor.r,
+ myResult.volumeColor.g,
+ myResult.volumeColor.b,
+ myResult.volumeColor.delta);
+ anActor->GetEdgeColor(myResult.edgeColor.r,
+ myResult.edgeColor.g,
+ myResult.edgeColor.b);
+ anActor->GetNodeColor(myResult.nodeColor.r,
+ myResult.nodeColor.g,
+ myResult.nodeColor.b);
+ myResult.opacity= anActor->GetOpacity();
+ MESSAGE("opacity: " << myResult.opacity);
+ }
+};
+
+actorAspect SMESH_Swig::GetActorAspect( const char* Mesh_Entry, int viewId )
+{
+ return ProcessEvent(new TGetActorAspect( Mesh_Entry, viewId));
+}
+
+void SMESH_Swig::SetActorAspect( const actorAspect& actorPres, const char* Mesh_Entry, int viewId )
+{
+ class TSetActorAspect: public SALOME_Event
+ {
+ public:
+ const char* _entry;
+ actorAspect _actorPres;
+ int _wid;
+ TSetActorAspect(const actorAspect& actorPres, const char* Mesh_Entry, int viewId )
+ {
+ _entry = Mesh_Entry;
+ _actorPres = actorPres;
+ _wid = viewId;
+ }
+ virtual void Execute()
+ {
+ SMESH_Actor* anActor;
+ if (_wid)
+ {
+ SUIT_ViewWindow* w = getWnd(_wid);
+ anActor = SMESH::FindActorByEntry( w, _entry );
+ }
+ else
+ anActor = SMESH::FindActorByEntry( _entry );
+ if ( !anActor )
+ {
+ MESSAGE("SetActorAspect: no actor corresponding to: " << _entry);
+ return;
+ }
+ anActor->SetSufaceColor(_actorPres.surfaceColor.r,
+ _actorPres.surfaceColor.g,
+ _actorPres.surfaceColor.b,
+ _actorPres.surfaceColor.delta);
+ anActor->SetVolumeColor(_actorPres.volumeColor.r,
+ _actorPres.volumeColor.g,
+ _actorPres.volumeColor.b,
+ _actorPres.volumeColor.delta);
+ anActor->SetEdgeColor(_actorPres.edgeColor.r,
+ _actorPres.edgeColor.g,
+ _actorPres.edgeColor.b);
+ anActor->SetNodeColor(_actorPres.nodeColor.r,
+ _actorPres.nodeColor.g,
+ _actorPres.nodeColor.b);
+ anActor->SetOpacity(_actorPres.opacity);
+ if (_wid)
+ {
+ SUIT_ViewWindow* w = getWnd(_wid);
+ w->repaint();
+ }
+ else
+ {
+ SUIT_Session* aSession = SUIT_Session::session();
+ SUIT_Application* anApplication = aSession->activeApplication();
+ SalomeApp_Application* anApp = dynamic_cast<SalomeApp_Application*>(anApplication);
+ SUIT_ViewManager* vman = anApp->getViewManager(VTKViewer_Viewer::Type(),true);
+ vman->getActiveView()->repaint();
+ }
+ }
+ };
+
+ ProcessVoidEvent(new TSetActorAspect(actorPres, Mesh_Entry, viewId));
+}
+
void SMESH_Swig::CreateAndDisplayActor( const char* Mesh_Entry )
{
// SMESH_Actor* Mesh = smeshGUI->ReadScript(aM);
{}
virtual void Execute()
{
- SMESHGUI* aSMESHGUI = SMESHGUI::GetSMESHGUI();
- if( !aSMESHGUI )
- return;
- LightApp_SelectionMgr* selMgr = SMESH::GetSelectionMgr( aSMESHGUI );
+ LightApp_SelectionMgr* selMgr = 0;
+ SalomeApp_Application* anApp = dynamic_cast<SalomeApp_Application*>( SUIT_Session::session()->activeApplication() );
+ if( anApp )
+ selMgr = dynamic_cast<LightApp_SelectionMgr*>( anApp->selectionMgr() );
+
if( !selMgr )
return;
selMgr->clearFilters();
- SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( aSMESHGUI );
+ SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow();
if(!aViewWindow)
return;
class TGetSelectionModeEvent : public SALOME_Event
{
public:
- typedef int TResult;
+ typedef SelectionMode TResult;
TResult myResult;
- TGetSelectionModeEvent() : myResult( -1 ) {}
+ TGetSelectionModeEvent() : myResult( Undefined ) {}
virtual void Execute()
{
- SMESHGUI* aSMESHGUI = SMESHGUI::GetSMESHGUI();
- if( !aSMESHGUI )
- return;
-
- SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( aSMESHGUI );
+ SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( );
if(!aViewWindow)
return;
- myResult = aViewWindow->SelectionMode();
+ myResult = (SelectionMode) aViewWindow->SelectionMode();
}
};
/*!
\brief Get selection mode of the active VTK View window.
*/
-int SMESH_Swig::getSelectionMode() {
+SelectionMode SMESH_Swig::getSelectionMode() {
return ProcessEvent( new TGetSelectionModeEvent() );
}
+
+
+/*!
+ * Event to set selection mode
+*/
+class TSetSelectionModeEvent : public SALOME_Event
+{
+ SelectionMode mySelectionMode;
+
+public:
+
+ TSetSelectionModeEvent(const SelectionMode selectionMode) :
+ mySelectionMode(selectionMode)
+ {}
+
+ virtual void Execute()
+ {
+ SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow();
+ if(!aViewWindow)
+ return;
+
+ Selection_Mode prevMode = aViewWindow->SelectionMode();
+ bool changePointRepresentation = ( prevMode == NodeSelection && mySelectionMode != Node ) ||
+ (prevMode != NodeSelection && mySelectionMode == Node);
+
+ if( changePointRepresentation ) {
+ vtkRenderer *aRenderer = aViewWindow->getRenderer();
+ VTK::ActorCollectionCopy aCopy(aRenderer->GetActors());
+ vtkActorCollection *aCollection = aCopy.GetActors();
+ aCollection->InitTraversal();
+ while(vtkActor *anAct = aCollection->GetNextActor()){
+ if(SMESH_Actor *anActor = dynamic_cast<SMESH_Actor*>(anAct)){
+ if(anActor->GetVisibility()){
+ anActor->SetPointRepresentation(mySelectionMode == Node);
+ }
+ }
+ }
+ }
+ aViewWindow->SetSelectionMode(mySelectionMode);
+ }
+};
+
+void SMESH_Swig::setSelectionMode(SelectionMode selectionMode){
+ ProcessVoidEvent( new TSetSelectionModeEvent( selectionMode ) );
+}
+
+class TGetSelectedEvent : public SALOME_Event
+{
+public:
+ typedef std::vector<int> TResult;
+ TResult myResult;
+ const char* myId;
+
+ TGetSelectedEvent( const char* id) :
+ myResult( std::vector<int>() ),
+ myId(id)
+ {}
+
+ virtual void Execute()
+ {
+ SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow();
+ if( !aViewWindow )
+ return;
+
+ SVTK_Selector* aSelector = aViewWindow->GetSelector();
+ if( !aSelector )
+ return;
+
+ SMESH_Actor* anActor = SMESH::FindActorByEntry( myId );
+
+ if ( !anActor || !anActor->hasIO() )
+ return;
+
+ TColStd_IndexedMapOfInteger aMapIndex;
+ aSelector->GetIndex(anActor->getIO(),aMapIndex);
+
+ for( int i = 1; i <= aMapIndex.Extent(); i++ )
+ myResult.push_back( aMapIndex( i ) );
+ }
+};
+
+std::vector<int> SMESH_Swig::getSelected( const char* Mesh_Entry ) {
+ return ProcessEvent( new TGetSelectedEvent(Mesh_Entry) );
+}