# This method provided for convenience works as DoubleNodes() described above.
# @param theNodes group of nodes to be doubled
# @param theModifiedElems group of elements to be updated.
- # @return TRUE if operation has been completed successfully, FALSE otherwise
+ # @param theMakeGroup forces the generation of a group containing new nodes.
+ # @return TRUE or a created group if operation has been completed successfully,
+ # FALSE or None otherwise
# @ingroup l2_modif_edit
- def DoubleNodeGroup(self, theNodes, theModifiedElems):
- return self.editor.DoubleNodeGroupNew(theNodes, theModifiedElems)
+ def DoubleNodeGroup(self, theNodes, theModifiedElems, theMakeGroup=False):
+ if theMakeGroup:
+ return self.editor.DoubleNodeGroupNew(theNodes, theModifiedElems)
+ return self.editor.DoubleNodeGroup(theNodes, theModifiedElems)
## Creates a hole in a mesh by doubling the nodes of some particular elements
# This method provided for convenience works as DoubleNodes() described above.
# @param theNodesNot - group of nodes not to replicated
# @param theAffectedElems - group of elements to which the replicated nodes
# should be associated to.
+ # @param theMakeGroup forces the generation of a group containing new elements.
# @ingroup l2_modif_edit
- def DoubleNodeElemGroup(self, theElems, theNodesNot, theAffectedElems):
- return self.editor.DoubleNodeElemGroupNew(theElems, theNodesNot, theAffectedElems)
+ def DoubleNodeElemGroup(self, theElems, theNodesNot, theAffectedElems, theMakeGroup=False):
+ if theMakeGroup:
+ return self.editor.DoubleNodeElemGroupNew(theElems, theNodesNot, theAffectedElems)
+ return self.editor.DoubleNodeElemGroup(theElems, theNodesNot, theAffectedElems)
## Creates a hole in a mesh by doubling the nodes of some particular elements
# This method provided for convenience works as DoubleNodes() described above.