def AssureGeomPublished(mesh, geom, name=''):
if not isinstance( geom, geompyDC.GEOM._objref_GEOM_Object ):
return
- if not geom.IsSame( mesh.geom ) and \
- not geom.GetStudyEntry() and \
+ if not geom.GetStudyEntry() and \
mesh.smeshpyD.GetCurrentStudy():
## set the study
studyID = mesh.smeshpyD.GetCurrentStudy()._get_StudyId()
return Mesh(self,self.geompyD,obj,name)
## Returns a long value from enumeration
- # Should be used for SMESH.FunctorType enumeration
# @ingroup l1_controls
def EnumToLong(self,theItem):
return theItem._v
# @return [ an instance of Mesh class, SMESH::ComputeError ]
# @ingroup l2_impexp
def CreateMeshesFromGMF( self, theFileName ):
- aSmeshMesh, error = SMESH._objref_SMESH_Gen.CreateMeshesFromGMF(self,theFileName)
+ aSmeshMesh, error = SMESH._objref_SMESH_Gen.CreateMeshesFromGMF(self,
+ theFileName,
+ True)
if error.comment: print "*** CreateMeshesFromGMF() errors:\n", error.comment
return Mesh(self, self.geompyD, aSmeshMesh), error
# Checks that Threshold is GEOM object
if isinstance(aThreshold, geompyDC.GEOM._objref_GEOM_Object):
aCriterion.ThresholdStr = GetName(aThreshold)
- aCriterion.ThresholdID = aThreshold.GetStudyEntry()
+ aCriterion.ThresholdID = aThreshold.GetStudyEntry()
if not aCriterion.ThresholdID:
- raise RuntimeError, "Threshold shape must be published"
+ name = aCriterion.ThresholdStr
+ if not name:
+ name = "%s_%s"%(aThreshold.GetShapeType(), id(aThreshold)%10000)
+ aCriterion.ThresholdID = self.geompyD.addToStudy( aThreshold, name )
+ #raise RuntimeError, "Threshold shape must be published"
else:
print "Error: The Threshold should be a shape."
return None
# @return SMESH_NumericalFunctor
# @ingroup l1_controls
def GetFunctor(self,theCriterion):
+ if isinstance( theCriterion, SMESH._objref_NumericalFunctor ):
+ return theCriterion
aFilterMgr = self.CreateFilterManager()
if theCriterion == FT_AspectRatio:
return aFilterMgr.CreateAspectRatio()
if not self.geom:
self.geom = self.mesh.GetShapeToMesh()
- self.editor = self.mesh.GetMeshEditor()
+ self.editor = self.mesh.GetMeshEditor()
+ self.functors = [None] * SMESH.FT_Undefined._v
# set self to algoCreator's
for attrName in dir(self):
elif err.state == HYP_BAD_GEOMETRY:
reason = ('%s %sD algorithm "%s" is assigned to mismatching'
'geometry' % ( glob, dim, name ))
+ elif err.state == HYP_HIDDEN_ALGO:
+ reason = ('%s %sD algorithm "%s" is ignored due to presence of a %s '
+ 'algorithm of upper dimension generating %sD mesh'
+ % ( glob, dim, name, glob, dim ))
else:
- reason = "For unknown reason."+\
- " Revise Mesh.Compute() implementation in smeshDC.py!"
+ reason = ("For unknown reason. "
+ "Developer, revise Mesh.Compute() implementation in smeshDC.py!")
pass
if allReasons != "":allReasons += "\n"
allReasons += "- " + reason
meshPart = meshPart.mesh
elif not meshPart:
meshPart = self.mesh
- self.mesh.ExportGMF(meshPart, f)
+ self.mesh.ExportGMF(meshPart, f, True)
## Deprecated, used only for compatibility! Please, use ExportToMEDX() method instead.
# Exports the mesh in a file in MED format and chooses the \a version of MED format
def Add0DElement(self, IDOfNode):
return self.editor.Add0DElement(IDOfNode)
+ ## Create 0D elements on all nodes of the given elements except those
+ # nodes on which a 0D element already exists.
+ # @param theObject an object on whose nodes 0D elements will be created.
+ # It can be mesh, sub-mesh, group, list of element IDs or a holder
+ # of nodes IDs created by calling mesh.GetIDSource( nodes, SMESH.NODE )
+ # @param theGroupName optional name of a group to add 0D elements created
+ # and/or found on nodes of \a theObject.
+ # @return an object (a new group or a temporary SMESH_IDSource) holding
+ # IDs of new and/or found 0D elements. IDs of 0D elements
+ # can be retrieved from the returned object by calling GetIDs()
+ # @ingroup l2_modif_add
+ def Add0DElementsToAllNodes(self, theObject, theGroupName=""):
+ if isinstance( theObject, Mesh ):
+ theObject = theObject.GetMesh()
+ if isinstance( theObject, list ):
+ theObject = self.GetIDSource( theObject, SMESH.ALL )
+ return self.editor.Create0DElementsOnAllNodes( theObject, theGroupName )
+
## Creates a ball element on a node with given ID.
# @param IDOfNode the ID of node for creation of the element.
# @param diameter the bal diameter.
## Fuses the neighbouring triangles into quadrangles.
# @param IDsOfElements The triangles to be fused,
- # @param theCriterion is FT_...; used to choose a neighbour to fuse with.
+ # @param theCriterion is a numerical functor, in terms of enum SMESH.FunctorType, used to
+ # choose a neighbour to fuse with.
# @param MaxAngle is the maximum angle between element normals at which the fusion
# is still performed; theMaxAngle is mesured in radians.
# Also it could be a name of variable which defines angle in degrees.
# @return TRUE in case of success, FALSE otherwise.
# @ingroup l2_modif_unitetri
def TriToQuad(self, IDsOfElements, theCriterion, MaxAngle):
- flag = False
- if isinstance(MaxAngle,str):
- flag = True
MaxAngle,Parameters,hasVars = ParseAngles(MaxAngle)
self.mesh.SetParameters(Parameters)
if not IDsOfElements:
IDsOfElements = self.GetElementsId()
- Functor = 0
- if ( isinstance( theCriterion, SMESH._objref_NumericalFunctor ) ):
- Functor = theCriterion
- else:
- Functor = self.smeshpyD.GetFunctor(theCriterion)
+ Functor = self.smeshpyD.GetFunctor(theCriterion)
return self.editor.TriToQuad(IDsOfElements, Functor, MaxAngle)
## Fuses the neighbouring triangles of the object into quadrangles
# @param theObject is mesh, submesh or group
- # @param theCriterion is FT_...; used to choose a neighbour to fuse with.
+ # @param theCriterion is a numerical functor, in terms of enum SMESH.FunctorType, used to
+ # choose a neighbour to fuse with.
# @param MaxAngle a max angle between element normals at which the fusion
# is still performed; theMaxAngle is mesured in radians.
# @return TRUE in case of success, FALSE otherwise.
def TriToQuadObject (self, theObject, theCriterion, MaxAngle):
MaxAngle,Parameters,hasVars = ParseAngles(MaxAngle)
self.mesh.SetParameters(Parameters)
- if ( isinstance( theObject, Mesh )):
+ if isinstance( theObject, Mesh ):
theObject = theObject.GetMesh()
- return self.editor.TriToQuadObject(theObject, self.smeshpyD.GetFunctor(theCriterion), MaxAngle)
+ Functor = self.smeshpyD.GetFunctor(theCriterion)
+ return self.editor.TriToQuadObject(theObject, Functor, MaxAngle)
## Splits quadrangles into triangles.
+ #
# @param IDsOfElements the faces to be splitted.
- # @param theCriterion FT_...; used to choose a diagonal for splitting.
+ # @param theCriterion is a numerical functor, in terms of enum SMESH.FunctorType, used to
+ # choose a diagonal for splitting. If @a theCriterion is None, which is a default
+ # value, then quadrangles will be split by the smallest diagonal.
# @return TRUE in case of success, FALSE otherwise.
# @ingroup l2_modif_cutquadr
- def QuadToTri (self, IDsOfElements, theCriterion):
+ def QuadToTri (self, IDsOfElements, theCriterion = None):
if IDsOfElements == []:
IDsOfElements = self.GetElementsId()
- return self.editor.QuadToTri(IDsOfElements, self.smeshpyD.GetFunctor(theCriterion))
+ if theCriterion is None:
+ theCriterion = FT_MaxElementLength2D
+ Functor = self.smeshpyD.GetFunctor(theCriterion)
+ return self.editor.QuadToTri(IDsOfElements, Functor)
## Splits quadrangles into triangles.
- # @param theObject the object from which the list of elements is taken, this is mesh, submesh or group
- # @param theCriterion FT_...; used to choose a diagonal for splitting.
+ # @param theObject the object from which the list of elements is taken,
+ # this is mesh, submesh or group
+ # @param theCriterion is a numerical functor, in terms of enum SMESH.FunctorType, used to
+ # choose a diagonal for splitting. If @a theCriterion is None, which is a default
+ # value, then quadrangles will be split by the smallest diagonal.
# @return TRUE in case of success, FALSE otherwise.
# @ingroup l2_modif_cutquadr
- def QuadToTriObject (self, theObject, theCriterion):
+ def QuadToTriObject (self, theObject, theCriterion = None):
if ( isinstance( theObject, Mesh )):
theObject = theObject.GetMesh()
- return self.editor.QuadToTriObject(theObject, self.smeshpyD.GetFunctor(theCriterion))
+ if theCriterion is None:
+ theCriterion = FT_MaxElementLength2D
+ Functor = self.smeshpyD.GetFunctor(theCriterion)
+ return self.editor.QuadToTriObject(theObject, Functor)
## Splits quadrangles into triangles.
# @param IDsOfElements the faces to be splitted
return self.editor.SplitQuad(IDsOfElements, Diag13)
## Splits quadrangles into triangles.
- # @param theObject the object from which the list of elements is taken, this is mesh, submesh or group
+ # @param theObject the object from which the list of elements is taken,
+ # this is mesh, submesh or group
# @param Diag13 is used to choose a diagonal for splitting.
# @return TRUE in case of success, FALSE otherwise.
# @ingroup l2_modif_cutquadr
## Finds a better splitting of the given quadrangle.
# @param IDOfQuad the ID of the quadrangle to be splitted.
- # @param theCriterion FT_...; a criterion to choose a diagonal for splitting.
+ # @param theCriterion is a numerical functor, in terms of enum SMESH.FunctorType, used to
+ # choose a diagonal for splitting.
# @return 1 if 1-3 diagonal is better, 2 if 2-4
# diagonal is better, 0 if error occurs.
# @ingroup l2_modif_cutquadr
theObject = theObject.GetMesh()
if ( isinstance( theObject, list )):
theObject = self.GetIDSource(theObject, SMESH.ALL)
+ if ( isinstance( theScaleFact, float )):
+ theScaleFact = [theScaleFact]
+ if ( isinstance( theScaleFact, int )):
+ theScaleFact = [ float(theScaleFact)]
self.mesh.SetParameters(thePoint.parameters)
theObject = theObject.GetMesh()
if ( isinstance( theObject, list )):
theObject = self.GetIDSource(theObject,SMESH.ALL)
+ if ( isinstance( theScaleFact, float )):
+ theScaleFact = [theScaleFact]
+ if ( isinstance( theScaleFact, int )):
+ theScaleFact = [ float(theScaleFact)]
self.mesh.SetParameters(thePoint.parameters)
mesh = self.editor.ScaleMakeMesh(theObject, thePoint, theScaleFact,
def CreateHoleSkin(self, radius, theShape, groupName, theNodesCoords):
return self.editor.CreateHoleSkin( radius, theShape, groupName, theNodesCoords )
+ def _getFunctor(self, funcType ):
+ fn = self.functors[ funcType._v ]
+ if not fn:
+ fn = self.smeshpyD.GetFunctor(funcType)
+ fn.SetMesh(self.mesh)
+ self.functors[ funcType._v ] = fn
+ return fn
+
def _valueFromFunctor(self, funcType, elemId):
- fn = self.smeshpyD.GetFunctor(funcType)
- fn.SetMesh(self.mesh)
+ fn = self._getFunctor( funcType )
if fn.GetElementType() == self.GetElementType(elemId, True):
val = fn.GetValue(elemId)
else: