functor = aFilterMgr.CreateLength()
elif theCriterion == FT_Length2D:
functor = aFilterMgr.CreateLength2D()
+ elif theCriterion == FT_Deflection2D:
+ functor = aFilterMgr.CreateDeflection2D()
elif theCriterion == FT_NodeConnectivityNumber:
functor = aFilterMgr.CreateNodeConnectivityNumber()
elif theCriterion == FT_BallDiameter:
def GetPointState(self, x, y, z):
return self.editor.GetPointState(x, y, z)
+ ## Check if a 2D mesh is manifold
+ # @ingroup l1_controls
+ def IsManifold(self):
+ return self.editor.IsManifold()
+
+ ## Check if orientation of 2D elements is coherent
+ # @ingroup l1_controls
+ def IsCoherentOrientation2D(self):
+ return self.editor.IsCoherentOrientation2D()
+
## Find the node closest to a point and moves it to a point location
# @param x the X coordinate of a point
# @param y the Y coordinate of a point
def MergeEqualElements(self):
self.editor.MergeEqualElements()
+ ## Returns all or only closed free borders
+ # @return list of SMESH.FreeBorder's
+ # @ingroup l2_modif_trsf
+ def FindFreeBorders(self, ClosedOnly=True):
+ return self.editor.FindFreeBorders( ClosedOnly )
+
+ ## Fill with 2D elements a hole defined by a SMESH.FreeBorder.
+ # @param FreeBorder either a SMESH.FreeBorder or a list on node IDs. These nodes
+ # must describe all sequential nodes of the hole border. The first and the last
+ # nodes must be the same. Use FindFreeBorders() to get nodes of holes.
+ # @ingroup l2_modif_trsf
+ def FillHole(self, holeNodes):
+ if holeNodes and isinstance( holeNodes, list ) and isinstance( holeNodes[0], int ):
+ holeNodes = SMESH.FreeBorder(nodeIDs=holeNodes)
+ if not isinstance( holeNodes, SMESH.FreeBorder ):
+ raise TypeError, "holeNodes must be either SMESH.FreeBorder or list of integer and not %s" % holeNodes
+ self.editor.FillHole( holeNodes )
+
## Return groups of FreeBorder's coincident within the given tolerance.
# @param tolerance the tolerance. If the tolerance <= 0.0 then one tenth of an average
# size of elements adjacent to free borders being compared is used.
def CreateHoleSkin(self, radius, theShape, groupName, theNodesCoords):
return self.editor.CreateHoleSkin( radius, theShape, groupName, theNodesCoords )
- def _getFunctor(self, funcType ):
+ ## Return a cached numerical functor by its type.
+ # @param theCriterion functor type - an item of SMESH.FunctorType enumeration.
+ # Type SMESH.FunctorType._items in the Python Console to see all items.
+ # Note that not all items correspond to numerical functors.
+ # @return SMESH_NumericalFunctor. The functor is already initialized
+ # with a mesh
+ # @ingroup l1_measurements
+ def GetFunctor(self, funcType ):
fn = self.functors[ funcType._v ]
if not fn:
fn = self.smeshpyD.GetFunctor(funcType)
# @return the functor value or zero in case of invalid arguments
# @ingroup l1_measurements
def FunctorValue(self, funcType, elemId, isElem=True):
- fn = self._getFunctor( funcType )
+ fn = self.GetFunctor( funcType )
if fn.GetElementType() == self.GetElementType(elemId, isElem):
val = fn.GetValue(elemId)
else:
unRegister.set( meshPart )
if isinstance( meshPart, Mesh ):
meshPart = meshPart.mesh
- fun = self._getFunctor( funType )
+ fun = self.GetFunctor( funType )
if fun:
if meshPart:
if hasattr( meshPart, "SetMesh" ):