dir = DirStruct(pnt)
return dir
+## Make DirStruct from a triplet
+# @param x,y,z are vector components
+# @return SMESH.DirStruct
+def MakeDirStruct(x,y,z):
+ pnt = PointStruct(x,y,z)
+ return DirStruct(pnt)
+
## Get AxisStruct from object
# @param theObj is GEOM object(line or plane)
# @return SMESH.AxisStruct
print "Error: Treshold should be a string."
return None
elif CritType in [FT_FreeBorders, FT_FreeEdges, FT_BadOrientedVolume]:
- # Here we don't need treshold
+ # Here we do not need treshold
if aTreshold == FT_LogicalNOT:
aCriterion.UnaryOp = EnumToLong(FT_LogicalNOT)
elif aTreshold in [FT_LogicalAND, FT_LogicalOR]:
-## Mother class to define algorithm, recommended to don't use directly.
+## Mother class to define algorithm, recommended to do not use directly.
#
# More details.
class Mesh_Algorithm:
self.algo = algo
status = mesh.mesh.AddHypothesis(self.geom, self.algo)
- TreatHypoStatus( status, algo.GetName(), GetName(algo), True )
+ TreatHypoStatus( status, algo.GetName(), GetName(self.geom), True )
## Private method
def Hypothesis(self, hyp, args=[], so="libStdMeshersEngine.so", UseExisting=0):
CreateNew = 1
if UseExisting:
hypo = self.FindHypothesis(hyp, args)
- if hypo!=None: CreateNew = 0
+ if hypo: CreateNew = 0
pass
if CreateNew:
hypo = smesh.CreateHypothesis(hyp, so)
SetName(hypo, hyp + a)
pass
status = self.mesh.mesh.AddHypothesis(self.geom, hypo)
- TreatHypoStatus( status, hyp, GetName(hypo), 0 )
+ TreatHypoStatus( status, GetName(hypo), GetName(self.geom), 0 )
return hypo
# More details.
class Mesh_Segment(Mesh_Algorithm):
- algo = 0 # algorithm object common for all Mesh_Segment's
+ algo = 0 # algorithm object common for all Mesh_Segments
## Private constructor.
def __init__(self, mesh, geom=0):
# More details.
class Mesh_CompositeSegment(Mesh_Segment):
- algo = 0 # algorithm object common for all Mesh_CompositeSegment's
+ algo = 0 # algorithm object common for all Mesh_CompositeSegments
## Private constructor.
def __init__(self, mesh, geom=0):
# More details.
class Mesh_Segment_Python(Mesh_Segment):
- algo = 0 # algorithm object common for all Mesh_Segment_Python's
+ algo = 0 # algorithm object common for all Mesh_Segment_Pythons
## Private constructor.
def __init__(self, mesh, geom=0):
#
# Only for algoType == NETGEN
def SetMaxSize(self, theSize):
- if self.params == 0 and self.Parameters():
+ if self.params == 0:
+ self.Parameters()
+ if self.params is not None:
self.params.SetMaxSize(theSize)
-
+
## Set SecondOrder flag
#
# Only for algoType == NETGEN
def SetSecondOrder(self, theVal):
- if self.params == 0 and self.Parameters():
+ if self.params == 0:
+ self.Parameters()
+ if self.params is not None:
self.params.SetSecondOrder(theVal)
- return
## Set Optimize flag
#
# Only for algoType == NETGEN
def SetOptimize(self, theVal):
- if self.params == 0 and self.Parameters():
+ if self.params == 0:
+ self.Parameters()
+ if self.params is not None:
self.params.SetOptimize(theVal)
## Set Fineness
#
# Only for algoType == NETGEN
def SetFineness(self, theFineness):
- if self.params == 0 and self.Parameters():
+ if self.params == 0:
+ self.Parameters()
+ if self.params is not None:
self.params.SetFineness(theFineness)
-
+
## Set GrowthRate
#
# Only for algoType == NETGEN
def SetGrowthRate(self, theRate):
- if self.params == 0 and self.Parameters():
+ if self.params == 0:
+ self.Parameters()
+ if self.params is not None:
self.params.SetGrowthRate(theRate)
## Set NbSegPerEdge
#
# Only for algoType == NETGEN
def SetNbSegPerEdge(self, theVal):
- if self.params == 0 and self.Parameters():
+ if self.params == 0:
+ self.Parameters()
+ if self.params is not None:
self.params.SetNbSegPerEdge(theVal)
## Set NbSegPerRadius
#
# Only for algoType == NETGEN
def SetNbSegPerRadius(self, theVal):
- if self.params == 0 and self.Parameters():
+ if self.params == 0:
+ self.Parameters()
+ if self.params is not None:
self.params.SetNbSegPerRadius(theVal)
pass
-
-
+
+
# Public class: Mesh_Quadrangle
# -----------------------------
# More details.
class Mesh_Quadrangle(Mesh_Algorithm):
- algo = 0 # algorithm object common for all Mesh_Quadrangle's
+ algo = 0 # algorithm object common for all Mesh_Quadrangles
## Private constructor.
def __init__(self, mesh, geom=0):
params = 0
algoType = 0
- algoNET = 0 # algorithm object common for all Mesh_Tetrahedron's
- algoGHS = 0 # algorithm object common for all Mesh_Tetrahedron's
- algoFNET = 0 # algorithm object common for all Mesh_Tetrahedron's
+ algoNET = 0 # algorithm object common for all Mesh_Tetrahedrons
+ algoGHS = 0 # algorithm object common for all Mesh_Tetrahedrons
+ algoFNET = 0 # algorithm object common for all Mesh_Tetrahedrons
## Private constructor.
def __init__(self, mesh, algoType, geom=0):
# More details.
class Mesh_Hexahedron(Mesh_Algorithm):
- algo = 0 # algorithm object common for all Mesh_Hexahedron's
+ algo = 0 # algorithm object common for all Mesh_Hexahedrons
## Private constructor.
def __init__(self, mesh, geom=0):
is3D = 0
- algoNET23 = 0 # algorithm object common for all Mesh_Netgen's
- algoNET2 = 0 # algorithm object common for all Mesh_Netgen's
+ algoNET23 = 0 # algorithm object common for all Mesh_Netgens
+ algoNET2 = 0 # algorithm object common for all Mesh_Netgens
## Private constructor.
def __init__(self, mesh, is3D, geom=0):
# More details.
class Mesh_Projection1D(Mesh_Algorithm):
- algo = 0 # algorithm object common for all Mesh_Projection1D's
+ algo = 0 # algorithm object common for all Mesh_Projection1Ds
## Private constructor.
def __init__(self, mesh, geom=0):
# More details.
class Mesh_Projection2D(Mesh_Algorithm):
- algo = 0 # algorithm object common for all Mesh_Projection2D's
+ algo = 0 # algorithm object common for all Mesh_Projection2Ds
## Private constructor.
def __init__(self, mesh, geom=0):
# More details.
class Mesh_Projection3D(Mesh_Algorithm):
- algo = 0 # algorithm object common for all Mesh_Projection3D's
+ algo = 0 # algorithm object common for all Mesh_Projection3Ds
## Private constructor.
def __init__(self, mesh, geom=0):
# More details.
class Mesh_Prism3D(Mesh_Algorithm):
- algo = 0 # algorithm object common for all Mesh_Prism3D's
+ algo = 0 # algorithm object common for all Mesh_Prism3Ds
## Private constructor.
def __init__(self, mesh, geom=0):
# More details.
class Mesh_RadialPrism3D(Mesh_Algorithm):
- algo = 0 # algorithm object common for all Mesh_RadialPrism3D's
+ algo = 0 # algorithm object common for all Mesh_RadialPrism3Ds
## Private constructor.
def __init__(self, mesh, geom=0):
hyp.SetFineness( fineness )
return hyp
+# Private class: Mesh_UseExisting
+# -------------------------------
+class Mesh_UseExisting(Mesh_Algorithm):
+
+ algo1D = 0 # StdMeshers_UseExisting_1D object common for all Mesh_UseExisting
+ algo2D = 0 # StdMeshers_UseExisting_2D object common for all Mesh_UseExisting
+
+ def __init__(self, dim, mesh, geom=0):
+ if dim == 1:
+ if not Mesh_UseExisting.algo1D:
+ Mesh_UseExisting.algo1D= self.Create(mesh, geom, "UseExisting_1D")
+ else:
+ self.Assign( Mesh_UseExisting.algo1D, mesh, geom)
+ pass
+ else:
+ if not Mesh_UseExisting.algo2D:
+ Mesh_UseExisting.algo2D= self.Create(mesh, geom, "UseExisting_2D")
+ else:
+ self.Assign( Mesh_UseExisting.algo2D, mesh, geom)
+ pass
# Public class: Mesh
# ==================
return Mesh_CompositeSegment(self, geom)
else:
return Mesh_Segment(self, geom)
-
+
+ ## Enable creation of nodes and segments usable by 2D algoritms.
+ # Added nodes and segments must be bound to edges and vertices by
+ # SetNodeOnVertex(), SetNodeOnEdge() and SetMeshElementOnShape()
+ # If the optional \a geom parameter is not sets, this algorithm is global.
+ # \n Otherwise, this algorithm define a submesh based on \a geom subshape.
+ # @param geom subshape to be manually meshed
+ # @return StdMeshers_UseExisting_1D algorithm that generates nothing
+ def UseExistingSegments(self, geom=0):
+ algo = Mesh_UseExisting(1,self,geom)
+ return algo.GetAlgorithm()
+
+ ## Enable creation of nodes and faces usable by 3D algoritms.
+ # Added nodes and faces must be bound to geom faces by SetNodeOnFace()
+ # and SetMeshElementOnShape()
+ # If the optional \a geom parameter is not sets, this algorithm is global.
+ # \n Otherwise, this algorithm define a submesh based on \a geom subshape.
+ # @param geom subshape to be manually meshed
+ # @return StdMeshers_UseExisting_2D algorithm that generates nothing
+ def UseExistingFaces(self, geom=0):
+ algo = Mesh_UseExisting(2,self,geom)
+ return algo.GetAlgorithm()
+
## Creates a triangle 2D algorithm for faces.
# If the optional \a geom parameter is not sets, this algorithm is global.
# \n Otherwise, this algorithm define a submesh based on \a geom subshape.
try:
ok = smesh.Compute(self.mesh, geom)
except SALOME.SALOME_Exception, ex:
- print "Mesh computation failed, exception cought:"
+ print "Mesh computation failed, exception caught:"
print " ", ex.details.text
except:
import traceback
- print "Mesh computation failed, exception cought:"
+ print "Mesh computation failed, exception caught:"
traceback.print_exc()
if not ok:
errors = smesh.GetAlgoState( self.mesh, geom )
allReasons = ""
for err in errors:
if err.isGlobalAlgo:
- glob = " global "
+ glob = "global"
else:
- glob = " local "
+ glob = "local"
pass
- dim = str(err.algoDim)
- if err.name == MISSING_ALGO:
- reason = glob + dim + "D algorithm is missing"
- elif err.name == MISSING_HYPO:
- name = '"' + err.algoName + '"'
- reason = glob + dim + "D algorithm " + name + " misses " + dim + "D hypothesis"
- elif err.name == NOT_CONFORM_MESH:
- reason = "Global \"Not Conform mesh allowed\" hypothesis is missing"
- elif err.name == BAD_PARAM_VALUE:
- name = '"' + err.algoName + '"'
- reason = "Hypothesis of" + glob + dim + "D algorithm " + name +\
- " has a bad parameter value"
+ dim = err.algoDim
+ name = err.algoName
+ if len(name) == 0:
+ reason = '%s %sD algorithm is missing' % (glob, dim)
+ elif err.state == HYP_MISSING:
+ reason = ('%s %sD algorithm "%s" misses %sD hypothesis'
+ % (glob, dim, name, dim))
+ elif err.state == HYP_NOTCONFORM:
+ reason = 'Global "Not Conform mesh allowed" hypothesis is missing'
+ elif err.state == HYP_BAD_PARAMETER:
+ reason = ('Hypothesis of %s %sD algorithm "%s" has a bad parameter value'
+ % ( glob, dim, name ))
+ elif err.state == HYP_BAD_GEOMETRY:
+ reason = ('%s %sD algorithm "%s" is assigned to geometry mismatching'
+ 'its expectation' % ( glob, dim, name ))
else:
reason = "For unknown reason."+\
" Revise Mesh.Compute() implementation in smesh.py!"
def GetGroups(self):
return self.mesh.GetGroups()
+ ## Get number of groups existing in the mesh
+ def NbGroups(self):
+ return self.mesh.NbGroups()
+
## Get the list of names of groups existing in the mesh
def GetGroupNames(self):
groups = self.GetGroups()
return self.mesh.GetElementType(id, iselem)
## Returns list of submesh elements ids
- # @param shapeID is geom object(subshape) IOR
- def GetSubMeshElementsId(self, shapeID):
- return self.mesh.GetSubMeshElementsId(shapeID)
+ # @param Shape is geom object(subshape) IOR
+ # Shape must be subshape of a ShapeToMesh()
+ def GetSubMeshElementsId(self, Shape):
+ if ( isinstance( Shape, geompy.GEOM._objref_GEOM_Object)):
+ ShapeID = Shape.GetSubShapeIndices()[0]
+ else:
+ ShapeID = Shape
+ return self.mesh.GetSubMeshElementsId(ShapeID)
## Returns list of submesh nodes ids
- # @param shapeID is geom object(subshape) IOR
- def GetSubMeshNodesId(self, shapeID, all):
- return self.mesh.GetSubMeshNodesId(shapeID, all)
+ # @param Shape is geom object(subshape) IOR
+ # Shape must be subshape of a ShapeToMesh()
+ def GetSubMeshNodesId(self, Shape, all):
+ if ( isinstance( Shape, geompy.GEOM._objref_GEOM_Object)):
+ ShapeID = Shape.GetSubShapeIndices()[0]
+ else:
+ ShapeID = Shape
+ return self.mesh.GetSubMeshNodesId(ShapeID, all)
## Returns list of ids of submesh elements with given type
- # @param shapeID is geom object(subshape) IOR
- def GetSubMeshElementType(self, shapeID):
- return self.mesh.GetSubMeshElementType(shapeID)
+ # @param Shape is geom object(subshape) IOR
+ # Shape must be subshape of a ShapeToMesh()
+ def GetSubMeshElementType(self, Shape):
+ if ( isinstance( Shape, geompy.GEOM._objref_GEOM_Object)):
+ ShapeID = Shape.GetSubShapeIndices()[0]
+ else:
+ ShapeID = Shape
+ return self.mesh.GetSubMeshElementType(ShapeID)
## Get mesh description
def Dump(self):
def GetNodeInverseElements(self, id):
return self.mesh.GetNodeInverseElements(id)
+ ## @brief Return position of a node on shape
+ # @return SMESH::NodePosition
+ def GetNodePosition(self,NodeID):
+ return self.mesh.GetNodePosition(NodeID)
+
## If given element is node returns IDs of shape from position
# \n If there is not node for given ID - returns -1
def GetShapeID(self, id):
def AddPolyhedralVolumeByFaces (self, IdsOfFaces):
return self.editor.AddPolyhedralVolumeByFaces(IdsOfFaces)
+
+ ## @brief Bind a node to a vertex
+ # @param NodeID - node ID
+ # @param Vertex - vertex or vertex ID
+ # @return True if succeed else raise an exception
+ def SetNodeOnVertex(self, NodeID, Vertex):
+ if ( isinstance( Vertex, geompy.GEOM._objref_GEOM_Object)):
+ VertexID = Vertex.GetSubShapeIndices()[0]
+ else:
+ VertexID = Vertex
+ try:
+ self.editor.SetNodeOnVertex(NodeID, VertexID)
+ except SALOME.SALOME_Exception, inst:
+ raise ValueError, inst.details.text
+ return True
+
+
+ ## @brief Store node position on an edge
+ # @param NodeID - node ID
+ # @param Edge - edge or edge ID
+ # @param paramOnEdge - parameter on edge where the node is located
+ # @return True if succeed else raise an exception
+ def SetNodeOnEdge(self, NodeID, Edge, paramOnEdge):
+ if ( isinstance( Edge, geompy.GEOM._objref_GEOM_Object)):
+ EdgeID = Edge.GetSubShapeIndices()[0]
+ else:
+ EdgeID = Edge
+ try:
+ self.editor.SetNodeOnEdge(NodeID, EdgeID, paramOnEdge)
+ except SALOME.SALOME_Exception, inst:
+ raise ValueError, inst.details.text
+ return True
+
+ ## @brief Store node position on a face
+ # @param NodeID - node ID
+ # @param Face - face or face ID
+ # @param u - U parameter on face where the node is located
+ # @param v - V parameter on face where the node is located
+ # @return True if succeed else raise an exception
+ def SetNodeOnFace(self, NodeID, Face, u, v):
+ if ( isinstance( Face, geompy.GEOM._objref_GEOM_Object)):
+ FaceID = Face.GetSubShapeIndices()[0]
+ else:
+ FaceID = Face
+ try:
+ self.editor.SetNodeOnFace(NodeID, FaceID, u, v)
+ except SALOME.SALOME_Exception, inst:
+ raise ValueError, inst.details.text
+ return True
+
+ ## @brief Bind a node to a solid
+ # @param NodeID - node ID
+ # @param Solid - solid or solid ID
+ # @return True if succeed else raise an exception
+ def SetNodeInVolume(self, NodeID, Solid):
+ if ( isinstance( Solid, geompy.GEOM._objref_GEOM_Object)):
+ SolidID = Solid.GetSubShapeIndices()[0]
+ else:
+ SolidID = Solid
+ try:
+ self.editor.SetNodeInVolume(NodeID, SolidID)
+ except SALOME.SALOME_Exception, inst:
+ raise ValueError, inst.details.text
+ return True
+
+ ## @brief Bind an element to a shape
+ # @param ElementID - element ID
+ # @param Shape - shape or shape ID
+ # @return True if succeed else raise an exception
+ def SetMeshElementOnShape(self, ElementID, Shape):
+ if ( isinstance( Shape, geompy.GEOM._objref_GEOM_Object)):
+ ShapeID = Shape.GetSubShapeIndices()[0]
+ else:
+ ShapeID = Shape
+ try:
+ self.editor.SetMeshElementOnShape(ElementID, ShapeID)
+ except SALOME.SALOME_Exception, inst:
+ raise ValueError, inst.details.text
+ return True
+
+
## Move node with given id
# @param NodeID id of the node
# @param x new X coordinate
## Reorient all elements of the object
# @param theObject is mesh, submesh or group
def ReorientObject(self, theObject):
+ if ( isinstance( theObject, Mesh )):
+ theObject = theObject.GetMesh()
return self.editor.ReorientObject(theObject)
## Fuse neighbour triangles into quadrangles.
# is still performed; theMaxAngle is mesured in radians.
# @return TRUE in case of success, FALSE otherwise.
def TriToQuadObject (self, theObject, theCriterion, MaxAngle):
+ if ( isinstance( theObject, Mesh )):
+ theObject = theObject.GetMesh()
return self.editor.TriToQuadObject(theObject, GetFunctor(theCriterion), MaxAngle)
## Split quadrangles into triangles.
# @param theObject object to taking list of elements from, is mesh, submesh or group
# @param theCriterion is FT_...; used to choose a diagonal for splitting.
def QuadToTriObject (self, theObject, theCriterion):
+ if ( isinstance( theObject, Mesh )):
+ theObject = theObject.GetMesh()
return self.editor.QuadToTriObject(theObject, GetFunctor(theCriterion))
## Split quadrangles into triangles.
## Split quadrangles into triangles.
# @param theObject is object to taking list of elements from, is mesh, submesh or group
def SplitQuadObject (self, theObject, Diag13):
+ if ( isinstance( theObject, Mesh )):
+ theObject = theObject.GetMesh()
return self.editor.SplitQuadObject(theObject, Diag13)
## Find better splitting of the given quadrangle.
# @param Method is Laplacian(LAPLACIAN_SMOOTH) or Centroidal(CENTROIDAL_SMOOTH)
def SmoothObject(self, theObject, IDsOfFixedNodes,
MaxNbOfIterations, MaxxAspectRatio, Method):
+ if ( isinstance( theObject, Mesh )):
+ theObject = theObject.GetMesh()
return self.editor.SmoothObject(theObject, IDsOfFixedNodes,
MaxNbOfIterations, MaxxAspectRatio, Method)
# @param Method is Laplacian(LAPLACIAN_SMOOTH) or Centroidal(CENTROIDAL_SMOOTH)
def SmoothParametricObject(self, theObject, IDsOfFixedNodes,
MaxNbOfIterations, MaxAspectRatio, Method):
+ if ( isinstance( theObject, Mesh )):
+ theObject = theObject.GetMesh()
return self.editor.SmoothParametricObject(theObject, IDsOfFixedNodes,
MaxNbOfIterations, MaxAspectRatio, Method)
# @param AngleInRadians angle of Rotation
# @param NbOfSteps number of steps
# @param Tolerance tolerance
- def RotationSweep(self, IDsOfElements, Axix, AngleInRadians, NbOfSteps, Tolerance):
+ # @param MakeGroups to generate new groups from existing ones
+ def RotationSweep(self, IDsOfElements, Axix, AngleInRadians, NbOfSteps, Tolerance, MakeGroups=False):
if IDsOfElements == []:
IDsOfElements = self.GetElementsId()
if ( isinstance( Axix, geompy.GEOM._objref_GEOM_Object)):
Axix = GetAxisStruct(Axix)
+ if MakeGroups:
+ return self.editor.RotationSweepMakeGroups(IDsOfElements, Axix,
+ AngleInRadians, NbOfSteps, Tolerance)
self.editor.RotationSweep(IDsOfElements, Axix, AngleInRadians, NbOfSteps, Tolerance)
+ return []
## Generate new elements by rotation of the elements of object around the axis
# @param theObject object wich elements should be sweeped
# @param AngleInRadians angle of Rotation
# @param NbOfSteps number of steps
# @param Tolerance tolerance
- def RotationSweepObject(self, theObject, Axix, AngleInRadians, NbOfSteps, Tolerance):
+ # @param MakeGroups to generate new groups from existing ones
+ def RotationSweepObject(self, theObject, Axix, AngleInRadians, NbOfSteps, Tolerance, MakeGroups=False):
+ if ( isinstance( theObject, Mesh )):
+ theObject = theObject.GetMesh()
if ( isinstance( Axix, geompy.GEOM._objref_GEOM_Object)):
Axix = GetAxisStruct(Axix)
+ if MakeGroups:
+ return self.editor.RotationSweepObjectMakeGroups(theObject, Axix, AngleInRadians,
+ NbOfSteps, Tolerance)
self.editor.RotationSweepObject(theObject, Axix, AngleInRadians, NbOfSteps, Tolerance)
+ return []
## Generate new elements by extrusion of the elements with given ids
# @param IDsOfElements list of elements ids for extrusion
# @param StepVector vector, defining the direction and value of extrusion
# @param NbOfSteps the number of steps
- def ExtrusionSweep(self, IDsOfElements, StepVector, NbOfSteps):
+ # @param MakeGroups to generate new groups from existing ones
+ def ExtrusionSweep(self, IDsOfElements, StepVector, NbOfSteps, MakeGroups=False):
if IDsOfElements == []:
IDsOfElements = self.GetElementsId()
if ( isinstance( StepVector, geompy.GEOM._objref_GEOM_Object)):
StepVector = GetDirStruct(StepVector)
+ if MakeGroups:
+ return self.editor.ExtrusionSweepMakeGroups(IDsOfElements, StepVector, NbOfSteps)
self.editor.ExtrusionSweep(IDsOfElements, StepVector, NbOfSteps)
+ return []
## Generate new elements by extrusion of the elements with given ids
# @param IDsOfElements is ids of elements
# @param ExtrFlags set flags for performing extrusion
# @param SewTolerance uses for comparing locations of nodes if flag
# EXTRUSION_FLAG_SEW is set
- def AdvancedExtrusion(self, IDsOfElements, StepVector, NbOfSteps, ExtrFlags, SewTolerance):
+ # @param MakeGroups to generate new groups from existing ones
+ def AdvancedExtrusion(self, IDsOfElements, StepVector, NbOfSteps, ExtrFlags, SewTolerance, MakeGroups=False):
if ( isinstance( StepVector, geompy.GEOM._objref_GEOM_Object)):
StepVector = GetDirStruct(StepVector)
- self.editor.AdvancedExtrusion(IDsOfElements, StepVector, NbOfSteps, ExtrFlags, SewTolerance)
+ if MakeGroups:
+ return self.editor.AdvancedExtrusionMakeGroups(IDsOfElements, StepVector, NbOfSteps,
+ ExtrFlags, SewTolerance)
+ self.editor.AdvancedExtrusion(IDsOfElements, StepVector, NbOfSteps,
+ ExtrFlags, SewTolerance)
+ return []
## Generate new elements by extrusion of the elements belong to object
# @param theObject object wich elements should be processed
# @param StepVector vector, defining the direction and value of extrusion
# @param NbOfSteps the number of steps
- def ExtrusionSweepObject(self, theObject, StepVector, NbOfSteps):
+ # @param MakeGroups to generate new groups from existing ones
+ def ExtrusionSweepObject(self, theObject, StepVector, NbOfSteps, MakeGroups=False):
+ if ( isinstance( theObject, Mesh )):
+ theObject = theObject.GetMesh()
if ( isinstance( StepVector, geompy.GEOM._objref_GEOM_Object)):
StepVector = GetDirStruct(StepVector)
+ if MakeGroups:
+ return self.editor.ExtrusionSweepObjectMakeGroups(theObject, StepVector, NbOfSteps)
self.editor.ExtrusionSweepObject(theObject, StepVector, NbOfSteps)
+ return []
## Generate new elements by extrusion of the elements belong to object
# @param theObject object wich elements should be processed
# @param StepVector vector, defining the direction and value of extrusion
# @param NbOfSteps the number of steps
- def ExtrusionSweepObject1D(self, theObject, StepVector, NbOfSteps):
+ # @param MakeGroups to generate new groups from existing ones
+ def ExtrusionSweepObject1D(self, theObject, StepVector, NbOfSteps, MakeGroups=False):
+ if ( isinstance( theObject, Mesh )):
+ theObject = theObject.GetMesh()
if ( isinstance( StepVector, geompy.GEOM._objref_GEOM_Object)):
StepVector = GetDirStruct(StepVector)
+ if MakeGroups:
+ return self.editor.ExtrusionSweepObject1DMakeGroups(theObject, StepVector, NbOfSteps)
self.editor.ExtrusionSweepObject1D(theObject, StepVector, NbOfSteps)
+ return []
## Generate new elements by extrusion of the elements belong to object
# @param theObject object wich elements should be processed
# @param StepVector vector, defining the direction and value of extrusion
# @param NbOfSteps the number of steps
- def ExtrusionSweepObject2D(self, theObject, StepVector, NbOfSteps):
+ # @param MakeGroups to generate new groups from existing ones
+ def ExtrusionSweepObject2D(self, theObject, StepVector, NbOfSteps, MakeGroups=False):
+ if ( isinstance( theObject, Mesh )):
+ theObject = theObject.GetMesh()
if ( isinstance( StepVector, geompy.GEOM._objref_GEOM_Object)):
StepVector = GetDirStruct(StepVector)
+ if MakeGroups:
+ return self.editor.ExtrusionSweepObject2DMakeGroups(theObject, StepVector, NbOfSteps)
self.editor.ExtrusionSweepObject2D(theObject, StepVector, NbOfSteps)
+ return []
## Generate new elements by extrusion of the given elements
# A path of extrusion must be a meshed edge.
# @param HasRefPoint allows to use base point
# @param RefPoint point around which the shape is rotated(the mass center of the shape by default).
# User can specify any point as the Base Point and the shape will be rotated with respect to this point.
+ # @param MakeGroups to generate new groups from existing ones
# @param LinearVariation makes compute rotation angles as linear variation of given Angles along path steps
def ExtrusionAlongPath(self, IDsOfElements, PathMesh, PathShape, NodeStart,
- HasAngles, Angles, HasRefPoint, RefPoint, LinearVariation=False):
+ HasAngles, Angles, HasRefPoint, RefPoint,
+ MakeGroups=False, LinearVariation=False):
if IDsOfElements == []:
IDsOfElements = self.GetElementsId()
if ( isinstance( RefPoint, geompy.GEOM._objref_GEOM_Object)):
RefPoint = GetPointStruct(RefPoint)
pass
- return self.editor.ExtrusionAlongPath(IDsOfElements, PathMesh.GetMesh(), PathShape, NodeStart,
- HasAngles, Angles, HasRefPoint, RefPoint)
+ if MakeGroups:
+ return self.editor.ExtrusionAlongPathMakeGroups(IDsOfElements, PathMesh.GetMesh(),
+ PathShape, NodeStart, HasAngles,
+ Angles, HasRefPoint, RefPoint)
+ return self.editor.ExtrusionAlongPath(IDsOfElements, PathMesh.GetMesh(), PathShape,
+ NodeStart, HasAngles, Angles, HasRefPoint, RefPoint)
## Generate new elements by extrusion of the elements belong to object
# A path of extrusion must be a meshed edge.
# @param HasRefPoint allows to use base point
# @param RefPoint point around which the shape is rotated(the mass center of the shape by default).
# User can specify any point as the Base Point and the shape will be rotated with respect to this point.
+ # @param MakeGroups to generate new groups from existing ones
# @param LinearVariation makes compute rotation angles as linear variation of given Angles along path steps
def ExtrusionAlongPathObject(self, theObject, PathMesh, PathShape, NodeStart,
- HasAngles, Angles, HasRefPoint, RefPoint, LinearVariation=False):
+ HasAngles, Angles, HasRefPoint, RefPoint,
+ MakeGroups=False, LinearVariation=False):
+ if ( isinstance( theObject, Mesh )):
+ theObject = theObject.GetMesh()
if ( isinstance( RefPoint, geompy.GEOM._objref_GEOM_Object)):
RefPoint = GetPointStruct(RefPoint)
- return self.editor.ExtrusionAlongPathObject(theObject, PathMesh.GetMesh(), PathShape, NodeStart,
- HasAngles, Angles, HasRefPoint, RefPoint, LinearVariation)
+ if MakeGroups:
+ return self.editor.ExtrusionAlongPathObjectMakeGroups(theObject, PathMesh.GetMesh(),
+ PathShape, NodeStart, HasAngles,
+ Angles, HasRefPoint, RefPoint)
+ return self.editor.ExtrusionAlongPathObject(theObject, PathMesh.GetMesh(), PathShape,
+ NodeStart, HasAngles, Angles, HasRefPoint,
+ RefPoint)
## Symmetrical copy of mesh elements
# @param IDsOfElements list of elements ids
# @param theMirrorType is POINT, AXIS or PLANE
# If the Mirror is geom object this parameter is unnecessary
# @param Copy allows to copy element(Copy is 1) or to replace with its mirroring(Copy is 0)
- def Mirror(self, IDsOfElements, Mirror, theMirrorType, Copy=0):
+ # @param MakeGroups to generate new groups from existing ones (if Copy)
+ def Mirror(self, IDsOfElements, Mirror, theMirrorType, Copy=0, MakeGroups=False):
if IDsOfElements == []:
IDsOfElements = self.GetElementsId()
if ( isinstance( Mirror, geompy.GEOM._objref_GEOM_Object)):
Mirror = GetAxisStruct(Mirror)
+ if Copy and MakeGroups:
+ return self.editor.MirrorMakeGroups(IDsOfElements, Mirror, theMirrorType)
self.editor.Mirror(IDsOfElements, Mirror, theMirrorType, Copy)
+ return []
+
+ ## Create a new mesh by symmetrical copy of mesh elements
+ # @param IDsOfElements list of elements ids
+ # @param Mirror is AxisStruct or geom object(point, line, plane)
+ # @param theMirrorType is POINT, AXIS or PLANE
+ # If the Mirror is geom object this parameter is unnecessary
+ # @param MakeGroups to generate new groups from existing ones
+ # @param NewMeshName is a name of new mesh to create
+ def MirrorMakeMesh(self, IDsOfElements, Mirror, theMirrorType, MakeGroups=0, NewMeshName=""):
+ if IDsOfElements == []:
+ IDsOfElements = self.GetElementsId()
+ if ( isinstance( Mirror, geompy.GEOM._objref_GEOM_Object)):
+ Mirror = GetAxisStruct(Mirror)
+ mesh = self.editor.MirrorMakeMesh(IDsOfElements, Mirror, theMirrorType,
+ MakeGroups, NewMeshName)
+ return Mesh(mesh)
## Symmetrical copy of object
# @param theObject mesh, submesh or group
# @param theMirrorType is POINT, AXIS or PLANE
# If the Mirror is geom object this parameter is unnecessary
# @param Copy allows to copy element(Copy is 1) or to replace with its mirroring(Copy is 0)
- def MirrorObject (self, theObject, Mirror, theMirrorType, Copy=0):
+ # @param MakeGroups to generate new groups from existing ones (if Copy)
+ def MirrorObject (self, theObject, Mirror, theMirrorType, Copy=0, MakeGroups=False):
+ if ( isinstance( theObject, Mesh )):
+ theObject = theObject.GetMesh()
if ( isinstance( Mirror, geompy.GEOM._objref_GEOM_Object)):
Mirror = GetAxisStruct(Mirror)
+ if Copy and MakeGroups:
+ return self.editor.MirrorObjectMakeGroups(theObject, Mirror, theMirrorType)
self.editor.MirrorObject(theObject, Mirror, theMirrorType, Copy)
+ return []
+
+ ## Create a new mesh by symmetrical copy of object
+ # @param theObject mesh, submesh or group
+ # @param Mirror is AxisStruct or geom object(point, line, plane)
+ # @param theMirrorType is POINT, AXIS or PLANE
+ # If the Mirror is geom object this parameter is unnecessary
+ # @param MakeGroups to generate new groups from existing ones
+ # @param NewMeshName is a name of new mesh to create
+ def MirrorObjectMakeMesh (self, theObject, Mirror, theMirrorType,MakeGroups=0, NewMeshName=""):
+ if ( isinstance( theObject, Mesh )):
+ theObject = theObject.GetMesh()
+ if ( isinstance( Mirror, geompy.GEOM._objref_GEOM_Object)):
+ Mirror = GetAxisStruct(Mirror)
+ mesh = self.editor.MirrorObjectMakeMesh(theObject, Mirror, theMirrorType,
+ MakeGroups, NewMeshName)
+ return Mesh( mesh )
## Translates the elements
# @param IDsOfElements list of elements ids
# @param Vector direction of translation(DirStruct or vector)
# @param Copy allows to copy the translated elements
- def Translate(self, IDsOfElements, Vector, Copy):
+ # @param MakeGroups to generate new groups from existing ones (if Copy)
+ def Translate(self, IDsOfElements, Vector, Copy, MakeGroups=False):
if IDsOfElements == []:
IDsOfElements = self.GetElementsId()
if ( isinstance( Vector, geompy.GEOM._objref_GEOM_Object)):
Vector = GetDirStruct(Vector)
+ if Copy and MakeGroups:
+ return self.editor.TranslateMakeGroups(IDsOfElements, Vector)
self.editor.Translate(IDsOfElements, Vector, Copy)
+ return []
+
+ ## Create a new mesh of translated elements
+ # @param IDsOfElements list of elements ids
+ # @param Vector direction of translation(DirStruct or vector)
+ # @param MakeGroups to generate new groups from existing ones
+ # @param NewMeshName is a name of new mesh to create
+ def TranslateMakeMesh(self, IDsOfElements, Vector, MakeGroups=False, NewMeshName=""):
+ if IDsOfElements == []:
+ IDsOfElements = self.GetElementsId()
+ if ( isinstance( Vector, geompy.GEOM._objref_GEOM_Object)):
+ Vector = GetDirStruct(Vector)
+ mesh = self.editor.TranslateMakeMesh(IDsOfElements, Vector, MakeGroups, NewMeshName)
+ return Mesh ( mesh )
## Translates the object
# @param theObject object to translate(mesh, submesh, or group)
# @param Vector direction of translation(DirStruct or geom vector)
# @param Copy allows to copy the translated elements
- def TranslateObject(self, theObject, Vector, Copy):
+ # @param MakeGroups to generate new groups from existing ones (if Copy)
+ def TranslateObject(self, theObject, Vector, Copy, MakeGroups=False):
+ if ( isinstance( theObject, Mesh )):
+ theObject = theObject.GetMesh()
if ( isinstance( Vector, geompy.GEOM._objref_GEOM_Object)):
Vector = GetDirStruct(Vector)
+ if Copy and MakeGroups:
+ return self.editor.TranslateObjectMakeGroups(theObject, Vector)
self.editor.TranslateObject(theObject, Vector, Copy)
+ return []
+
+ ## Create a new mesh from translated object
+ # @param theObject object to translate(mesh, submesh, or group)
+ # @param Vector direction of translation(DirStruct or geom vector)
+ # @param MakeGroups to generate new groups from existing ones
+ # @param NewMeshName is a name of new mesh to create
+ def TranslateObjectMakeMesh(self, theObject, Vector, MakeGroups=False, NewMeshName=""):
+ if ( isinstance( theObject, Mesh )):
+ theObject = theObject.GetMesh()
+ if ( isinstance( Vector, geompy.GEOM._objref_GEOM_Object)):
+ Vector = GetDirStruct(Vector)
+ mesh = self.editor.TranslateObjectMakeMesh(theObject, Vector, MakeGroups, NewMeshName)
+ return Mesh( mesh )
## Rotates the elements
# @param IDsOfElements list of elements ids
# @param Axis axis of rotation(AxisStruct or geom line)
# @param AngleInRadians angle of rotation(in radians)
# @param Copy allows to copy the rotated elements
- def Rotate (self, IDsOfElements, Axis, AngleInRadians, Copy):
+ # @param MakeGroups to generate new groups from existing ones (if Copy)
+ def Rotate (self, IDsOfElements, Axis, AngleInRadians, Copy, MakeGroups=False):
if IDsOfElements == []:
IDsOfElements = self.GetElementsId()
if ( isinstance( Axis, geompy.GEOM._objref_GEOM_Object)):
Axis = GetAxisStruct(Axis)
+ if Copy and MakeGroups:
+ return self.editor.RotateMakeGroups(IDsOfElements, Axis, AngleInRadians)
self.editor.Rotate(IDsOfElements, Axis, AngleInRadians, Copy)
+ return []
+
+ ## Create a new mesh of rotated elements
+ # @param IDsOfElements list of element ids
+ # @param Axis axis of rotation(AxisStruct or geom line)
+ # @param AngleInRadians angle of rotation(in radians)
+ # @param MakeGroups to generate new groups from existing ones
+ # @param NewMeshName is a name of new mesh to create
+ def RotateMakeMesh (self, IDsOfElements, Axis, AngleInRadians, MakeGroups=0, NewMeshName=""):
+ if IDsOfElements == []:
+ IDsOfElements = self.GetElementsId()
+ if ( isinstance( Axis, geompy.GEOM._objref_GEOM_Object)):
+ Axis = GetAxisStruct(Axis)
+ mesh = self.editor.RotateMakeMesh(IDsOfElements, Axis, AngleInRadians,
+ MakeGroups, NewMeshName)
+ return Mesh( mesh )
## Rotates the object
# @param theObject object to rotate(mesh, submesh, or group)
# @param Axis axis of rotation(AxisStruct or geom line)
# @param AngleInRadians angle of rotation(in radians)
# @param Copy allows to copy the rotated elements
- def RotateObject (self, theObject, Axis, AngleInRadians, Copy):
+ # @param MakeGroups to generate new groups from existing ones (if Copy)
+ def RotateObject (self, theObject, Axis, AngleInRadians, Copy, MakeGroups=False):
+ if ( isinstance( theObject, Mesh )):
+ theObject = theObject.GetMesh()
+ if ( isinstance( Axis, geompy.GEOM._objref_GEOM_Object)):
+ Axis = GetAxisStruct(Axis)
+ if Copy and MakeGroups:
+ return self.editor.RotateObjectMakeGroups(theObject, Axis, AngleInRadians)
self.editor.RotateObject(theObject, Axis, AngleInRadians, Copy)
+ return []
+
+ ## Create a new mesh from a rotated object
+ # @param theObject object to rotate (mesh, submesh, or group)
+ # @param Axis axis of rotation(AxisStruct or geom line)
+ # @param AngleInRadians angle of rotation(in radians)
+ # @param MakeGroups to generate new groups from existing ones
+ # @param NewMeshName is a name of new mesh to create
+ def RotateObjectMakeMesh(self, theObject, Axis, AngleInRadians, MakeGroups=0,NewMeshName=""):
+ if ( isinstance( theObject, Mesh )):
+ theObject = theObject.GetMesh()
+ if ( isinstance( Axis, geompy.GEOM._objref_GEOM_Object)):
+ Axis = GetAxisStruct(Axis)
+ mesh = self.editor.RotateObjectMakeMesh(theObject, Axis, AngleInRadians,
+ MakeGroups, NewMeshName)
+ return Mesh( mesh )
## Find group of nodes close to each other within Tolerance.
# @param Tolerance tolerance value
return self.editor.ChangeElemNodes(ide, newIDs)
## If during last operation of MeshEditor some nodes were
- # created this method returns list of it's IDs, \n
+ # created this method returns list of its IDs, \n
# if new nodes not created - returns empty list
def GetLastCreatedNodes(self):
return self.editor.GetLastCreatedNodes()
## If during last operation of MeshEditor some elements were
- # created this method returns list of it's IDs, \n
+ # created this method returns list of its IDs, \n
# if new elements not creared - returns empty list
def GetLastCreatedElems(self):
return self.editor.GetLastCreatedElems()