-// Copyright (C) 2007-2013 CEA/DEN, EDF R&D, OPEN CASCADE
+// Copyright (C) 2007-2014 CEA/DEN, EDF R&D, OPEN CASCADE
//
// Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Lesser General Public
// License as published by the Free Software Foundation; either
-// version 2.1 of the License.
+// version 2.1 of the License, or (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
::SMESH_subMesh* aSubMesh = _mesh_i->_mapSubMesh[_localId];
SMESHDS_SubMesh* aSubMeshDS = aSubMesh->GetSubMeshDS();
- set<int> nodeIds;
-
- // nodes are bound to shell instead of solid
- TListOfSubMeshes smList;
- if ( all && getSubMeshes( aSubMesh, smList ))
+ if ( aSubMeshDS && aSubMeshDS->IsComplexSubmesh() )
{
- TListOfSubMeshes::iterator sm = smList.begin();
- for ( ; sm != smList.end(); ++sm )
- {
- SMDS_ElemIteratorPtr eIt = (*sm)->GetElements();
- if ( eIt->more() ) {
- while ( eIt->more() ) {
- const SMDS_MeshElement* anElem = eIt->next();
- SMDS_ElemIteratorPtr nIt = anElem->nodesIterator();
- while ( nIt->more() )
- nodeIds.insert( nIt->next()->GetID() );
- }
- } else {
- SMDS_NodeIteratorPtr nIt = (*sm)->GetNodes();
- while ( nIt->more() )
- nodeIds.insert( nIt->next()->GetID() );
- }
- }
- return nodeIds.size();
+ // sub-mesh on a geom group, always return all nodes
+ return aSubMeshDS->NbNodes();
}
-
- if ( aSubMeshDS == NULL )
- return 0;
-
- if ( all ) { // all nodes of submesh elements
- SMDS_ElemIteratorPtr eIt = aSubMeshDS->GetElements();
- if ( eIt->more() ) {
- while ( eIt->more() ) {
- const SMDS_MeshElement* anElem = eIt->next();
- SMDS_ElemIteratorPtr nIt = anElem->nodesIterator();
- while ( nIt->more() )
- nodeIds.insert( nIt->next()->GetID() );
- }
- } else {
- SMDS_NodeIteratorPtr nIt = aSubMeshDS->GetNodes();
- while ( nIt->more() )
- nodeIds.insert( nIt->next()->GetID() );
+ if ( aSubMeshDS && !all )
+ {
+ // return anything we have
+ return aSubMeshDS->NbNodes();
+ }
+ if ( all ) // get nodes from aSubMesh and all child sub-meshes
+ {
+ int nbNodes = 0;
+ SMESH_subMeshIteratorPtr smIt = aSubMesh->getDependsOnIterator( /*includeSelf=*/true );
+ while ( smIt->more() )
+ {
+ aSubMesh = smIt->next();
+ if (( aSubMeshDS = aSubMesh->GetSubMeshDS() ))
+ nbNodes += aSubMeshDS->NbNodes();
}
- return nodeIds.size();
+ return nbNodes;
}
- return aSubMeshDS->NbNodes();
+ return aSubMeshDS ? aSubMeshDS->NbNodes() : 0;
}
//=============================================================================
return aShapeObj._retn();
}
-//=============================================================================
-/*!
- *
- */
-//=============================================================================
-SALOME_MED::FAMILY_ptr SMESH_subMesh_i::GetFamily()
- throw (SALOME::SALOME_Exception)
-{
- Unexpect aCatch(SALOME_SalomeException);
- if ( _preMeshInfo )
- _preMeshInfo->FullLoadFromFile();
- SALOME_MED::MESH_var MEDMesh = GetFather()->GetMEDMesh();
-
- SALOME_MED::Family_array_var families =
- MEDMesh->getFamilies(SALOME_MED::MED_NODE);
-
- for ( int i = 0; i < families->length(); i++ ) {
- if ( families[i]->getIdentifier() == ( _localId ) )
- return families[i];
- }
-
- return SALOME_MED::FAMILY::_nil();
-}
-
//=============================================================================
/*!
*
return GetFather()->GetElementType( id, iselem );
}
-
//=============================================================================
-/*!
- * Returns statistic of mesh elements
- * Result array of number enityties
- * Inherited from SMESH_IDSource
+/*
+ * Returns number of mesh elements of each \a EntityType
+ * @return array of number of elements per \a EntityType
*/
//=============================================================================
+
SMESH::long_array* SMESH_subMesh_i::GetMeshInfo()
{
if ( _preMeshInfo )
return aRes._retn();
}
+//=======================================================================
+/*
+ * Returns number of mesh elements of each \a ElementType
+ */
+//=======================================================================
+
+SMESH::long_array* SMESH_subMesh_i::GetNbElementsByType()
+{
+ SMESH::long_array_var aRes = new SMESH::long_array();
+ aRes->length(SMESH::NB_ELEMENT_TYPES);
+ for (int i = 0; i < SMESH::NB_ELEMENT_TYPES; i++)
+ if ( _preMeshInfo )
+ aRes[ i ] = _preMeshInfo->NbElements( SMDSAbs_ElementType( i ));
+ else
+ aRes[ i ] = 0;
+
+ if ( !_preMeshInfo )
+ {
+ aRes[ SMESH::NODE ] = GetNumberOfNodes(true);
+
+ ::SMESH_subMesh* aSubMesh = _mesh_i->_mapSubMesh[_localId];
+ if ( SMESHDS_SubMesh* smDS = aSubMesh->GetSubMeshDS() )
+ {
+ SMDS_ElemIteratorPtr eIt = smDS->GetElements();
+ if ( eIt->more() )
+ aRes[ eIt->next()->GetType() ] = smDS->NbElements();
+ }
+ }
+ return aRes._retn();
+}
+
//=======================================================================
//function : GetTypes