return aNodePosition;
}
+SMESH::ElementPosition SMESH_Mesh_i::GetElementPosition(CORBA::Long ElemID)
+{
+ if ( _preMeshInfo )
+ _preMeshInfo->FullLoadFromFile();
+
+ SMESH::ElementPosition anElementPosition;
+ anElementPosition.shapeID = 0;
+ anElementPosition.shapeType = GEOM::SHAPE;
+
+ SMESHDS_Mesh* mesh = _impl->GetMeshDS();
+ if ( !mesh ) return anElementPosition;
+
+ if ( const SMDS_MeshElement* anElem = mesh->FindElement( ElemID ) )
+ {
+ anElementPosition.shapeID = anElem->getshapeId();
+ const TopoDS_Shape& aSp = mesh->IndexToShape( anElem->getshapeId() );
+ if ( !aSp.IsNull() ) {
+ switch ( aSp.ShapeType() ) {
+ case TopAbs_EDGE:
+ anElementPosition.shapeType = GEOM::EDGE;
+ break;
+ case TopAbs_FACE:
+ anElementPosition.shapeType = GEOM::FACE;
+ break;
+ case TopAbs_VERTEX:
+ anElementPosition.shapeType = GEOM::VERTEX;
+ break;
+ case TopAbs_SOLID:
+ anElementPosition.shapeType = GEOM::SOLID;
+ break;
+ case TopAbs_SHELL:
+ anElementPosition.shapeType = GEOM::SHELL;
+ break;
+ default:;
+ }
+ }
+ }
+ return anElementPosition;
+}
+
//=============================================================================
/*!
* If given element is node returns IDs of shape from position