#ifndef _SMESH_MESHEDITOR_I_HXX_
#define _SMESH_MESHEDIOTR_I_HXX_
+#include "SMESH.hxx"
+
#include <SALOMEconfig.h>
-#include CORBA_SERVER_HEADER(SMESH_Mesh)
+#include CORBA_SERVER_HEADER(SMESH_MeshEditor)
#include "SMESH_Mesh.hxx"
class SMESH_MeshEditor;
-class SMESH_MeshEditor_i: public POA_SMESH::SMESH_MeshEditor
+class SMESH_I_EXPORT SMESH_MeshEditor_i: public POA_SMESH::SMESH_MeshEditor
{
public:
- SMESH_MeshEditor_i(SMESH_Mesh * theMesh);
+ SMESH_MeshEditor_i(SMESH_Mesh * theMesh, bool isPreview);
- virtual ~ SMESH_MeshEditor_i()
- {
- };
+ virtual ~ SMESH_MeshEditor_i();
// --- CORBA
CORBA::Boolean RemoveElements(const SMESH::long_array & IDsOfElements);
CORBA::Boolean HasRefPoint,
const SMESH::PointStruct & RefPoint);
+ SMESH::double_array* LinearAnglesVariation(SMESH::SMESH_Mesh_ptr PathMesh,
+ GEOM::GEOM_Object_ptr PathShape,
+ const SMESH::double_array & Angles);
+
void Mirror(const SMESH::long_array & IDsOfElements,
const SMESH::AxisStruct & Axis,
SMESH::SMESH_MeshEditor::MirrorType MirrorType,
void FindCoincidentNodes (CORBA::Double Tolerance,
SMESH::array_of_long_array_out GroupsOfNodes);
+ void FindCoincidentNodesOnPart(SMESH::SMESH_IDSource_ptr theObject,
+ CORBA::Double Tolerance,
+ SMESH::array_of_long_array_out GroupsOfNodes);
void MergeNodes (const SMESH::array_of_long_array& GroupsOfNodes);
+ void FindEqualElements(SMESH::SMESH_IDSource_ptr theObject,
+ SMESH::array_of_long_array_out GroupsOfElementsID);
+ void MergeElements(const SMESH::array_of_long_array& GroupsOfElementsID);
void MergeEqualElements();
+ CORBA::Long MoveClosestNodeToPoint(CORBA::Double x,
+ CORBA::Double y,
+ CORBA::Double z,
+ CORBA::Long nodeID);
+
SMESH::SMESH_MeshEditor::Sew_Error
*/
CORBA::Boolean ChangeElemNodes(CORBA::Long ide, const SMESH::long_array& newIDs);
+ /*!
+ * Return data of mesh edition preview
+ */
+ SMESH::MeshPreviewStruct* GetPreviewData();
+
/*!
* If during last operation of MeshEditor some nodes were
* created this method returns list of it's IDs, if new nodes
//
/*!
- * \brief Update myLastCreatedNodes and myLastCreatedElems
+ * \brief Update myLastCreated* or myPreviewData
* \param anEditor - it contains edition results
*/
- void UpdateLastResult(::SMESH_MeshEditor& anEditor);
+ void StoreResult(::SMESH_MeshEditor& anEditor);
/*!
* \brief Return edited mesh ID
* \retval int - mesh ID
*/
- int GetMeshId() const { return _myMesh->GetId(); }
+ int GetMeshId() const { return myMesh->GetId(); }
private:
- SMESHDS_Mesh * GetMeshDS() { return _myMesh->GetMeshDS(); }
- SMESH_Mesh *_myMesh;
- SMESH::long_array* myLastCreatedElems;
- SMESH::long_array* myLastCreatedNodes;
+
+ SMESHDS_Mesh * GetMeshDS() { return myMesh->GetMeshDS(); }
+ void initData();
+
+ SMESH_Mesh * myMesh;
+
+ SMESH::long_array_var myLastCreatedElems;
+ SMESH::long_array_var myLastCreatedNodes;
+
+ SMESH::MeshPreviewStruct_var myPreviewData;
+ bool myPreviewMode;
};
#endif