void ConvertToQuadratic(CORBA::Boolean Force3d);
CORBA::Boolean ConvertFromQuadratic();
+ void ConvertToQuadraticObject(CORBA::Boolean theForce3d,
+ SMESH::SMESH_IDSource_ptr theObject)
+ throw (SALOME::SALOME_Exception);
+ void ConvertFromQuadraticObject(SMESH::SMESH_IDSource_ptr theObject)
+ throw (SALOME::SALOME_Exception);
void RenumberNodes();
void RenumberElements();
*/
CORBA::Boolean DoubleNodesOnGroupBoundaries( const SMESH::ListOfGroups& theDomains,
CORBA::Boolean createJointElems );
+ /*!
+ * \brief Double nodes on some external faces and create flat elements.
+ * Flat elements are mainly used by some types of mechanic calculations.
+ *
+ * Each group of the list must be constituted of faces.
+ * Triangles are transformed in prisms, and quadrangles in hexahedrons.
+ * @param theGroupsOfFaces - list of groups of faces
+ * @return TRUE if operation has been completed successfully, FALSE otherwise
+ */
+ CORBA::Boolean CreateFlatElementsOnFacesGroups( const SMESH::ListOfGroups& theGroupsOfFaces );
/*!
* \brief Generated skin mesh (containing 2D cells) from 3D mesh