anEditor.ConvertToQuadratic(theForce3d);
// Update Python script
TPythonDump() << this << ".ConvertToQuadratic( "
- << theForce3d << ") ";
+ << theForce3d << " )";
+}
+
+//=======================================================================
+//function : ConvertFromQuadratic
+//purpose :
+//=======================================================================
+
+CORBA::Boolean SMESH_MeshEditor_i::ConvertFromQuadratic()
+{
+ ::SMESH_MeshEditor anEditor( _myMesh );
+ CORBA::Boolean isDone = anEditor.ConvertFromQuadratic();
+ // Update Python script
+ TPythonDump() << this << ".ConvertFromQuadratic( )";
+ return isDone;
}