delete myPreviewEditor; myPreviewEditor = 0;
}
+//================================================================================
+/*!
+ * \brief Returns the mesh
+ */
+//================================================================================
+
+SMESH::SMESH_Mesh_ptr SMESH_MeshEditor_i::GetMesh()
+{
+ return myMesh_i->_this();
+}
+
//================================================================================
/*!
* \brief Clear members