for ( int i = 0; i < seq.size(); i++ )
IdList.push_back( seq[i] );
+ bool ret = anEditor.Remove( IdList, true );
+ myMesh->GetMeshDS()->Modified();
if ( IdList.size() )
myMesh->SetIsModified( true );
- return anEditor.Remove( IdList, true );
+ return ret;
}
//=============================================================================