/*!
* sum of area of 2D elements of the source
*/
- double Area(SMESH::SMESH_IDSource_ptr);
+ double Area(SMESH::SMESH_IDSource_ptr theSource);
/*!
* sum of volume of 3D elements of the source
*/
- double Volume(SMESH::SMESH_IDSource_ptr);
+ double Volume(SMESH::SMESH_IDSource_ptr theSource);
+
+ /*!
+ * gravity center of the source
+ */
+ SMESH::PointStruct GravityCenter(SMESH::SMESH_IDSource_ptr theSource);
};
}