if (theMergeNodesAndElements) {
// merge nodes
- set<const SMDS_MeshNode*> aMeshNodes; // no input nodes
+ TIDSortedNodeSet aMeshNodes; // no input nodes
SMESH_MeshEditor::TListOfListOfNodes aGroupsOfNodes;
aNewEditor.FindCoincidentNodes( aMeshNodes, theMergeTolerance, aGroupsOfNodes );
aNewEditor.MergeNodes( aGroupsOfNodes );