// copy elements
- SMESH::array_of_ElementType_var srcElemTypes = theMeshesArray[i]->GetTypes();
- if ( srcElemTypes->length() == 1 && srcElemTypes[0] == SMESH::NODE ) // group of nodes
- continue;
std::vector< const SMDS_MeshElement* > newElems( initMeshDS->NbElements() + 1, 0 );
elemIt = initImpl->GetElements( theMeshesArray[i], SMESH::ALL );
while ( elemIt->more() )