-// Copyright (C) 2007-2015 CEA/DEN, EDF R&D, OPEN CASCADE
+// Copyright (C) 2007-2016 CEA/DEN, EDF R&D, OPEN CASCADE
//
// Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
// Allocate a bndbox according to childIndex. childIndex is zero based
virtual box_type* newChildBox(int childIndex) const = 0;
+ // Change size of a box by a factor; each dimension changes independently of others
+ virtual void enlargeByFactor( box_type* box, double factor ) const = 0;
+
// Fill in data of the children
virtual void buildChildrenData() = 0;
myChildren = new SMESH_Tree*[NB_CHILDREN];
// get the whole model size
- double rootSize = 0;
- {
- SMESH_Tree* root = this;
- while ( root->myLevel > 0 )
- root = root->myFather;
- rootSize = root->maxSize();
- }
+ // double rootSize = 0;
+ // {
+ // SMESH_Tree* root = this;
+ // while ( root->myLevel > 0 )
+ // root = root->myFather;
+ // rootSize = root->maxSize();
+ // }
for (int i = 0; i < NB_CHILDREN; i++)
{
// The child is of the same type than its father (For instance, a SMESH_OctreeNode)
myChildren[i]->myLimit = myLimit;
myChildren[i]->myLevel = myLevel + 1;
myChildren[i]->myBox = newChildBox( i );
- myChildren[i]->myBox->Enlarge( rootSize * 1e-10 );
+ enlargeByFactor( myChildren[i]->myBox, 1. + 1e-10 );
if ( myLimit->myMinBoxSize > 0. && myChildren[i]->maxSize() <= myLimit->myMinBoxSize )
myChildren[i]->myIsLeaf = true;
}