{
SMESH_MeshAlgos::PolySegment& polySeg = mySegments[ iSeg ];
- if ( ( polySeg.myXYZ[0] - polySeg.myXYZ[1] ).SquareModulus() == 0 )
+ if (( polySeg.myXYZ[0] - polySeg.myXYZ[1] ).SquareModulus() == 0 )
{
myPaths[ iSeg ].AddPoint( polySeg.myXYZ[0] );
myPaths[ iSeg ].AddPoint( polySeg.myXYZ[1] );