public: // internal: construction
- void init( std::vector<const TVDEdge*>& maEdges,
- const Boundary* boundary,
- std::map< const TVDVertex*, BranchEndType > endType);
+ void init( std::vector<const TVDEdge*>& maEdges,
+ const Boundary* boundary,
+ std::map< const TVDVertex*, BranchEndType >& endType);
void setBranchesToEnds( const std::vector< Branch >& branches);
BranchPoint getPoint( const TVDVertex* vertex ) const;
void setRemoved( const BranchPoint& proxyPoint );