if ( !_edge || !seg2._edge )
return true;
+ if ( _edge->twin() == seg2._edge )
+ return true;
+
const TVDCell* cell1 = this->_edge->twin()->cell();
const TVDCell* cell2 = seg2. _edge->twin()->cell();
if ( cell1 == cell2 )
else if ( edgeMedium1->is_primary() && edgeMedium2->is_primary() )
{
if ( edgeMedium1->twin() == edgeMedium2 &&
- SMESH_MAT2d::Branch::getBndSegment( edgeMedium1 ) ==
- SMESH_MAT2d::Branch::getBndSegment( edgeMedium2 ))
+ SMESH_MAT2d::Branch::getGeomEdge( edgeMedium1 ) ==
+ SMESH_MAT2d::Branch::getGeomEdge( edgeMedium2 ))
// this is an ignored MA edge between inSegment's on one EDGE forming a convex corner
return true;
}
*/
//================================================================================
- void bndSegsToMesh( const vector< BndSeg >& bndSegs )
+ void bndSegsToMesh( const vector< vector< BndSeg > >& bndSegsPerEdge )
{
#ifdef _MYDEBUG_
if ( !getenv("bndSegsToMesh")) return;
text << "from salome.smesh import smeshBuilder\n";
text << "smesh = smeshBuilder.New(salome.myStudy)\n";
text << "m=smesh.Mesh()\n";
- for ( size_t i = 0; i < bndSegs.size(); ++i )
+ for ( size_t iE = 0; iE < bndSegsPerEdge.size(); ++iE )
{
- if ( !bndSegs[i]._edge )
- text << "# " << i << " NULL edge\n";
- else if ( !bndSegs[i]._edge->vertex0() ||
- !bndSegs[i]._edge->vertex1() )
- text << "# " << i << " INFINITE edge\n";
- else if ( addedEdges.insert( bndSegs[i]._edge ).second &&
- addedEdges.insert( bndSegs[i]._edge->twin() ).second )
+ const vector< BndSeg >& bndSegs = bndSegsPerEdge[ iE ];
+ for ( size_t i = 0; i < bndSegs.size(); ++i )
{
- v2n = v2Node.insert( make_pair( bndSegs[i]._edge->vertex0(), v2Node.size() + 1 )).first;
- int n0 = v2n->second;
- if ( n0 == v2Node.size() )
- text << "n" << n0 << " = m.AddNode( "
- << bndSegs[i]._edge->vertex0()->x() / theScale[0] << ", "
- << bndSegs[i]._edge->vertex0()->y() / theScale[1] << ", 0 )\n";
-
- v2n = v2Node.insert( make_pair( bndSegs[i]._edge->vertex1(), v2Node.size() + 1 )).first;
- int n1 = v2n->second;
- if ( n1 == v2Node.size() )
- text << "n" << n1 << " = m.AddNode( "
- << bndSegs[i]._edge->vertex1()->x() / theScale[0] << ", "
- << bndSegs[i]._edge->vertex1()->y() / theScale[1] << ", 0 )\n";
-
- text << "e" << i << " = m.AddEdge([ n" << n0 << ", n" << n1 << " ])\n";
+ if ( !bndSegs[i]._edge )
+ text << "# E=" << iE << " i=" << i << " NULL edge\n";
+ else if ( !bndSegs[i]._edge->vertex0() ||
+ !bndSegs[i]._edge->vertex1() )
+ text << "# E=" << iE << " i=" << i << " INFINITE edge\n";
+ else if ( addedEdges.insert( bndSegs[i]._edge ).second &&
+ addedEdges.insert( bndSegs[i]._edge->twin() ).second )
+ {
+ v2n = v2Node.insert( make_pair( bndSegs[i]._edge->vertex0(), v2Node.size() + 1 )).first;
+ int n0 = v2n->second;
+ if ( n0 == v2Node.size() )
+ text << "n" << n0 << " = m.AddNode( "
+ << bndSegs[i]._edge->vertex0()->x() / theScale[0] << ", "
+ << bndSegs[i]._edge->vertex0()->y() / theScale[1] << ", 0 )\n";
+
+ v2n = v2Node.insert( make_pair( bndSegs[i]._edge->vertex1(), v2Node.size() + 1 )).first;
+ int n1 = v2n->second;
+ if ( n1 == v2Node.size() )
+ text << "n" << n1 << " = m.AddNode( "
+ << bndSegs[i]._edge->vertex1()->x() / theScale[0] << ", "
+ << bndSegs[i]._edge->vertex1()->y() / theScale[1] << ", 0 )\n";
+
+ text << "e" << i << " = m.AddEdge([ n" << n0 << ", n" << n1 << " ])\n";
+ }
}
}
text << "\n";
bndSegs[0].setIndexToEdge( 0 );
}
- //bndSegsToMesh( bndSegsPerEdge ); // debug: visually check found MA edges
+ bndSegsToMesh( bndSegsPerEdge ); // debug: visually check found MA edges
// Find TVDEdge's of Branches and associate them with bndSegs
while ( points._params[i+1] < u ) ++i;
}
+ if ( points._params[i] == points._params[i+1] ) // coincident points at some end
+ {
+ int di = ( points._params[0] == points._params[i] ) ? +1 : -1;
+ while ( points._params[i] == points._params[i+1] )
+ i += di;
+ if ( i < 0 || i+1 >= points._params.size() )
+ i = 0;
+ }
+
double edgeParam = ( u - points._params[i] ) / ( points._params[i+1] - points._params[i] );
if ( !points._maEdges[ i ].second ) // no branch at the EDGE end, look for a closest branch