void BNode::AddClose ( const BEdge* e, double u ) const
{
if ( ! e->Contains( this ))
- myCloseEdges.push_back( make_pair( const_cast< BEdge* >( e ), u ));
+ myCloseEdges.push_back( std::make_pair( const_cast< BEdge* >( e ), u ));
}
BEdge* BNode::GetCloseEdgeOfBorder( int borderID, double * uPtr ) const
{
// form groups of coincident parts of free borders
- TFreeBorderPart part;
- TCoincidentGroup group;
- vector< BEdge* > ranges; // couples of edges delimiting parts
+ TFreeBorderPart part;
+ TCoincidentGroup group;
+ std::vector< BEdge* > ranges; // couples of edges delimiting parts
BEdge* be = 0; // a current edge
int skipGroup = bEdges.size(); // a group ID used to avoid repeating treatment of edges