// return UV of the i-th source boundary node (zero based)
gp_XY GetBndUV(const int iNode) const;
- // return scale factor to convert real UV to/from UV used for Delauney meshing:
- // delauney_UV = real_UV * scale
+ // return scale factor to convert real UV to/from UV used for Delaunay meshing:
+ // delaunay_UV = real_UV * scale
const gp_XY& GetScale() const { return _scale; }
void ToPython() const;