// pcurves
vector< int > edgeIdVec;
GetFaceEdgesIDs( faceID, edgeIdVec );
- for ( int iE = 0; iE < edgeIdVec.size(); iE++ ) // loop on 4 edges
+ for ( size_t iE = 0; iE < edgeIdVec.size(); iE++ ) // loop on 4 edges
{
myCoordInd[ iE ] = GetCoordIndOnEdge( edgeIdVec[ iE ] );
if ( myC2d[ iE ]) delete myC2d[ iE ];
for ( ; eIt.More(); eIt.Next() ) {
const TopoDS_Edge& e = TopoDS::Edge( eIt.Value() );
TopoDS_Vertex v = TopExp::FirstVertex( e );
- if ( v.IsSame( V000 ))
+ if ( v.IsSame( V000 )) {
v = TopExp::LastVertex( e );
+ if ( v.IsSame( V000 ))
+ return false;
+ }
val = dir001 * gp_Vec( p000, BRep_Tool::Pnt( v )).Normalized();
if ( val > maxVal ) {
V001 = v;
bool isForward[4];
vector< int > edgeIdVec;
GetFaceEdgesIDs( theFaceID, edgeIdVec );
- for ( int iE = 0; iE < edgeIdVec.size(); iE++ ) // loop on 4 edges
+ for ( size_t iE = 0; iE < edgeIdVec.size(); iE++ ) // loop on 4 edges
{
if ( edgeIdVec[ iE ] > theShapeIDMap.Extent() )
return false;