<source>ALL_FILES_FILTER</source>
<translation>All files</translation>
</message>
+ <message>
+ <source>SMESH_AND</source>
+ <translation>and</translation>
+ </message>
<message>
<source>AREA_ELEMENTS</source>
<translation>Area</translation>
<source>ASPECTRATIO_ELEMENTS</source>
<translation>Aspect Ratio</translation>
</message>
+ <message>
+ <source>NODE_POSITION</source>
+ <translation>Position</translation>
+ </message>
+ <message>
+ <source>U_POSITION</source>
+ <translation>U</translation>
+ </message>
+ <message>
+ <source>V_POSITION</source>
+ <translation>V</translation>
+ </message>
<message>
<source>COL_ALGO_HEADER</source>
<translation>Algorithm</translation>
<source>COMPERR_UNKNOWN</source>
<translation>Unknown error</translation>
</message>
+ <message>
+ <source>COMPERR_CANCELED</source>
+ <translation>Computation canceled</translation>
+ </message>
<message>
<source>SMESH_GEOM</source>
<translation>Geometry</translation>
<source>MEN_ELEMS0D</source>
<translation>0D Elements</translation>
</message>
+ <message>
+ <source>MEN_BALL</source>
+ <translation>Ball</translation>
+ </message>
+ <message>
+ <source>MEN_BALLS</source>
+ <translation>Balls</translation>
+ </message>
<message>
<source>MEN_EDGE</source>
<translation>Edge</translation>
<source>MEN_FIND_ELEM</source>
<translation>Find Element by Point</translation>
</message>
+ <message>
+ <source>TOP_REORIENT_2D</source>
+ <translation>Reorient faces by vector</translation>
+ </message>
+ <message>
+ <source>MEN_REORIENT_2D</source>
+ <translation>Reorient faces by vector</translation>
+ </message>
+ <message>
+ <source>STB_REORIENT_2D</source>
+ <translation>Reorient faces by vector</translation>
+ </message>
<message>
<source>TOP_FIND_ELEM</source>
<translation>Find Element by Point</translation>
<source>SMESH_ADD_ELEM0D_TITLE</source>
<translation>Add 0D Element</translation>
</message>
+ <message>
+ <source>SMESH_ADD_BALL</source>
+ <translation>Add Ball Element</translation>
+ </message>
+ <message>
+ <source>SMESH_ADD_BALL_TITLE</source>
+ <translation>Add Ball Element</translation>
+ </message>
<message>
<source>SMESH_ADD_EDGE</source>
<translation>Add Edge</translation>
<source>SMESH_ELEM0D</source>
<translation>0D Element</translation>
</message>
+ <message>
+ <source>SMESH_ELEMS0D</source>
+ <translation>0D Elements</translation>
+ </message>
+ <message>
+ <source>SMESH_BALL_ELEM</source>
+ <translation>Ball</translation>
+ </message>
+ <message>
+ <source>SMESH_BALL</source>
+ <translation>Ball</translation>
+ </message>
+ <message>
+ <source>SMESH_BALLS</source>
+ <translation>Balls</translation>
+ </message>
<message>
<source>SMESH_EDGE</source>
<translation>Edge</translation>
</message>
+ <message>
+ <source>SMESH_EDGES</source>
+ <translation>Edges</translation>
+ </message>
<message>
<source>SMESH_EDGES_CONNECTIVITY_TITLE</source>
<translation>Edges Connectivity</translation>
Overwrite the file?</translation>
</message>
<message>
- <source>SMESH_EXPORT_STL1</source>
- <translation>Mesh - "%1" does not contain triangles</translation>
- </message>
- <message>
- <source>SMESH_EXPORT_STL2</source>
- <translation>Mesh - "%1" contains another than triangles elements, they are ignored during writing to STL</translation>
- </message>
- <message>
- <source>SMESH_EXPORT_UNV</source>
- <translation>During export mesh with name "%1" to UNV
- pyramids, hexagonal prisms, polygons and polyhedra elements will be missed</translation>
+ <source>EXPORT_NOT_SUPPORTED</source>
+ <translation>During export mesh with name "%1" to %2
+%3 will be missed.
+Do you want to continue ?</translation>
</message>
<message>
<source>SMESH_EXTRUSION</source>
<source>SMESH_HEXAS</source>
<translation>Hexahedron</translation>
</message>
+ <message>
+ <source>SMESH_HEXAHEDRA</source>
+ <translation>Hexahedrons</translation>
+ </message>
<message>
<source>SMESH_HILIGHT_COLOR</source>
<translation>Highlight Color</translation>
<source>SMESH_MESHINFO_0DELEMS</source>
<translation>0D Elements</translation>
</message>
+ <message>
+ <source>SMESH_MESHINFO_BALLS</source>
+ <translation>Balls</translation>
+ </message>
<message>
<source>SMESH_MESHINFO_ALL_TYPES</source>
<translation>Heterogenous</translation>
<source>SMESH_MESHINFO_ORDER2</source>
<translation>Quadratic</translation>
</message>
+ <message>
+ <source>SMESH_MESHINFO_HEXAPRISM</source>
+ <translation>Hexagonal prisms</translation>
+ </message>
<message>
<source>SMESH_MESHINFO_POLYEDRES</source>
<translation>Polyhedrons</translation>
<source>SMESH_OCTA</source>
<translation>Hexagonal prism</translation>
</message>
+ <message>
+ <source>SMESH_OCTAHEDRA</source>
+ <translation>Hexagonal prisms</translation>
+ </message>
<message>
<source>TOP_OCTA</source>
<translation>Hexagonal prism</translation>
<source>SMESH_PENTA</source>
<translation>Pentahedron</translation>
</message>
+ <message>
+ <source>SMESH_PENTAHEDRA</source>
+ <translation>Pentahedrons</translation>
+ </message>
<message>
<source>TOP_PENTA</source>
<translation>Pentahedron</translation>
<source>SMESH_POLYEDRON</source>
<translation>Polyhedron</translation>
</message>
+ <message>
+ <source>SMESH_POLYEDRONS</source>
+ <translation>Polyhedrons</translation>
+ </message>
+ <message>
+ <source>SMESH_QUADRATIC_POLYEDRON</source>
+ <translation>Quadratic Polyhedron</translation>
+ </message>
+ <message>
+ <source>SMESH_QUADRATIC_POLYEDRONS</source>
+ <translation>Quadratic Polyhedrons</translation>
+ </message>
<message>
<source>SMESH_POLYGON</source>
<translation>Polygon</translation>
</message>
+ <message>
+ <source>SMESH_POLYGONS</source>
+ <translation>Polygons</translation>
+ </message>
+ <message>
+ <source>SMESH_QUADRATIC_POLYGON</source>
+ <translation>Quadratic Polygon</translation>
+ </message>
+ <message>
+ <source>SMESH_QUADRATIC_POLYGONS</source>
+ <translation>Quadratic Polygons</translation>
+ </message>
<message>
<source>SMESH_POSITION_SIZE_SCALARBAR</source>
<translation>Origin && Size</translation>
<source>SMESH_PYRAMID</source>
<translation>Pyramid</translation>
</message>
+ <message>
+ <source>SMESH_PYRAMIDS</source>
+ <translation>Pyramids</translation>
+ </message>
<message>
<source>MEN_PYRAMID</source>
<translation>Pyramid</translation>
<source>SMESH_QUADRANGLE</source>
<translation>Quadrangle</translation>
</message>
+ <message>
+ <source>SMESH_QUADRANGLES</source>
+ <translation>Quadrangles</translation>
+ </message>
<message>
<source>SMESH_QUADRATIC_EDGE</source>
<translation>Quadratic Edge</translation>
</message>
+ <message>
+ <source>SMESH_QUADRATIC_EDGES</source>
+ <translation>Quadratic Edges</translation>
+ </message>
<message>
<source>SMESH_QUADRATIC_HEXAHEDRON</source>
<translation>Quadratic Hexahedron</translation>
</message>
+ <message>
+ <source>SMESH_QUADRATIC_HEXAHEDRONS</source>
+ <translation>Quadratic Hexahedrons</translation>
+ </message>
<message>
<source>SMESH_TRIQUADRATIC_HEXAHEDRON</source>
<translation>TriQuadratic Hexahedron</translation>
</message>
+ <message>
+ <source>SMESH_TRIQUADRATIC_HEXAHEDRONS</source>
+ <translation>TriQuadratic Hexahedrons</translation>
+ </message>
<message>
<source>TOP_TRIQUADRATIC_HEXAHEDRON</source>
<translation>TriQuadratic Hexahedron</translation>
<source>SMESH_QUADRATIC_PENTAHEDRON</source>
<translation>Quadratic Pentahedron</translation>
</message>
+ <message>
+ <source>SMESH_QUADRATIC_PENTAHEDRONS</source>
+ <translation>Quadratic Pentahedrons</translation>
+ </message>
<message>
<source>SMESH_QUADRATIC_PYRAMID</source>
<translation>Quadratic Pyramid</translation>
</message>
+ <message>
+ <source>SMESH_QUADRATIC_PYRAMIDS</source>
+ <translation>Quadratic Pyramids</translation>
+ </message>
<message>
<source>SMESH_QUADRATIC_QUADRANGLE</source>
<translation>Quadratic Quadrangle</translation>
</message>
+ <message>
+ <source>SMESH_QUADRATIC_QUADRANGLES</source>
+ <translation>Quadratic Quadrangles</translation>
+ </message>
<message>
<source>SMESH_BIQUADRATIC_QUADRANGLE</source>
<translation>BiQuadratic Quadrangle</translation>
</message>
+ <message>
+ <source>SMESH_BIQUADRATIC_QUADRANGLES</source>
+ <translation>BiQuadratic Quadrangles</translation>
+ </message>
<message>
<source>MEN_BIQUADRATIC_QUADRANGLE</source>
<translation>BiQuadratic Quadrangle</translation>
<source>SMESH_QUADRATIC_TETRAHEDRON</source>
<translation>Quadratic Tetrahedron</translation>
</message>
+ <message>
+ <source>SMESH_QUADRATIC_TETRAHEDRONS</source>
+ <translation>Quadratic Tetrahedrons</translation>
+ </message>
<message>
<source>SMESH_QUADRATIC_TRIANGLE</source>
<translation>Quadratic Triangle</translation>
</message>
+ <message>
+ <source>SMESH_QUADRATIC_TRIANGLES</source>
+ <translation>Quadratic Triangles</translation>
+ </message>
<message>
<source>SMESH_RANGE_MAX</source>
<translation>Max value:</translation>
<source>SMESH_TETRAS</source>
<translation>Tetrahedron</translation>
</message>
+ <message>
+ <source>SMESH_TETRAHEDRA</source>
+ <translation>Tetrahedrons</translation>
+ </message>
<message>
<source>SMESH_TITLE</source>
<translation>Title:</translation>
<source>SMESH_TRIANGLE</source>
<translation>Triangle</translation>
</message>
+ <message>
+ <source>SMESH_TRIANGLES</source>
+ <translation>Triangles</translation>
+ </message>
<message>
<source>SMESH_UPDATEVIEW</source>
<translation>Update View</translation>
<source>STB_ELEMS0D</source>
<translation>0D Elements</translation>
</message>
+ <message>
+ <source>STB_BALLS</source>
+ <translation>Ball Elements</translation>
+ </message>
+ <message>
+ <source>STB_BALL</source>
+ <translation>Ball Element</translation>
+ </message>
<message>
<source>STB_EDGE</source>
<translation>Edge</translation>
<source>TOP_ELEMS0D</source>
<translation>0D Elements</translation>
</message>
+ <message>
+ <source>TOP_BALL</source>
+ <translation>Ball</translation>
+ </message>
+ <message>
+ <source>TOP_BALLS</source>
+ <translation>Balls</translation>
+ </message>
<message>
<source>TOP_EDGE</source>
<translation>Edge</translation>
<source>MESH_LOADING_MSG_FINISHED</source>
<translation>Mesh %0 loading done</translation>
</message>
+ <message>
+ <source>BALL_DIAMETER</source>
+ <translation>Diameter</translation>
+ </message>
+ <message>
+ <source>BALL_ELEMENT</source>
+ <translation>Ball</translation>
+ </message>
<message>
<source>DEP_OBJECT</source>
<translation>Selected object has been used to create another one.
<source>PREF_SIZE_0D</source>
<translation>Size of 0D elements</translation>
</message>
+ <message>
+ <source>PREF_BALL_COLOR</source>
+ <translation>Balls</translation>
+ </message>
+ <message>
+ <source>PREF_BALL_SIZE</source>
+ <translation>Size of ball elements</translation>
+ </message>
<message>
<source>PREF_WIDTH</source>
<translation>Width</translation>
<source>CRITERION</source>
<translation>Criterion</translation>
</message>
+ <message>
+ <source>BALLS</source>
+ <translation>Balls</translation>
+ </message>
<message>
<source>EDGES</source>
<translation>Edges</translation>
<source>GEOM_TYPE_10</source>
<translation>Polyhedra</translation>
</message>
+ <message>
+ <source>GEOM_TYPE_11</source>
+ <translation>Ball</translation>
+ </message>
</context>
<context>
<name>SMESHGUI_GroupOpDlg</name>
<source>0D_LAB</source>
<translation>0D:</translation>
</message>
+ <message>
+ <source>BALL_LAB</source>
+ <translation>Balls:</translation>
+ </message>
<message>
<source>1D_LAB</source>
<translation>1D (edges):</translation>
<source>OBJECT_GROUP_0DELEMS</source>
<translation>Group of 0D elements</translation>
</message>
+ <message>
+ <source>OBJECT_GROUP_BALLS</source>
+ <translation>Group of balls</translation>
+ </message>
<message>
<source>BUT_LOAD_MESH</source>
<translation>Load mesh from server</translation>
<source>0D_ELEMENTS</source>
<translation>0D ELEMENTS</translation>
</message>
+ <message>
+ <source>BALL_ELEMENT</source>
+ <translation>BALL ELEMENT</translation>
+ </message>
+ <message>
+ <source>BALL_ELEMENTS</source>
+ <translation>BALL ELEMENTS</translation>
+ </message>
<message>
<source>EDGE</source>
<translation>EDGE</translation>
<source>GROUPS_5</source>
<translation>0D elements</translation>
</message>
+ <message>
+ <source>GROUPS_6</source>
+ <translation>Ball elements</translation>
+ </message>
<message>
<source>PARENT_MESH</source>
<translation>Parent mesh</translation>
<source>0DELEM</source>
<translation>0D element</translation>
</message>
+ <message>
+ <source>BALL_ELEMENT</source>
+ <translation>ball</translation>
+ </message>
<message>
<source>UNKNOWN</source>
<translation>Unknown</translation>
<source>0D_ELEMENTS_SIZE_LBL</source>
<translation>Size of 0D elements</translation>
</message>
+ <message>
+ <source>BALL_ELEMENTS_COLOR_LBL</source>
+ <translation>Ball elements</translation>
+ </message>
+ <message>
+ <source>BALL_ELEMENTS_SIZE_LBL</source>
+ <translation>Size of balls</translation>
+ </message>
<message>
<source>LINE_WIDTH_LBL</source>
<translation>Line width</translation>
<translation>Pre-selection color</translation>
</message>
</context>
+<context>
+ <name>SMESHGUI_ReorientFacesDlg</name>
+ <message>
+ <source>CAPTION</source>
+ <translation>Reorient faces by vector</translation>
+ </message>
+ <message>
+ <source>REORIENT_FACES</source>
+ <translation>Reorient</translation>
+ </message>
+ <message>
+ <source>DIRECTION</source>
+ <translation>Direction</translation>
+ </message>
+ <message>
+ <source>OBJECT</source>
+ <translation>Object</translation>
+ </message>
+ <message>
+ <source>POINT</source>
+ <translation>Point</translation>
+ </message>
+ <message>
+ <source>FACE</source>
+ <translation>Face</translation>
+ </message>
+ <message>
+ <source>FACES</source>
+ <translation>Faces source</translation>
+ </message>
+ <message>
+ <source>ORIENTATION</source>
+ <translation>Orientation</translation>
+ </message>
+</context>
+<context>
+ <name>SMESHGUI_ReorientFacesOp</name>
+ <message>
+ <source>NO_OBJECT_SELECTED</source>
+ <translation>No object selected</translation>
+ </message>
+ <message>
+ <source>NO_FACES</source>
+ <translation>Object includes no faces</translation>
+ </message>
+ <message>
+ <source>ZERO_SIZE_VECTOR</source>
+ <translation>Zero size vector</translation>
+ </message>
+ <message>
+ <source>INVALID_FACE</source>
+ <translation>Not valid face</translation>
+ </message>
+ <message>
+ <source>NB_REORIENTED</source>
+ <translation>%1 faces reversed</translation>
+ </message>
+</context>
</TS>