<source>STB_SPLIT_TO_TETRA</source>
<translation>Split Volumes</translation>
</message>
+ <message>
+ <source>MEN_SPLIT_BIQUAD</source>
+ <translation>Split bi-quadratic into linear</translation>
+ </message>
+ <message>
+ <source>TOP_SPLIT_BIQUAD</source>
+ <translation>Split bi-quadratic into linear</translation>
+ </message>
+ <message>
+ <source>STB_SPLIT_BIQUAD</source>
+ <translation>Split bi-quadratic into linear</translation>
+ </message>
<message>
<source>MESHERS_FILE_CANT_OPEN</source>
<translation>Can not open resource file</translation>
Do you want to restore original sub-mesh priority?</translation>
</message>
</context>
+<context>
+ <name>SMESHGUI_SplitBiQuadDlg</name>
+ <message>
+ <source>CAPTION</source>
+ <translation>Split bi-qiadratic into linear</translation>
+ </message>
+ <message>
+ <source>MESH</source>
+ <translation>Mesh, Group or Sub-mesh</translation>
+ </message>
+</context>
+<context>
+ <name>SMESHGUI_SplitBiQuadOp</name>
+ <message>
+ <source>MESH_IS_NOT_SELECTED</source>
+ <translation>No object to split is selected.
+Please specify it and try again</translation>
+ </message>
+ <message>
+ <source>REF_IS_NULL</source>
+ <translation>No valid mesh object selected</translation>
+ </message>
+ <message>
+ <source>DIFFERENT_MESHES</source>
+ <translation>Selected objects belong to different meshes</translation>
+ </message>
+</context>
<context>
<name>SMESHGUI_ConvToQuadDlg</name>
<message>
<source>EXCLUDE_GROUPS</source>
<translation>Exclude Groups</translation>
</message>
+ <message>
+ <source>SEPARATE_CORNERS_AND_MEDIUM</source>
+ <translation>No merge of corner and medium nodes</translation>
+ </message>
+ <message>
+ <source>KEEP_NODES</source>
+ <translation>Nodes to keep</translation>
+ </message>
+ <message>
+ <source>GROUP_SUBMESH</source>
+ <translation>Groups and Sub-meshes</translation>
+ </message>
+ <message>
+ <source>SELECT</source>
+ <translation>Select: </translation>
+ </message>
+ <message>
+ <source></source>
+ <translation></translation>
+ </message>
</context>
<context>
<name>SMESHGUI_ExtrusionAlongPathDlg</name>