-// Copyright (C) 2007-2012 CEA/DEN, EDF R&D, OPEN CASCADE
+// Copyright (C) 2007-2020 CEA/DEN, EDF R&D, OPEN CASCADE
//
// Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Lesser General Public
// License as published by the Free Software Foundation; either
-// version 2.1 of the License.
+// version 2.1 of the License, or (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
#include <SALOME_InteractiveObject.hxx>
#include <VTKViewer_Filter.h>
-class TColStd_IndexedMapOfInteger;
+// OCCT includes
+#include <TColStd_IndexedMapOfInteger.hxx>
class SALOMEDSClient_Study;
namespace SMESH
{
//----------------------------------------------------------------------------
- typedef std::pair<int,std::string> TKeyOfVisualObj;
SMESHGUI_EXPORT
- TVisualObjPtr GetVisualObj( int, const char*, bool nulData =false );
+ TVisualObjPtr GetVisualObj( const char*, bool nulData =false );
SMESHGUI_EXPORT
void OnVisuException(); // PAL16631
//----------------------------------------------------------------------------
SMESHGUI_EXPORT
- SMESH_Actor* CreateActor( _PTR(Study), const char*, int = false );
+ SMESH_Actor* CreateActor( const char*, int = false );
SMESHGUI_EXPORT
void DisplayActor( SUIT_ViewWindow*, SMESH_Actor* );
SMESHGUI_EXPORT
void RemoveActor( SUIT_ViewWindow*, SMESH_Actor* );
SMESHGUI_EXPORT
- void RemoveVisuData( int );
+ void RemoveVisuData();
//----------------------------------------------------------------------------
enum EDisplaing { eDisplayAll, eDisplay, eDisplayOnly, eErase, eEraseAll };
bool UpdateView( EDisplaing, const char* = "" );
SMESHGUI_EXPORT
- void UpdateView();
+ void UpdateView( bool withChildrenOfSelected = false );
SMESHGUI_EXPORT
bool UpdateNulData( const Handle(SALOME_InteractiveObject)& theIO, bool theDisplay);
double theDist,
double theBounds[6],
double theOrigin[3] );
+
+ bool ComputeBounds( std::list<vtkActor*> theActorList,
+ double theBounds[6]);
+
+ void PositionToDistance( double theBounds[6],
+ double theDirection[3],
+ double thePos[3],
+ double& theDist );
SMESHGUI_EXPORT
void RemoveVisualObjectWithActors( const char* theEntry, bool fromAllViews = false );
-};
+
+ SMESHGUI_EXPORT
+ void UpdateActorsAfterUpdateStudy( SUIT_ViewWindow* wnd );
+
+ SMESHGUI_EXPORT
+ void UpdateActorsAfterUpdateStudy();
+
+ SMESHGUI_EXPORT
+ bool NoSmeshActors(SUIT_ViewWindow *theWnd=nullptr);
+
+}
#endif // SMESHGUI_VTKUTILS_H