// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//
-// See http://www.opencascade.org/SALOME/ or email : webmaster.salome@opencascade.org
+// See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
#include "SMESHGUI_VTKUtils.h"
#include "SMESHGUI_Utils.h"
#include "SMESHGUI_Filter.h"
-#include <vtkRenderer.h>
-#include <vtkActorCollection.h>
-
-#include <TColStd_IndexedMapOfInteger.hxx>
+#include "SMESHGUI.h"
+#include "SMESH_Actor.h"
+#include "SMESH_ObjectDef.h"
#include <SUIT_Desktop.h>
#include <SUIT_Session.h>
#include <SUIT_Study.h>
-#include "SalomeApp_SelectionMgr.h"
+#include <SALOME_ListIO.hxx>
+#include <SALOME_ListIteratorOfListIO.hxx>
+
+#include <SVTK_Selector.h>
+#include <SVTK_ViewModel.h>
+#include <SVTK_ViewWindow.h>
-#include "SVTK_Selector.h"
-#include "SVTK_ViewModel.h"
-#include "SVTK_ViewWindow.h"
-#include "SVTK_RenderWindow.h"
-#include "SVTK_InteractorStyle.h"
-#include "SVTK_RenderWindowInteractor.h"
+#include <LightApp_SelectionMgr.h>
+#include <SalomeApp_Application.h>
+#include <SalomeApp_Study.h>
-#include "utilities.h"
+#include <utilities.h>
-#include "SALOMEconfig.h"
+#include <SALOMEconfig.h>
#include CORBA_CLIENT_HEADER(SMESH_Gen)
#include CORBA_CLIENT_HEADER(SMESH_Mesh)
#include CORBA_CLIENT_HEADER(SMESH_Group)
#include CORBA_CLIENT_HEADER(SMESH_Hypothesis)
-#include "SMESHGUI.h"
-#include "SMESH_Actor.h"
-#include "SMESH_ObjectDef.h"
-
-#include <SalomeApp_Application.h>
-#include <SalomeApp_SelectionMgr.h>
-#include <SalomeApp_Study.h>
-
#include <SALOMEDSClient_Study.hxx>
#include <SALOMEDSClient_SObject.hxx>
-#include <SALOME_ListIO.hxx>
-#include <SALOME_ListIteratorOfListIO.hxx>
+// VTK
+#include <vtkRenderer.h>
+#include <vtkActorCollection.h>
+
+// OCCT
+#include <TColStd_IndexedMapOfInteger.hxx>
+// STL
#include <set>
using namespace std;
-namespace SMESH{
+
+namespace SMESH {
typedef map<TKeyOfVisualObj,TVisualObjPtr> TVisualObjCont;
static TVisualObjCont VISUAL_OBJ_CONT;
if(anIter != VISUAL_OBJ_CONT.end()){
aVisualObj = anIter->second;
}else{
- SalomeApp_Application* app = dynamic_cast<SalomeApp_Application*>( SMESHGUI::activeStudy()->application() );
+ SalomeApp_Application* app =
+ dynamic_cast<SalomeApp_Application*>( SMESHGUI::activeStudy()->application() );
_PTR(Study) aStudy = SMESHGUI::activeStudy()->studyDS();
_PTR(SObject) aSObj = aStudy->FindObjectID(theEntry);
if(aSObj){
if(!aMesh->_is_nil()){
aVisualObj.reset(new SMESH_MeshObj(aMesh));
aVisualObj->Update();
- TVisualObjCont::value_type aValue(aKey,aVisualObj);
+ TVisualObjCont::value_type aValue(aKey,aVisualObj);
VISUAL_OBJ_CONT.insert(aValue);
return aVisualObj;
}
}
- SVTK_ViewWindow*
- GetViewWindow(const SalomeApp_Module* theModule)
+ /*! Return active view window, if it instantiates SVTK_ViewWindow class,
+ * overwise find or create corresponding view window, make it active and return it.
+ * \note Active VVTK_ViewWindow can be returned, because it inherits SVTK_ViewWindow.
+ */
+ SVTK_ViewWindow* GetViewWindow (const SalomeApp_Module* theModule,
+ bool createIfNotFound)
{
- if(SalomeApp_Application* anApp = theModule->getApp())
- return dynamic_cast<SVTK_ViewWindow*>(anApp->desktop()->activeWindow());
+ SalomeApp_Application* anApp;
+ if (theModule)
+ anApp = theModule->getApp();
+ else
+ anApp = dynamic_cast<SalomeApp_Application*>
+ (SUIT_Session::session()->activeApplication());
+
+ if (anApp) {
+ if (SVTK_ViewWindow* aView = dynamic_cast<SVTK_ViewWindow*>(anApp->desktop()->activeWindow()))
+ return aView;
+
+ SUIT_ViewManager* aViewManager =
+ anApp->getViewManager(SVTK_Viewer::Type(), createIfNotFound);
+ if (aViewManager) {
+ if (SUIT_ViewWindow* aViewWindow = aViewManager->getActiveView()) {
+ if (SVTK_ViewWindow* aView = dynamic_cast<SVTK_ViewWindow*>(aViewWindow)) {
+ aViewWindow->raise();
+ aViewWindow->setFocus();
+ return aView;
+ }
+ }
+ }
+ }
+ return NULL;
}
- SVTK_ViewWindow* FindVtkViewWindow( SUIT_ViewManager* theMgr,
- SUIT_ViewWindow* theWindow )
+ SVTK_ViewWindow* FindVtkViewWindow (SUIT_ViewManager* theMgr,
+ SUIT_ViewWindow * theWindow)
{
if( !theMgr )
return NULL;
return NULL;
}
-
SVTK_ViewWindow* GetVtkViewWindow(SUIT_ViewWindow* theWindow){
return dynamic_cast<SVTK_ViewWindow*>(theWindow);
}
-
/* SUIT_ViewWindow* GetActiveWindow()
{
SalomeApp_Application* app = dynamic_cast<SalomeApp_Application*>( SUIT_Session::session()->activeApplication() );
return GetVtkViewWindow( GetActiveWindow() );
}
+
+ void RepaintCurrentView()
+ {
+ if (SVTK_ViewWindow* wnd = GetCurrentVtkView())
+ {
+ wnd->getRenderer()->Render();
+ wnd->Repaint(false);
+ }
+ }
+
void RepaintViewWindow(SVTK_ViewWindow* theWindow)
{
+ theWindow->getRenderer()->Render();
theWindow->Repaint();
}
theWindow->Repaint();
}
+ void FitAll(){
+ if(SVTK_ViewWindow* wnd = GetCurrentVtkView() ){
+ wnd->onFitAll();
+ wnd->Repaint();
+ }
+ }
+
+
SMESH_Actor* FindActorByEntry(SUIT_ViewWindow *theWindow,
const char* theEntry)
{
}
- void FitAll(){
- if(SVTK_ViewWindow* wnd = GetCurrentVtkView() ){
- wnd->onFitAll();
- wnd->Repaint();
- }
- }
-
- vtkRenderer* GetCurrentRenderer(){
- if(SVTK_ViewWindow* wnd = GetCurrentVtkView() )
- return wnd->getRenderer();
- return NULL;
- }
-
- void RepaintCurrentView(){
- if(SVTK_ViewWindow* wnd = GetCurrentVtkView() )
- {
- wnd->getRenderer()->Render();
- wnd->Repaint(false);
- }
- }
-
void UpdateView(SUIT_ViewWindow *theWnd, EDisplaing theAction, const char* theEntry)
{
if(SVTK_ViewWindow* aViewWnd = GetVtkViewWindow(theWnd)){
case eDisplay:
case eDisplayOnly:
anActor->SetVisibility(true);
+ if (theAction == eDisplayOnly) aRenderer->ResetCameraClippingRange();
break;
case eErase:
anActor->SetVisibility(false);
void UpdateView(){
if(SVTK_ViewWindow* aWnd = SMESH::GetCurrentVtkView()){
- SalomeApp_SelectionMgr* mgr = SMESHGUI::selectionMgr();
+ LightApp_SelectionMgr* mgr = SMESHGUI::selectionMgr();
SALOME_ListIO selected; mgr->selectedObjects( selected );
if( selected.Extent() == 0){
double SP1 = mgr->doubleValue( "SMESH", "selection_precision_node", 0.025 ),
SP2 = mgr->doubleValue( "SMESH", "selection_precision_element", 0.001 );
- for ( int i=0, n=views.count(); i<n; i++ ) {
- SVTK_ViewWindow* aVtkView = GetVtkViewWindow( views[i] );
- if (!aVtkView) continue;
- // update VTK viewer properties
- SVTK_RenderWindowInteractor* anInteractor = aVtkView->getRWInteractor();
- if (anInteractor) {
- // mesh element selection
- anInteractor->SetSelectionProp(aSelColor.red()/255., aSelColor.green()/255.,
- aSelColor.blue()/255., SW );
-
- // tolerances
- anInteractor->SetSelectionTolerance(SP1, SP2);
-
- // pre-selection
- SVTK_InteractorStyle* aStyle =
- dynamic_cast<SVTK_InteractorStyle*>( anInteractor->GetInteractorStyle() );
- if (aStyle) {
- aStyle->setPreselectionProp(aPreColor.red()/255., aPreColor.green()/255.,
- aPreColor.blue()/255., PW);
- }
- }
+ for ( int i=0, n=views.count(); i<n; i++ ){
+ // update VTK viewer properties
+ if(SVTK_ViewWindow* aVtkView = GetVtkViewWindow( views[i] )){
+ // mesh element selection
+ aVtkView->SetSelectionProp(aSelColor.red()/255.,
+ aSelColor.green()/255.,
+ aSelColor.blue()/255.,
+ SW );
+ // tolerances
+ aVtkView->SetSelectionTolerance(SP1, SP2);
+
+ // pre-selection
+ aVtkView->SetPreselectionProp(aPreColor.red()/255.,
+ aPreColor.green()/255.,
+ aPreColor.blue()/255.,
+ PW);
// update actors
vtkRenderer* aRenderer = aVtkView->getRenderer();
vtkActorCollection *aCollection = aRenderer->GetActors();
aCollection->InitTraversal();
while(vtkActor *anAct = aCollection->GetNextActor()){
if(SMESH_Actor *anActor = dynamic_cast<SMESH_Actor*>(anAct)){
- anActor->SetHighlightColor(aHiColor.red()/255., aHiColor.green()/255.,
+ anActor->SetHighlightColor(aHiColor.red()/255.,
+ aHiColor.green()/255.,
aHiColor.blue()/255.);
- anActor->SetPreHighlightColor(aPreColor.red()/255., aPreColor.green()/255.,
+ anActor->SetPreHighlightColor(aPreColor.red()/255.,
+ aPreColor.green()/255.,
aPreColor.blue()/255.);
}
}
+ }
}
}
//----------------------------------------------------------------------------
- SVTK_InteractorStyle* GetInteractorStyle(SUIT_ViewWindow *theWindow){
- if(SVTK_ViewWindow* aWnd = GetVtkViewWindow(theWindow)){
- if(SVTK_RenderWindowInteractor* anInteractor = aWnd->getRWInteractor()){
- return dynamic_cast<SVTK_InteractorStyle*>( anInteractor->GetInteractorStyle() );
- }
- }
+ SVTK_Selector*
+ GetSelector(SUIT_ViewWindow *theWindow)
+ {
+ if(SVTK_ViewWindow* aWnd = GetVtkViewWindow(theWindow))
+ return aWnd->GetSelector();
+
return NULL;
}
void SetFilter(const Handle(VTKViewer_Filter)& theFilter,
- SVTK_InteractorStyle* theStyle)
+ SVTK_Selector* theSelector)
{
- if (theStyle)
- theStyle->SetFilter(theFilter);
+ if (theSelector)
+ theSelector->SetFilter(theFilter);
}
- Handle(VTKViewer_Filter) GetFilter(int theId, SVTK_InteractorStyle* theStyle)
+ Handle(VTKViewer_Filter) GetFilter(int theId, SVTK_Selector* theSelector)
{
- return theStyle->GetFilter(theId);
+ return theSelector->GetFilter(theId);
}
- bool IsFilterPresent(int theId, SVTK_InteractorStyle* theStyle)
+ bool IsFilterPresent(int theId, SVTK_Selector* theSelector)
{
- return theStyle->IsFilterPresent(theId);
+ return theSelector->IsFilterPresent(theId);
}
- void RemoveFilter(int theId, SVTK_InteractorStyle* theStyle)
+ void RemoveFilter(int theId, SVTK_Selector* theSelector)
{
- theStyle->RemoveFilter(theId);
+ theSelector->RemoveFilter(theId);
}
- void RemoveFilters(SVTK_InteractorStyle* theStyle)
+ void RemoveFilters(SVTK_Selector* theSelector)
{
- for ( int id = SMESHGUI_NodeFilter; theStyle && id < SMESHGUI_LastFilter; id++ )
- theStyle->RemoveFilter( id );
+ for ( int id = SMESHGUI_NodeFilter; theSelector && id < SMESHGUI_LastFilter; id++ )
+ theSelector->RemoveFilter( id );
}
bool IsValid(SALOME_Actor* theActor, int theCellId,
- SVTK_InteractorStyle* theStyle)
+ SVTK_Selector* theSelector)
{
- return theStyle->IsValid(theActor,theCellId);
+ return theSelector->IsValid(theActor,theCellId);
}
//----------------------------------------------------------------------------
- int GetNameOfSelectedNodes(SVTK_Selector* theSelector,
- const Handle(SALOME_InteractiveObject)& theIO,
+ int GetNameOfSelectedNodes(SVTK_Selector* theSelector,
+ const Handle(SALOME_InteractiveObject)& theIO,
QString& theName)
{
theName = "";
return aMapIndex.Extent();
}
- int GetNameOfSelectedElements(SVTK_Selector* theSelector,
- const Handle(SALOME_InteractiveObject)& theIO,
+ int GetNameOfSelectedElements(SVTK_Selector* theSelector,
+ const Handle(SALOME_InteractiveObject)& theIO,
QString& theName)
{
theName = "";
}
- int GetEdgeNodes(SVTK_Selector* theSelector,
+ int GetEdgeNodes(SVTK_Selector* theSelector,
const TVisualObjPtr& theVisualObject,
- int& theId1,
+ int& theId1,
int& theId2)
{
- const SALOME_ListIO& selected = theSelector->StoredIObjects();
+ const SALOME_ListIO& selected = theSelector->StoredIObjects();
if ( selected.Extent() != 1 )
return -1;
}
//----------------------------------------------------------------------------
- int GetNameOfSelectedNodes(SalomeApp_SelectionMgr *theMgr,
+ int GetNameOfSelectedNodes(LightApp_SelectionMgr *theMgr,
const Handle(SALOME_InteractiveObject)& theIO,
QString& theName)
{
return -1;
}
- int GetNameOfSelectedNodes(SalomeApp_SelectionMgr *theMgr, QString& theName){
+ int GetNameOfSelectedNodes(LightApp_SelectionMgr *theMgr, QString& theName){
theName = "";
SALOME_ListIO selected; theMgr->selectedObjects( selected );
if(selected.Extent() == 1){
}
return -1;
}
-
- int GetNameOfSelectedElements(SalomeApp_SelectionMgr *theMgr,
+
+ int GetNameOfSelectedElements(LightApp_SelectionMgr *theMgr,
const Handle(SALOME_InteractiveObject)& theIO,
QString& theName)
{
}
- int GetNameOfSelectedElements(SalomeApp_SelectionMgr *theMgr, QString& theName)
+ int GetNameOfSelectedElements(LightApp_SelectionMgr *theMgr, QString& theName)
{
theName = "";
SALOME_ListIO selected; theMgr->selectedObjects( selected );
return -1;
}
- int GetSelected(SalomeApp_SelectionMgr* theMgr,
+ int GetSelected(LightApp_SelectionMgr* theMgr,
TColStd_IndexedMapOfInteger& theMap,
const bool theIsElement)
{
}
- int GetEdgeNodes( SalomeApp_SelectionMgr* theMgr, int& theId1, int& theId2 )
+ int GetEdgeNodes( LightApp_SelectionMgr* theMgr, int& theId1, int& theId2 )
{
SALOME_ListIO selected; theMgr->selectedObjects( selected );
vtkRenderer *aRenderer = aWnd->getRenderer();
vtkActorCollection *aCollection = aRenderer->GetActors();
aCollection->InitTraversal();
-
+
while ( vtkActor *anAct = aCollection->GetNextActor())
{
if ( SMESH_Actor *anActor = dynamic_cast<SMESH_Actor*>( anAct ) )