}
if ( objModified ) {
- // PAL16631. Mesurements showed that to show aVisualObj in SHADING(default) mode,
+ // PAL16631. Measurements showed that to show aVisualObj in SHADING(default) mode,
// ~5 times more memory is used than it occupies.
// Warn the user if there is less free memory than 30 sizes of a grid
// TODO: estimate memory usage in other modes and take current mode into account
/*! Return active view window, if it instantiates SVTK_ViewWindow class,
- * overwise find or create corresponding view window, make it active and return it.
+ * otherwise find or create corresponding view window, make it active and return it.
* \note Active VVTK_ViewWindow can be returned, because it inherits SVTK_ViewWindow.
*/
SVTK_ViewWindow* GetViewWindow (const SalomeApp_Module* theModule,
return false;
}
- void UpdateView(){
+ void UpdateView( bool withChildrenOfSelected )
+ {
if ( SVTK_ViewWindow* aWnd = SMESH::GetCurrentVtkView()) {
LightApp_SelectionMgr* mgr = SMESHGUI::selectionMgr();
SALOME_ListIO selected; mgr->selectedObjects( selected );
- if( selected.Extent() == 0){
+ if ( selected.Extent() == 0 ) {
vtkRenderer* aRenderer = aWnd->getRenderer();
VTK::ActorCollectionCopy aCopy(aRenderer->GetActors());
vtkActorCollection *aCollection = aCopy.GetActors();
break; // avoid multiple warinings if visu failed
}
}
- }else{
+ }
+ else
+ {
SALOME_ListIteratorOfListIO anIter( selected );
- for( ; anIter.More(); anIter.Next()){
+ for( ; anIter.More(); anIter.Next())
+ {
Handle(SALOME_InteractiveObject) anIO = anIter.Value();
- if ( !Update(anIO,true) )
+ if ( !Update( anIO, true ))
break; // avoid multiple warinings if visu failed
+
+ if ( withChildrenOfSelected ) // update all visible children
+ {
+ QString aFatherID = anIO->getEntry();
+ vtkRenderer* aRenderer = aWnd->getRenderer();
+ VTK::ActorCollectionCopy aCopy(aRenderer->GetActors());
+ vtkActorCollection *aCollection = aCopy.GetActors();
+ aCollection->InitTraversal();
+ while ( vtkActor *anAct = aCollection->GetNextActor() ) {
+ if ( SMESH_Actor *anActor = dynamic_cast<SMESH_Actor*>( anAct )) {
+ if ( anActor->hasIO() && anActor->GetVisibility() )
+ {
+ QString aChildID = anActor->getIO()->getEntry();
+ if ( aChildID.size() > aFatherID.size() &&
+ aChildID.startsWith( aFatherID ))
+ if ( ! Update( anActor->getIO(), true ))
+ break;
+ }
+ }
+ }
+ }
}
}
RepaintCurrentView();