myObjectsNames.clear();
myMeshes.clear();
- myEditCurrentArgument = 0;
- LineEditElements->clear();
+ myEditCurrentArgument = LineEditElements;
+ LineEditElements->setFocus();
myElementsId = "";
myNbOkElements = 0;
buttonOk->setEnabled(false);
buttonApply->setEnabled(false);
+ if ( !ResetControls && !isApplyAndClose() && // make highlight move upon [Apply] (IPAL20729)
+ myActor && !myActor->getIO().IsNull() &&
+ ActionGroup->button( MOVE_ELEMS_BUTTON )->isChecked() &&
+ !CheckBoxMesh->isChecked() ) // move selected elements
+ {
+ if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI ))
+ {
+ aViewWindow->highlight( myActor->getIO(), false, false );
+ aViewWindow->highlight( myActor->getIO(), true, true );
+ }
+ }
myActor = 0;
if (ResetControls) {
ActionGroup->button( MOVE_ELEMS_BUTTON )->setChecked(true);
CheckBoxMesh->setChecked(false);
-// MakeGroupsCheck->setChecked(false);
-// MakeGroupsCheck->setEnabled(false);
myPreviewCheckBox->setChecked(false);
onDisplaySimulation(false);
- onSelectMesh(false);
}
+ onSelectMesh(CheckBoxMesh->isChecked());
}
//=================================================================================
Init(false);
ConstructorsClicked(GetConstructorId());
- SelectionIntoArgument();
SMESHGUI::Modified();
}
aViewWindow->SetSelectionMode( CellSelection );
LineEditElements->setReadOnly(false);
LineEditElements->setValidator(myIdValidator);
- onTextChange(LineEditElements->text());
hidePreview();
}
// function : onDisplaySimulation
// purpose : Show/Hide preview
//=================================================================================
-void SMESHGUI_TranslationDlg::onDisplaySimulation( bool toDisplayPreview ) {
+void SMESHGUI_TranslationDlg::onDisplaySimulation( bool toDisplayPreview )
+{
if (myPreviewCheckBox->isChecked() && toDisplayPreview) {
-
+
if (isValid() && myNbOkElements) {
QStringList aListElementsId = myElementsId.split(" ", QString::SkipEmptyParts);
-
+
SMESH::long_array_var anElementsId = new SMESH::long_array;
anElementsId->length(aListElementsId.count());
}
setSimulationPreview( aMeshPreviewStruct );
} catch (...) {
-
+
}
}
else {