-// Copyright (C) 2007-2008 CEA/DEN, EDF R&D, OPEN CASCADE
+// Copyright (C) 2007-2014 CEA/DEN, EDF R&D, OPEN CASCADE
//
-// Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
-// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
+// Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
+// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
//
-// This library is free software; you can redistribute it and/or
-// modify it under the terms of the GNU Lesser General Public
-// License as published by the Free Software Foundation; either
-// version 2.1 of the License.
+// This library is free software; you can redistribute it and/or
+// modify it under the terms of the GNU Lesser General Public
+// License as published by the Free Software Foundation; either
+// version 2.1 of the License, or (at your option) any later version.
//
-// This library is distributed in the hope that it will be useful,
-// but WITHOUT ANY WARRANTY; without even the implied warranty of
-// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
-// Lesser General Public License for more details.
+// This library is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+// Lesser General Public License for more details.
//
-// You should have received a copy of the GNU Lesser General Public
-// License along with this library; if not, write to the Free Software
-// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+// You should have received a copy of the GNU Lesser General Public
+// License along with this library; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//
-// See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
-//
-// SMESH SMESHGUI : GUI for SMESH component
-// File : SMESHGUI_TranslationDlg.cxx
-// Author : Michael ZORIN, Open CASCADE S.A.S.
-// SMESH includes
+// See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
//
+// File : SMESHGUI_TranslationDlg.cxx
+// Author : Michael ZORIN, Open CASCADE S.A.S.
+// SMESH includes
+
#include "SMESHGUI_TranslationDlg.h"
#include "SMESHGUI.h"
#include "SMESHGUI_MeshUtils.h"
#include "SMESHGUI_IdValidator.h"
#include "SMESHGUI_FilterDlg.h"
+#include "SMESHGUI_MeshEditPreview.h"
#include <SMESH_Actor.h>
#include <SMESH_TypeFilter.hxx>
#include <SVTK_ViewModel.h>
#include <SVTK_ViewWindow.h>
#include <SALOME_ListIO.hxx>
+#include <SALOME_ListIteratorOfListIO.hxx>
// SALOME KERNEL includes
+#include <SALOMEDSClient.hxx>
#include <SALOMEDSClient_SObject.hxx>
// OCCT includes
#define SPACING 6
#define MARGIN 11
+
//=================================================================================
// class : SMESHGUI_TranslationDlg()
// purpose :
//=================================================================================
-SMESHGUI_TranslationDlg::SMESHGUI_TranslationDlg( SMESHGUI* theModule )
- : QDialog( SMESH::GetDesktop( theModule ) ),
- mySMESHGUI( theModule ),
- mySelectionMgr( SMESH::GetSelectionMgr( theModule ) ),
- myFilterDlg(0),
- mySelectedObject(SMESH::SMESH_IDSource::_nil())
+SMESHGUI_TranslationDlg::SMESHGUI_TranslationDlg( SMESHGUI* theModule ) :
+ SMESHGUI_MultiPreviewDlg( theModule ),
+ mySelectionMgr( SMESH::GetSelectionMgr( theModule ) ),
+ myFilterDlg(0)
{
QPixmap image0 (SMESH::GetResourceMgr( mySMESHGUI )->loadPixmap("SMESH", tr("ICON_SMESH_TRANSLATION_POINTS")));
QPixmap image1 (SMESH::GetResourceMgr( mySMESHGUI )->loadPixmap("SMESH", tr("ICON_SMESH_TRANSLATION_VECTOR")));
SelectElementsButton->setIcon(image2);
LineEditElements = new QLineEdit(GroupArguments);
LineEditElements->setValidator(myIdValidator);
- QPushButton* filterBtn = new QPushButton( tr( "SMESH_BUT_FILTER" ), GroupArguments );
- connect(filterBtn, SIGNAL(clicked()), this, SLOT(setFilters()));
+ LineEditElements->setMaxLength(-1);
+ myFilterBtn = new QPushButton( tr( "SMESH_BUT_FILTER" ), GroupArguments );
+ connect(myFilterBtn, SIGNAL(clicked()), this, SLOT(setFilters()));
// Control for the whole mesh selection
CheckBoxMesh = new QCheckBox(tr("SMESH_SELECT_WHOLE_MESH"), GroupArguments);
// Name of a mesh to create
LineEditNewMesh = new QLineEdit(GroupArguments);
+ //Preview check box
+ myPreviewCheckBox = new QCheckBox(tr("PREVIEW"), GroupArguments);
+
// layout
GroupArgumentsLayout->addWidget(TextLabelElements, 0, 0);
GroupArgumentsLayout->addWidget(SelectElementsButton, 0, 1);
GroupArgumentsLayout->addWidget(LineEditElements, 0, 2, 1, 5);
- GroupArgumentsLayout->addWidget(filterBtn, 0, 7);
+ GroupArgumentsLayout->addWidget(myFilterBtn, 0, 7);
GroupArgumentsLayout->addWidget(CheckBoxMesh, 1, 0, 1, 8);
GroupArgumentsLayout->addWidget(TextLabel1, 2, 0);
GroupArgumentsLayout->addWidget(SelectButton1, 2, 1);
GroupArgumentsLayout->addWidget(ActionBox, 4, 0, 3, 4);
GroupArgumentsLayout->addWidget(MakeGroupsCheck, 5, 5, 1, 4);
GroupArgumentsLayout->addWidget(LineEditNewMesh, 6, 5, 1, 4);
+ GroupArgumentsLayout->addWidget(myPreviewCheckBox, 7, 0);
/***************************************************************/
GroupButtons = new QGroupBox(this);
SMESHGUI_TranslationDlgLayout->addWidget(GroupButtons);
/* Initialisations */
- SpinBox1_1->RangeStepAndValidator(COORD_MIN, COORD_MAX, 10.0, DBL_DIGITS_DISPLAY);
- SpinBox1_2->RangeStepAndValidator(COORD_MIN, COORD_MAX, 10.0, DBL_DIGITS_DISPLAY);
- SpinBox1_3->RangeStepAndValidator(COORD_MIN, COORD_MAX, 10.0, DBL_DIGITS_DISPLAY);
- SpinBox2_1->RangeStepAndValidator(COORD_MIN, COORD_MAX, 10.0, DBL_DIGITS_DISPLAY);
- SpinBox2_2->RangeStepAndValidator(COORD_MIN, COORD_MAX, 10.0, DBL_DIGITS_DISPLAY);
- SpinBox2_3->RangeStepAndValidator(COORD_MIN, COORD_MAX, 10.0, DBL_DIGITS_DISPLAY);
+ SpinBox1_1->RangeStepAndValidator(COORD_MIN, COORD_MAX, 10.0, "length_precision");
+ SpinBox1_2->RangeStepAndValidator(COORD_MIN, COORD_MAX, 10.0, "length_precision");
+ SpinBox1_3->RangeStepAndValidator(COORD_MIN, COORD_MAX, 10.0, "length_precision");
+ SpinBox2_1->RangeStepAndValidator(COORD_MIN, COORD_MAX, 10.0, "length_precision");
+ SpinBox2_2->RangeStepAndValidator(COORD_MIN, COORD_MAX, 10.0, "length_precision");
+ SpinBox2_3->RangeStepAndValidator(COORD_MIN, COORD_MAX, 10.0, "length_precision");
RadioButton1->setChecked(true);
mySMESHGUI->SetActiveDialogBox((QDialog*)this);
// Costruction of the logical filter
- SMESH_TypeFilter* aMeshOrSubMeshFilter = new SMESH_TypeFilter (MESHorSUBMESH);
- SMESH_TypeFilter* aSmeshGroupFilter = new SMESH_TypeFilter (GROUP);
+ SMESH_TypeFilter* aMeshOrSubMeshFilter = new SMESH_TypeFilter (SMESH::MESHorSUBMESH);
+ SMESH_TypeFilter* aSmeshGroupFilter = new SMESH_TypeFilter (SMESH::GROUP);
QList<SUIT_SelectionFilter*> aListOfFilters;
if (aMeshOrSubMeshFilter) aListOfFilters.append(aMeshOrSubMeshFilter);
/* signals and slots connections */
connect(buttonOk, SIGNAL(clicked()), this, SLOT(ClickOnOk()));
- connect(buttonCancel, SIGNAL(clicked()), this, SLOT(ClickOnCancel()));
+ connect(buttonCancel, SIGNAL(clicked()), this, SLOT(reject()));
connect(buttonApply, SIGNAL(clicked()), this, SLOT(ClickOnApply()));
connect(buttonHelp, SIGNAL(clicked()), this, SLOT(ClickOnHelp()));
connect(GroupConstructors, SIGNAL(buttonClicked(int)), SLOT(ConstructorsClicked(int)));
connect(mySMESHGUI, SIGNAL (SignalDeactivateActiveDialog()), this, SLOT(DeactivateActiveDialog()));
connect(mySelectionMgr, SIGNAL(currentSelectionChanged()), this, SLOT(SelectionIntoArgument()));
/* to close dialog if study change */
- connect(mySMESHGUI, SIGNAL (SignalCloseAllDialogs()), this, SLOT(ClickOnCancel()));
+ connect(mySMESHGUI, SIGNAL (SignalCloseAllDialogs()), this, SLOT(reject()));
connect(LineEditElements, SIGNAL(textChanged(const QString&)), SLOT(onTextChange(const QString&)));
connect(CheckBoxMesh, SIGNAL(toggled(bool)), SLOT(onSelectMesh(bool)));
connect(ActionGroup, SIGNAL(buttonClicked(int)), SLOT(onActionClicked(int)));
+ connect(SpinBox1_1, SIGNAL(valueChanged(double)), this, SLOT(toDisplaySimulation()));
+ connect(SpinBox1_2, SIGNAL(valueChanged(double)), this, SLOT(toDisplaySimulation()));
+ connect(SpinBox1_3, SIGNAL(valueChanged(double)), this, SLOT(toDisplaySimulation()));
+
+ connect(SpinBox2_1, SIGNAL(valueChanged(double)), this, SLOT(toDisplaySimulation()));
+ connect(SpinBox2_2, SIGNAL(valueChanged(double)), this, SLOT(toDisplaySimulation()));
+ connect(SpinBox2_3, SIGNAL(valueChanged(double)), this, SLOT(toDisplaySimulation()));
+
+
+ //To Connect preview check box
+ connectPreviewControl();
+
ConstructorsClicked(0);
SelectionIntoArgument();
onActionClicked(MOVE_ELEMS_BUTTON);
void SMESHGUI_TranslationDlg::Init (bool ResetControls)
{
myBusy = false;
+ myObjects.clear();
+ myObjectsNames.clear();
+ myMeshes.clear();
myEditCurrentArgument = 0;
LineEditElements->clear();
buttonApply->setEnabled(false);
myActor = 0;
- myMesh = SMESH::SMESH_Mesh::_nil();
if (ResetControls) {
SpinBox1_1->SetValue(0.0);
CheckBoxMesh->setChecked(false);
// MakeGroupsCheck->setChecked(false);
// MakeGroupsCheck->setEnabled(false);
+ myPreviewCheckBox->setChecked(false);
+ onDisplaySimulation(false);
onSelectMesh(false);
}
}
SMESH::SetPointRepresentation(false);
if (!CheckBoxMesh->isChecked())
if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI ))
- aViewWindow->SetSelectionMode( CellSelection );
+ aViewWindow->SetSelectionMode( CellSelection );
}
myEditCurrentArgument = (QWidget*)LineEditElements;
connect(mySelectionMgr, SIGNAL(currentSelectionChanged()), this, SLOT(SelectionIntoArgument()));
+ onDisplaySimulation(true);
+
QApplication::instance()->processEvents();
updateGeometry();
- resize( minimumSize() );
+ resize(100,100);
}
//=================================================================================
anElementsId[i] = aListElementsId[i].toInt();
SMESH::DirStruct aVector;
+ QStringList aParameters;
if (GetConstructorId() == 0) {
aVector.PS.x = SpinBox2_1->GetValue() - SpinBox1_1->GetValue();
aVector.PS.y = SpinBox2_2->GetValue() - SpinBox1_2->GetValue();
aVector.PS.z = SpinBox2_3->GetValue() - SpinBox1_3->GetValue();
+ // not supported so far
+ // aParameters << QString("%1 - %2").arg( SpinBox2_1->text() ).arg( SpinBox1_1->text() );
+ // aParameters << QString("%1 - %2").arg( SpinBox2_2->text() ).arg( SpinBox1_2->text() );
+ // aParameters << QString("%1 - %2").arg( SpinBox2_3->text() ).arg( SpinBox1_3->text() );
} else if (GetConstructorId() == 1) {
aVector.PS.x = SpinBox1_1->GetValue();
aVector.PS.y = SpinBox1_2->GetValue();
aVector.PS.z = SpinBox1_3->GetValue();
+ aParameters << SpinBox1_1->text();
+ aParameters << SpinBox1_2->text();
+ aParameters << SpinBox1_3->text();
}
- QStringList aParameters;
- aParameters << SpinBox1_1->text();
- if (GetConstructorId() == 0)
- aParameters << SpinBox2_1->text();
- aParameters << SpinBox1_2->text();
- if (GetConstructorId() == 0)
- aParameters << SpinBox2_2->text();
- aParameters << SpinBox1_3->text();
- if (GetConstructorId() == 0)
- aParameters << SpinBox2_3->text();
-
int actionButton = ActionGroup->checkedId();
bool makeGroups = ( MakeGroupsCheck->isEnabled() && MakeGroupsCheck->isChecked() );
+ QStringList anEntryList;
try {
SUIT_OverrideCursor aWaitCursor;
- SMESH::SMESH_MeshEditor_var aMeshEditor = myMesh->GetMeshEditor();
+
switch ( actionButton ) {
case MOVE_ELEMS_BUTTON:
if(CheckBoxMesh->isChecked())
- aMeshEditor->TranslateObject(mySelectedObject, aVector, false);
- else
+ for ( int i = 0; i < myObjects.count(); i++ ) {
+ SMESH::SMESH_MeshEditor_var aMeshEditor = myMeshes[i]->GetMeshEditor();
+ myMeshes[i]->SetParameters(aParameters.join( ":" ).toLatin1().constData());
+ aMeshEditor->TranslateObject(myObjects[i], aVector, false);
+ }
+ else {
+ SMESH::SMESH_MeshEditor_var aMeshEditor = myMeshes[0]->GetMeshEditor();
+ myMeshes[0]->SetParameters(aParameters.join( ":" ).toLatin1().constData());
aMeshEditor->Translate(anElementsId, aVector, false);
- if( !myMesh->_is_nil())
- myMesh->SetParameters(SMESHGUI::JoinObjectParameters(aParameters));
+ }
break;
case COPY_ELEMS_BUTTON:
if ( makeGroups ) {
- SMESH::ListOfGroups_var groups;
- if(CheckBoxMesh->isChecked())
- groups = aMeshEditor->TranslateObjectMakeGroups(mySelectedObject,aVector);
- else
+ SMESH::ListOfGroups_var groups;
+ if(CheckBoxMesh->isChecked()) {
+ for ( int i = 0; i < myObjects.count(); i++ ) {
+ SMESH::SMESH_MeshEditor_var aMeshEditor = myMeshes[i]->GetMeshEditor();
+ myMeshes[i]->SetParameters(aParameters.join( ":" ).toLatin1().constData());
+ groups = aMeshEditor->TranslateObjectMakeGroups(myObjects[i],aVector);
+ }
+ }
+ else {
+ SMESH::SMESH_MeshEditor_var aMeshEditor = myMeshes[0]->GetMeshEditor();
+ myMeshes[0]->SetParameters(aParameters.join( ":" ).toLatin1().constData());
groups = aMeshEditor->TranslateMakeGroups(anElementsId, aVector);
+ }
}
else {
- if(CheckBoxMesh->isChecked())
- aMeshEditor->TranslateObject(mySelectedObject, aVector, true);
- else
+ if(CheckBoxMesh->isChecked()) {
+ for ( int i = 0; i < myObjects.count(); i++ ) {
+ SMESH::SMESH_MeshEditor_var aMeshEditor = myMeshes[i]->GetMeshEditor();
+ myMeshes[i]->SetParameters(aParameters.join( ":" ).toLatin1().constData());
+ aMeshEditor->TranslateObject(myObjects[i], aVector, true);
+ }
+ }
+ else {
+ SMESH::SMESH_MeshEditor_var aMeshEditor = myMeshes[0]->GetMeshEditor();
+ myMeshes[0]->SetParameters(aParameters.join( ":" ).toLatin1().constData());
aMeshEditor->Translate(anElementsId, aVector, true);
+ }
}
- if( !myMesh->_is_nil())
- myMesh->SetParameters(SMESHGUI::JoinObjectParameters(aParameters));
break;
- case MAKE_MESH_BUTTON:
- SMESH::SMESH_Mesh_var mesh;
- if(CheckBoxMesh->isChecked())
- mesh = aMeshEditor->TranslateObjectMakeMesh(mySelectedObject, aVector, makeGroups,
- LineEditNewMesh->text().toLatin1().data());
- else
+ case MAKE_MESH_BUTTON: {
+ SMESH::SMESH_Mesh_var mesh;
+ if (CheckBoxMesh->isChecked()) {
+ for ( int i = 0; i < myObjects.count(); i++ ) {
+ QString aName = SMESH::UniqueMeshName( LineEditNewMesh->text().replace( "*", myObjectsNames[i] ) );
+ SMESH::SMESH_MeshEditor_var aMeshEditor = myMeshes[i]->GetMeshEditor();
+ myMeshes[i]->SetParameters(aParameters.join( ":" ).toLatin1().constData());
+ mesh = aMeshEditor->TranslateObjectMakeMesh(myObjects[i], aVector, makeGroups,
+ aName.toLatin1().data());
+ if( _PTR(SObject) aSObject = SMESH::ObjectToSObject( mesh ) )
+ anEntryList.append( aSObject->GetID().c_str() );
+ }
+ }
+ else {
+ SMESH::SMESH_MeshEditor_var aMeshEditor = myMeshes[0]->GetMeshEditor();
+ myMeshes[0]->SetParameters(aParameters.join( ":" ).toLatin1().constData());
mesh = aMeshEditor->TranslateMakeMesh(anElementsId, aVector, makeGroups,
LineEditNewMesh->text().toLatin1().data());
- if( !mesh->_is_nil())
- mesh->SetParameters(SMESHGUI::JoinObjectParameters(aParameters));
+ if( _PTR(SObject) aSObject = SMESH::ObjectToSObject( mesh ) )
+ anEntryList.append( aSObject->GetID().c_str() );
+ }
+ break;
+ }
}
} catch (...) {
}
-
- SMESH::UpdateView();
- if ( MakeGroupsCheck->isEnabled() && MakeGroupsCheck->isChecked() ||
- actionButton == MAKE_MESH_BUTTON )
+
+ for ( int i = 0; i < myObjects.count(); i++ ) {
+ SMESH_Actor* actor = SMESH::FindActorByObject( myObjects[i] );
+ if ( actor ) SMESH::Update( actor->getIO(), true );
+ }
+
+ if ( ( MakeGroupsCheck->isEnabled() && MakeGroupsCheck->isChecked() ) ||
+ actionButton == MAKE_MESH_BUTTON ) {
mySMESHGUI->updateObjBrowser(true); // new groups may appear
+ if( LightApp_Application* anApp =
+ dynamic_cast<LightApp_Application*>( SUIT_Session::session()->activeApplication() ) )
+ anApp->browseObjects( anEntryList, isApplyAndClose() );
+ }
+
Init(false);
ConstructorsClicked(GetConstructorId());
- mySelectedObject = SMESH::SMESH_IDSource::_nil();
SelectionIntoArgument();
+
+ SMESHGUI::Modified();
}
-
+
return true;
}
//=================================================================================
void SMESHGUI_TranslationDlg::ClickOnOk()
{
+ setIsApplyAndClose( true );
if( ClickOnApply() )
- ClickOnCancel();
+ reject();
}
//=================================================================================
-// function : ClickOnCancel()
+// function : reject()
// purpose :
//=================================================================================
-void SMESHGUI_TranslationDlg::ClickOnCancel()
+void SMESHGUI_TranslationDlg::reject()
{
disconnect(mySelectionMgr, 0, this, 0);
mySelectionMgr->clearFilters();
if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI ))
aViewWindow->SetSelectionMode( ActorSelection );
mySMESHGUI->ResetState();
- reject();
+ QDialog::reject();
}
//=================================================================================
void SMESHGUI_TranslationDlg::ClickOnHelp()
{
LightApp_Application* app = (LightApp_Application*)(SUIT_Session::session()->activeApplication());
- if (app)
+ if (app)
app->onHelpContextModule(mySMESHGUI ? app->moduleName(mySMESHGUI->moduleName()) : QString(""), myHelpFileName);
else {
QString platform;
platform = "application";
#endif
SUIT_MessageBox::warning(this, tr("WRN_WARNING"),
- tr("EXTERNAL_BROWSER_CANNOT_SHOW_PAGE").
- arg(app->resourceMgr()->stringValue("ExternalBrowser",
- platform)).
- arg(myHelpFileName));
+ tr("EXTERNAL_BROWSER_CANNOT_SHOW_PAGE").
+ arg(app->resourceMgr()->stringValue("ExternalBrowser",
+ platform)).
+ arg(myHelpFileName));
}
}
if (aMesh) {
Handle(SALOME_InteractiveObject) anIO = myActor->getIO();
-
+
TColStd_MapOfInteger newIndices;
QStringList aListId = theNewText.split(" ", QString::SkipEmptyParts);
if (send == LineEditElements) {
for (int i = 0; i < aListId.count(); i++) {
- const SMDS_MeshElement * e = aMesh->FindElement(aListId[ i ].toInt());
- if (e)
- newIndices.Add(e->GetID());
- myNbOkElements++;
+ const SMDS_MeshElement * e = aMesh->FindElement(aListId[ i ].toInt());
+ if (e)
+ newIndices.Add(e->GetID());
+ myNbOkElements++;
}
}
mySelector->AddOrRemoveIndex( anIO, newIndices, false );
if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI ))
aViewWindow->highlight( anIO, true, true );
-
+
myElementsId = theNewText;
}
// clear
myActor = 0;
QString aString = "";
+ onDisplaySimulation(false);
if (myEditCurrentArgument == (QWidget*)LineEditElements) {
LineEditElements->setText(aString);
// get selected mesh
SALOME_ListIO aList;
- mySelectionMgr->selectedObjects(aList,SVTK_Viewer::Type());
+ mySelectionMgr->selectedObjects(aList);
int nbSel = aList.Extent();
- if (nbSel != 1)
- return;
-
- Handle(SALOME_InteractiveObject) IO = aList.First();
- myMesh = SMESH::GetMeshByIO(IO);
- if (myMesh->_is_nil())
- return;
-
- myActor = SMESH::FindActorByObject(myMesh);
- if (!myActor)
- myActor = SMESH::FindActorByEntry(IO->getEntry());
- if (!myActor)
+ if (nbSel < 1)
return;
int aNbUnits = 0;
-
if (myEditCurrentArgument == (QWidget*)LineEditElements) {
myElementsId = "";
+ myObjects.clear();
+ myObjectsNames.clear();
+ myMeshes.clear();
+
+ for ( SALOME_ListIteratorOfListIO it( aList ); it.More(); it.Next() ) {
+ Handle(SALOME_InteractiveObject) IO = it.Value();
+ SMESH::SMESH_Mesh_var aMesh = SMESH::GetMeshByIO( IO );
+ if ( aMesh->_is_nil() )
+ return;
+
+ SMESH_Actor* anActor = SMESH::FindActorByObject( aMesh );
+ if ( !anActor )
+ anActor = SMESH::FindActorByEntry( IO->getEntry() );
+
+ if ( !anActor && !CheckBoxMesh->isChecked() )
+ return;
+
+ if ( !SMESH::IObjectToInterface<SMESH::SMESH_IDSource>( IO )->_is_nil() ) {
+ if ( _PTR(Study) aStudy = SMESH::GetActiveStudyDocument() ) {
+ _PTR(SObject) obj = aStudy->FindObjectID( qPrintable( QString( IO->getEntry() ) ) );
+ _PTR(GenericAttribute) anAttr;
+ if ( obj && obj->FindAttribute( anAttr, "AttributeName" ) ) {
+ _PTR(AttributeName) aNameAttr( anAttr );
+ myObjects << SMESH::IObjectToInterface<SMESH::SMESH_IDSource>( IO );
+ myObjectsNames << aNameAttr->Value().c_str();
+ myMeshes << aMesh;
+ }
+ }
+ }
+ myActor = anActor;
+ }
+
// MakeGroups is available if there are groups and "Copy"
- if ( myMesh->NbGroups() == 0 ) {
+ int aNbGroups = 0;
+ for ( int i = 0; i < myMeshes.count(); i++ )
+ aNbGroups += myMeshes[i]->NbGroups();
+
+ if ( aNbGroups == 0 ) {
MakeGroupsCheck->setChecked(false);
MakeGroupsCheck->setEnabled(false);
}
if (CheckBoxMesh->isChecked()) {
SMESH::GetNameOfSelectedIObjects( mySelectionMgr, aString );
-
- if (!SMESH::IObjectToInterface<SMESH::SMESH_IDSource>(IO)->_is_nil()) { //MESH, SUBMESH, OR GROUP
- mySelectedObject = SMESH::IObjectToInterface<SMESH::SMESH_IDSource>(IO);
- }
- else
+ if (myMeshes.isEmpty())
return;
- // get IDs from mesh
- /*
- SMDS_Mesh* aSMDSMesh = myActor->GetObject()->GetMesh();
- if (!aSMDSMesh)
- return;
-
- for (int i = aSMDSMesh->MinElementID(); i <= aSMDSMesh->MaxElementID(); i++) {
- const SMDS_MeshElement * e = aSMDSMesh->FindElement(i);
- if (e) {
- myElementsId += QString(" %1").arg(i);
- aNbUnits++;
- }
- }
- } else if (!SMESH::IObjectToInterface<SMESH::SMESH_subMesh>(IO)->_is_nil()) { //SUBMESH
- // get submesh
- SMESH::SMESH_subMesh_var aSubMesh = SMESH::IObjectToInterface<SMESH::SMESH_subMesh>(IO);
-
- // get IDs from submesh
- SMESH::long_array_var anElementsIds = new SMESH::long_array;
- anElementsIds = aSubMesh->GetElementsId();
- for (int i = 0; i < anElementsIds->length(); i++) {
- myElementsId += QString(" %1").arg(anElementsIds[i]);
- }
- aNbUnits = anElementsIds->length();
- } else { // GROUP
- // get smesh group
- SMESH::SMESH_GroupBase_var aGroup =
- SMESH::IObjectToInterface<SMESH::SMESH_GroupBase>(IO);
- if (aGroup->_is_nil())
- return;
-
- // get IDs from smesh group
- SMESH::long_array_var anElementsIds = new SMESH::long_array;
- anElementsIds = aGroup->GetListOfID();
- for (int i = 0; i < anElementsIds->length(); i++) {
- myElementsId += QString(" %1").arg(anElementsIds[i]);
- }
- aNbUnits = anElementsIds->length();
- }
- */
} else {
- aNbUnits = SMESH::GetNameOfSelectedElements(mySelector, IO, aString);
+ aNbUnits = SMESH::GetNameOfSelectedElements(mySelector, aList.First(), aString);
myElementsId = aString;
if (aNbUnits < 1)
- return;
+ return;
}
myNbOkElements = true;
} else {
+ Handle(SALOME_InteractiveObject) IO = aList.First();
+ if ((SMESH::GetMeshByIO(IO))->_is_nil())
+ return;
+
+ SMESH_Actor* anActor = SMESH::FindActorByObject(SMESH::GetMeshByIO(IO));
+ if (!anActor)
+ anActor = SMESH::FindActorByEntry(IO->getEntry());
+ if (!anActor && !CheckBoxMesh->isChecked())
+ return;
+
aNbUnits = SMESH::GetNameOfSelectedNodes(mySelector, IO, aString);
if (aNbUnits != 1)
return;
- SMDS_Mesh* aMesh = myActor->GetObject()->GetMesh();
+ SMDS_Mesh* aMesh = anActor->GetObject()->GetMesh();
if (!aMesh)
return;
LineEditElements->setText(aString);
LineEditElements->repaint();
LineEditElements->setEnabled(false); // to fully update lineedit IPAL 19809
- LineEditElements->setEnabled(true);
+ LineEditElements->setEnabled(true);
setNewMeshName();
}
buttonOk->setEnabled(true);
buttonApply->setEnabled(true);
}
+ onDisplaySimulation(true);
}
//=================================================================================
disconnect(mySelectionMgr, 0, this, 0);
mySelectionMgr->clearSelected();
mySelectionMgr->clearFilters();
-
+
if (send == SelectElementsButton) {
myEditCurrentArgument = (QWidget*)LineEditElements;
SMESH::SetPointRepresentation(false);
if (CheckBoxMesh->isChecked()) {
if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI ))
- aViewWindow->SetSelectionMode( ActorSelection );
+ aViewWindow->SetSelectionMode( ActorSelection );
mySelectionMgr->installFilter(myMeshOrSubMeshOrGroupFilter);
} else {
if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI ))
- aViewWindow->SetSelectionMode( CellSelection );
+ aViewWindow->SetSelectionMode( CellSelection );
}
} else if (send == SelectButton1) {
myEditCurrentArgument = (QWidget*)SpinBox1_1;
ActivateThisDialog();
}
-//=================================================================================
-// function : closeEvent()
-// purpose :
-//=================================================================================
-void SMESHGUI_TranslationDlg::closeEvent (QCloseEvent*)
-{
- /* same than click on cancel button */
- ClickOnCancel();
-}
-
-//=======================================================================
-//function : hideEvent
-//purpose : caused by ESC key
-//=======================================================================
-void SMESHGUI_TranslationDlg::hideEvent (QHideEvent*)
-{
- if (!isMinimized())
- ClickOnCancel();
-}
-
//=======================================================================
//function : onSelectMesh
//purpose :
TextLabelElements->setText(tr("SMESH_NAME"));
else
TextLabelElements->setText(tr("SMESH_ID_ELEMENTS"));
+ myFilterBtn->setEnabled(!toSelectMesh);
if (myEditCurrentArgument != LineEditElements) {
LineEditElements->clear();
LineEditElements->setReadOnly(false);
LineEditElements->setValidator(myIdValidator);
onTextChange(LineEditElements->text());
+ hidePreview();
}
SelectionIntoArgument();
void SMESHGUI_TranslationDlg::onActionClicked(int button)
{
+ int aNbGroups = 0;
+ for ( int i = 0; i < myMeshes.count(); i++ )
+ aNbGroups += myMeshes[i]->NbGroups();
+
switch ( button ) {
case MOVE_ELEMS_BUTTON:
MakeGroupsCheck->setEnabled(false);
case COPY_ELEMS_BUTTON:
LineEditNewMesh->setEnabled(false);
MakeGroupsCheck->setText( tr("SMESH_MAKE_GROUPS"));
- if ( myMesh->_is_nil() || myMesh->NbGroups() > 0)
- MakeGroupsCheck->setEnabled(true);
- else
- MakeGroupsCheck->setEnabled(false);
+ MakeGroupsCheck->setEnabled( myMeshes.isEmpty() || aNbGroups > 0 );
break;
case MAKE_MESH_BUTTON:
LineEditNewMesh->setEnabled(true);
MakeGroupsCheck->setText( tr("SMESH_COPY_GROUPS"));
- if ( myMesh->_is_nil() || myMesh->NbGroups() > 0)
- MakeGroupsCheck->setEnabled(true);
- else
- MakeGroupsCheck->setEnabled(false);
+ MakeGroupsCheck->setEnabled( myMeshes.isEmpty() || aNbGroups > 0 );
break;
}
setNewMeshName();
+ toDisplaySimulation();
}
//=======================================================================
void SMESHGUI_TranslationDlg::setNewMeshName()
{
LineEditNewMesh->setText("");
- if ( LineEditNewMesh->isEnabled() && !myMesh->_is_nil() ) {
+ if ( LineEditNewMesh->isEnabled() && !myMeshes.isEmpty() ) {
QString name;
if ( CheckBoxMesh->isChecked() ) {
- name = LineEditElements->text();
+ name = myObjects.count() > 1 ? "*" : LineEditElements->text();
}
else {
- _PTR(SObject) meshSO = SMESH::FindSObject( myMesh );
+ _PTR(SObject) meshSO = SMESH::FindSObject( myMeshes[0] );
name = meshSO->GetName().c_str();
}
if ( !name.isEmpty() )
//=================================================================================
void SMESHGUI_TranslationDlg::setFilters()
{
+ if(myMeshes.isEmpty()) {
+ SUIT_MessageBox::critical(this,
+ tr("SMESH_ERROR"),
+ tr("NO_MESH_SELECTED"));
+ return;
+ }
if ( !myFilterDlg )
myFilterDlg = new SMESHGUI_FilterDlg( mySMESHGUI, SMESH::ALL );
myFilterDlg->SetSelection();
- myFilterDlg->SetMesh( myMesh );
+ myFilterDlg->SetMesh( myMeshes[0] );
myFilterDlg->SetSourceWg( LineEditElements );
myFilterDlg->show();
}
return true;
}
+
+//=================================================================================
+// function : onDisplaySimulation
+// purpose : Show/Hide preview
+//=================================================================================
+void SMESHGUI_TranslationDlg::onDisplaySimulation( bool toDisplayPreview ) {
+ if (myPreviewCheckBox->isChecked() && toDisplayPreview) {
+
+ if (isValid() && myNbOkElements) {
+ QStringList aListElementsId = myElementsId.split(" ", QString::SkipEmptyParts);
+
+ SMESH::long_array_var anElementsId = new SMESH::long_array;
+
+ anElementsId->length(aListElementsId.count());
+ for (int i = 0; i < aListElementsId.count(); i++)
+ anElementsId[i] = aListElementsId[i].toInt();
+
+ SMESH::DirStruct aVector;
+ if (GetConstructorId() == 0) {
+ aVector.PS.x = SpinBox2_1->GetValue() - SpinBox1_1->GetValue();
+ aVector.PS.y = SpinBox2_2->GetValue() - SpinBox1_2->GetValue();
+ aVector.PS.z = SpinBox2_3->GetValue() - SpinBox1_3->GetValue();
+ } else if (GetConstructorId() == 1) {
+ aVector.PS.x = SpinBox1_1->GetValue();
+ aVector.PS.y = SpinBox1_2->GetValue();
+ aVector.PS.z = SpinBox1_3->GetValue();
+ }
+
+ try {
+ bool copy = ( ActionGroup->checkedId() == COPY_ELEMS_BUTTON ||
+ ActionGroup->checkedId() == MAKE_MESH_BUTTON );
+ SUIT_OverrideCursor aWaitCursor;
+ QList<SMESH::MeshPreviewStruct_var> aMeshPreviewStruct;
+ if(CheckBoxMesh->isChecked())
+ for ( int i = 0; i < myObjects.count(); i++ ) {
+ SMESH::SMESH_MeshEditor_var aMeshEditor = myMeshes[i]->GetMeshEditPreviewer();
+ aMeshEditor->TranslateObject(myObjects[i], aVector, copy);
+ aMeshPreviewStruct << aMeshEditor->GetPreviewData();
+ }
+ else {
+ SMESH::SMESH_MeshEditor_var aMeshEditor = myMeshes[0]->GetMeshEditPreviewer();
+ aMeshEditor->Translate(anElementsId, aVector, copy);
+ aMeshPreviewStruct << aMeshEditor->GetPreviewData();
+ }
+ setSimulationPreview( aMeshPreviewStruct );
+ } catch (...) {
+
+ }
+ }
+ else {
+ hidePreview();
+ }
+ } else {
+ hidePreview();
+ }
+}