bool IsMirrorOk();
void setNewMeshName();
+ bool isValid();
+
SMESHGUI* mySMESHGUI; /* Current SMESHGUI object */
SMESHGUI_IdValidator* myIdValidator;
LightApp_SelectionMgr* mySelectionMgr; /* User shape selection */
QWidget* myEditCurrentArgument; /* Current LineEdit */
+ SMESH::SMESH_IDSource_var mySelectedObject;
+
bool myBusy;
SMESH::SMESH_Mesh_var myMesh;
SMESH_Actor* myActor;
void ConstructorsClicked( int );
void ClickOnOk();
void ClickOnCancel();
- void ClickOnApply();
+ bool ClickOnApply();
void ClickOnHelp();
void SetEditCurrentArgument();
void SelectionIntoArgument();