class QPushButton;
class QRadioButton;
class QCheckBox;
+class SMESHGUI;
class SMESHGUI_IdValidator;
class SMESHGUI_SpinBox;
-class SMESHGUI;
+class SMESHGUI_FilterDlg;
class SMESH_Actor;
class SVTK_Selector;
class LightApp_SelectionMgr;
bool IsMirrorOk();
void setNewMeshName();
+ bool isValid();
+
SMESHGUI* mySMESHGUI; /* Current SMESHGUI object */
SMESHGUI_IdValidator* myIdValidator;
LightApp_SelectionMgr* mySelectionMgr; /* User shape selection */
QWidget* myEditCurrentArgument; /* Current LineEdit */
+ SMESH::SMESH_IDSource_var mySelectedObject;
+
bool myBusy;
SMESH::SMESH_Mesh_var myMesh;
SMESH_Actor* myActor;
QString myHelpFileName;
+ SMESHGUI_FilterDlg* myFilterDlg;
+
private slots:
void ConstructorsClicked( int );
void ClickOnOk();
void ClickOnCancel();
- void ClickOnApply();
+ bool ClickOnApply();
void ClickOnHelp();
void SetEditCurrentArgument();
void SelectionIntoArgument();
void onSelectMesh( bool );
void onVectorChanged();
void onActionClicked( int );
+ void setFilters();
};
#endif // SMESHGUI_SYMMETRYDLG_H