#include "SMESHGUI_MeshUtils.h"
#include "SMESHGUI_SpinBox.h"
#include "SMESHGUI_IdValidator.h"
+#include "SMESHGUI_FilterDlg.h"
#include <SMESH_Actor.h>
#include <SMESH_TypeFilter.hxx>
SMESHGUI_SmoothingDlg::SMESHGUI_SmoothingDlg( SMESHGUI* theModule )
: QDialog( SMESH::GetDesktop( theModule ) ),
mySMESHGUI( theModule ),
- mySelectionMgr( SMESH::GetSelectionMgr( theModule ) )
+ mySelectionMgr( SMESH::GetSelectionMgr( theModule ) ),
+ myFilterDlg(0)
{
QPixmap image0 (SMESH::GetResourceMgr( mySMESHGUI )->loadPixmap("SMESH", tr("ICON_DLG_SMOOTHING")));
QPixmap image1 (SMESH::GetResourceMgr( mySMESHGUI )->loadPixmap("SMESH", tr("ICON_SELECT")));
LineEditElements = new QLineEdit(GroupArguments);
LineEditElements->setValidator(myIdValidator);
+ QPushButton* filterElemBtn = new QPushButton( tr( "SMESH_BUT_FILTER" ), GroupArguments );
+ connect(filterElemBtn, SIGNAL(clicked()), this, SLOT(setElemFilters()));
// Control for the whole mesh selection
CheckBoxMesh = new QCheckBox(tr("SMESH_SELECT_WHOLE_MESH"), GroupArguments);
LineEditNodes = new QLineEdit(GroupArguments);
LineEditNodes->setValidator(myIdValidator);
+ QPushButton* filterNodeBtn = new QPushButton( tr( "SMESH_BUT_FILTER" ), GroupArguments );
+ connect(filterNodeBtn, SIGNAL(clicked()), this, SLOT(setNodeFilters()));
// Controls for method selection
TextLabelMethod = new QLabel(tr("METHOD"), GroupArguments);
GroupArgumentsLayout->addWidget(TextLabelElements, 0, 0);
GroupArgumentsLayout->addWidget(SelectElementsButton, 0, 1);
GroupArgumentsLayout->addWidget(LineEditElements, 0, 2);
- GroupArgumentsLayout->addWidget(CheckBoxMesh, 1, 0, 1, 3);
+ GroupArgumentsLayout->addWidget(filterElemBtn, 0, 3);
+ GroupArgumentsLayout->addWidget(CheckBoxMesh, 1, 0, 1, 4);
GroupArgumentsLayout->addWidget(TextLabelNodes, 2, 0);
GroupArgumentsLayout->addWidget(SelectNodesButton, 2, 1);
GroupArgumentsLayout->addWidget(LineEditNodes, 2, 2);
+ GroupArgumentsLayout->addWidget(filterNodeBtn, 2, 3);
GroupArgumentsLayout->addWidget(TextLabelMethod, 3, 0);
- GroupArgumentsLayout->addWidget(ComboBoxMethod, 3, 2);
+ GroupArgumentsLayout->addWidget(ComboBoxMethod, 3, 2, 1, 2);
GroupArgumentsLayout->addWidget(TextLabelLimit, 4, 0);
- GroupArgumentsLayout->addWidget(SpinBox_IterationLimit, 4, 2);
+ GroupArgumentsLayout->addWidget(SpinBox_IterationLimit, 4, 2, 1, 2);
GroupArgumentsLayout->addWidget(TextLabelAspectRatio, 5, 0);
- GroupArgumentsLayout->addWidget(SpinBox_AspectRatio, 5, 2);
- GroupArgumentsLayout->addWidget(CheckBoxParametric, 6, 0, 1, 3);
+ GroupArgumentsLayout->addWidget(SpinBox_AspectRatio, 5, 2, 1, 2);
+ GroupArgumentsLayout->addWidget(CheckBoxParametric, 6, 0, 1, 4);
/***************************************************************/
GroupButtons = new QGroupBox(this);
SMESHGUI_SmoothingDlg::~SMESHGUI_SmoothingDlg()
{
// no need to delete child widgets, Qt does it all for us
+ if ( myFilterDlg != 0 ) {
+ myFilterDlg->setParent( 0 );
+ delete myFilterDlg;
+ }
}
//=================================================================================
disconnect(mySelectionMgr, 0, this, 0);
mySelectionMgr->clearFilters();
//mySelectionMgr->clearSelected();
- SMESH::SetPickable(); // ???
- SMESH::SetPointRepresentation(false);
+ if (SMESH::GetCurrentVtkView()) {
+ SMESH::RemoveFilters(); // PAL6938 -- clean all mesh entity filters
+ SMESH::SetPointRepresentation(false);
+ SMESH::SetPickable();
+ }
if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI ))
aViewWindow->SetSelectionMode(ActorSelection);
mySMESHGUI->ResetState();
QString aString = "";
myBusy = true;
- if (myEditCurrentArgument == (QWidget*)LineEditElements) {
- LineEditElements->setText(aString);
- myNbOkElements = 0;
+ if (myEditCurrentArgument == LineEditElements ||
+ myEditCurrentArgument == LineEditNodes) {
+ myEditCurrentArgument->setText(aString);
+ if (myEditCurrentArgument == LineEditElements)
+ myNbOkElements = 0;
+ else
+ myNbOkNodes = 0;
buttonOk->setEnabled(false);
buttonApply->setEnabled(false);
myActor = 0;
// OK
if (myEditCurrentArgument == LineEditElements)
- myNbOkElements = true;
+ myNbOkElements = aNbUnits;
else if (myEditCurrentArgument == LineEditNodes)
- myNbOkNodes = true;
+ myNbOkNodes = aNbUnits;
if (myNbOkElements && (myNbOkNodes || LineEditNodes->text().trimmed().isEmpty())) {
buttonOk->setEnabled(true);
else
TextLabelElements->setText(tr("SMESH_ID_ELEMENTS"));
- if (myEditCurrentArgument != LineEditElements) {
+ if (myEditCurrentArgument != LineEditElements &&
+ myEditCurrentArgument != LineEditNodes) {
LineEditElements->clear();
+ LineEditNodes->clear();
return;
}
aViewWindow->SetSelectionMode(ActorSelection);
// mySelectionMgr->setSelectionModes(ActorSelection);
mySelectionMgr->installFilter(myMeshOrSubMeshOrGroupFilter);
- LineEditElements->setReadOnly(true);
- LineEditElements->setValidator(0);
+ myEditCurrentArgument->setReadOnly(true);
+ myEditCurrentArgument->setValidator(0);
} else {
if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI ))
- aViewWindow->SetSelectionMode(FaceSelection);
- LineEditElements->setReadOnly(false);
+ aViewWindow->SetSelectionMode(myEditCurrentArgument == LineEditElements ? FaceSelection
+ : NodeSelection );
+ myEditCurrentArgument->setReadOnly(false);
LineEditElements->setValidator(myIdValidator);
- onTextChange(LineEditElements->text());
+ onTextChange(myEditCurrentArgument->text());
}
SelectionIntoArgument();
ClickOnHelp();
}
}
+
+//=================================================================================
+// function : setFilters()
+// purpose : activate filter dialog
+//=================================================================================
+void SMESHGUI_SmoothingDlg::setFilters( const bool theIsElem )
+{
+ if ( !myFilterDlg )
+ {
+ QList<int> types;
+ types.append( SMESH::NODE );
+ types.append( SMESH::ALL );
+ myFilterDlg = new SMESHGUI_FilterDlg( mySMESHGUI, types );
+ }
+ myFilterDlg->Init( theIsElem ? SMESH::ALL : SMESH::NODE );
+
+ myFilterDlg->SetSelection();
+ myFilterDlg->SetMesh( myMesh );
+ myFilterDlg->SetSourceWg( theIsElem ? LineEditElements : LineEditNodes );
+
+ myFilterDlg->show();
+}
+
+//=================================================================================
+// function : setElemFilters()
+// purpose : SLOT. Called when element "Filter" button pressed.
+//=================================================================================
+void SMESHGUI_SmoothingDlg::setElemFilters()
+{
+ setFilters( true );
+}
+
+//=================================================================================
+// function : setNodeFilters()
+// purpose : SLOT. Called when node "Filter" button pressed.
+//=================================================================================
+void SMESHGUI_SmoothingDlg::setNodeFilters()
+{
+ setFilters( false );
+}