myOkBtn->setEnabled(false);
myApplyBtn->setEnabled(false);
- // hilight entered edge
+ // highlight entered edge
if(myActor){
if(SMDS_Mesh* aMesh = myActor->GetObject()->GetMesh()){
Handle(SALOME_InteractiveObject) anIO = myActor->getIO();
//=======================================================================
// name : onDeactivate()
-// Purpose : SLOT called when dialog must be deativated
+// Purpose : SLOT called when dialog must be deactivated
//=======================================================================
void SMESHGUI_SingleEditDlg::onDeactivate()
{